Commit Graph

565 Commits

Author SHA1 Message Date
paramat 2e54664273
Builtin: Change error to warning for light_source > 14 2022-05-21 16:13:51 +02:00
James Stevenson aaf808144d
Increase default font size by 1 2022-05-21 16:13:51 +02:00
est31 d6ef8bb772
Fix a typo and use proper deprecation notification system
Fix a typo pointed out by @thecow275.

Also, use the deprecated notification system which respects the
deprecated_lua_api_handling setting.
2022-05-21 16:13:50 +02:00
paramat a114f7297e
Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
Add 'core.LIGHT_MAX = 14' to builtin/game/constants.lua with the intention
to replace misplaced 'default.LIGHT_MAX = 14' in Minetest Game.
Add comment in light.h requiring the constant be changed in both places.
Add lighting bug warning to note in lua_api.txt.
There are hundreds of mod uses of 15 which causes a lighting bug.
2022-05-21 16:13:50 +02:00
paly2 716d19077f
Add minetest.unregister_item and minetest.register_alias_force 2022-05-21 16:13:49 +02:00
Rui c774d1e0df
Document keymap_autorun in settingtypes.txt and minetest.conf.example (#4486) 2022-05-21 16:13:49 +02:00
red-001 1c7b95f66f
Settingtypes.txt: Clarify comments, correct spelling 2022-05-21 16:13:49 +02:00
SmallJoker 3102f9f030
Builtin: Disallow registering users with the same name
Prevents duplicate names: 'NickName', 'nickname', 'NICKNAME'.
Skips already registered users, so they can connect as usual.
2022-05-21 16:13:48 +02:00
est31 6213fb1cf6
Client: disable pre v25 init sending by default
Disable the ability to connect to old servers by default to
improve password security.

If people still want to connect to old (0.4.12 and earlier)
servers, they can flip the send_pre_v25_init setting.

Add the ability to detect if we've tried to connect
to a server which only supports the pre v25 init protocol,
and show an apropriate error message. Most times the error
will already be catched at the serverlist level, the
detection mechanism only acts as last resort, because the
"Connection timed out" error message that would be shown
otherwise would be very confusing.

Automatic "fixing" of this condition is not desired,
as it would allow for downgrade attacks.

As already 161 of the 167 servers on the serverlist
support the new srp based auth protocol (> 96%),
the breakage should be minimal.

Follow up of commit

af30183124d40a969040d7de4b3a487feec466e4 "Add option to not send pre v25 init packet"

Also change the pessimistic assumption of masterlist
server versions to optimistic, in order to avoid buggy
behaviour (favourites not in the serverlist would be
denied to connect to, etc).
2022-05-21 16:13:48 +02:00
Xunto bf33a189da
Move on join and on leave messages to lua (#4460) 2022-05-21 16:13:47 +02:00
Tim cae4272b18
Tidy up generate_from_settingtypes.lua a bit.
* Multiline strings
* Table-concat instead of String-concats
* string.rep instead of loop-concat
* string.format %q instead of manual quotation by gsub
* Assert writeable files
* Generate new settings_translation_file
2022-05-21 16:13:47 +02:00
Tim caeafe3a44
Move generation from settingtypes out of dlg_settings_advanced
Avoids unreachable code linter warning by moving generation code
(of minetest.conf.example and settings_translation_file.cpp)
out of dlg_settings_advanced.

Due to passing the settings, also it avoids reading the settings file twice.

Instead of activating the code by changing the active if-clauses,
its activation is now done by uncommenting the loadfile() statement.
2022-05-21 16:13:46 +02:00
Ben Deutsch 6d21a3b8fe
Zooming the camera requires the 'zoom' privilege 2022-05-21 16:13:46 +02:00
Ben Deutsch bb50564ddd
Document zoom_fov in settingtypes.txt and minetest.conf.example 2022-05-21 16:13:46 +02:00
Wuzzy ac759533bd
Main menu, lua_api.txt: Fix mod/texture pack screenshot size issues
Recommend mod screenshot size in lua_api.txt
Adjust displayed screenshot size of texture packs
Document texture pack files in lua_api.txt
2022-05-21 16:13:45 +02:00
Tim 552e304da9
Builtin: Add core.MAP_BLOCKSIZE constant 2022-05-21 16:13:45 +02:00
Tim d03f226194
Builtin: Fix check for a player object in core.check_player_privs
core.check_player_privs accepts as first argument a name or player object, but just tested for a string.
This caused crashes inside builtin, when being passed any unexpected types.

This provides a better (duck-typing like) test, better error reporting.
2022-05-21 16:13:44 +02:00
Tim a1fcfc28ec
Builtin/profiler: Replace game profiler (#4245)
Use the setting "profiler.load" to enable profiling.
Other settings can be found in settingtypes.txt.

* /profiler print [filter] - report statistics to in-game console
* /profiler dump [filter] - report statistics to STDOUT and debug.txt
* /profiler save [format [filter]] - saves statistics to a file in your worldpath
	* txt (default) - same treetable format as used by the dump and print commands
	* csv - ready for spreadsheet import
	* json - useful for adhoc D3 visualizations
	* json_pretty - line wrapped and intended json for humans
	* lua - serialized lua table of the profile-data, for adhoc scripts
* /profiler reset - reset all gathered profile data.
	This can be helpful to discard of any startup measurements that often spike during loading or to get more useful min-values.

[filter] allows limiting the output of the data via substring/pattern matching against the modname.

Note: Serialized data structures might be subject to change with changed or added measurements.
	csv might be the most stable, due to flat structure.

Changes to the previous version include:

* Updated and extended API monitoring
* Correct calculation of average (mean) values (undistorted by idleness)
* Reduce instrumentation overhead.
* Fix crashes related to missing parameters for the future and occasional DIV/0's.
* Prevent issues caused by timetravel (overflow, timejump, NTP corrections)
* Prevent modname clashes with internal names.
* Measure each instrumentation individually and label based on registration order.
* Labeling of ABM's and LBM's for easier classification.
  Giving several ABM's or LBM's the same label will treat them as one.
  Missing labels will be autogenerated based on name or registration order.
* Configurable instrumentation and reporting. Skip e.g. builtin if you don't need it.
* Profile the profiler to measure instrumentation overhead.
2022-05-21 16:13:44 +02:00
rubenwardy c9476e8c2c
Remove cinematic toggle on F8
Also update cinematic mode's description to include mouse
2022-05-21 16:13:44 +02:00
est31 36ebc1f65a
Disable joysticks per default for now
It seems that various different devices register as
Joysticks on linux, and their presence has caused
lots of confusion amongst minetest users.

Therefore, disable the joystick feature.

Closes #4261
Closes #4221
2022-05-21 16:13:43 +02:00
HybridDog 6cbe7ef399
Only allow strings to be passed to minetest.global_exists (#4253)
Sometimes you accidentally forget the quotes when using global_exists, this makes minetest abort if you did so.

M  builtin/common/strict.lua
2022-05-21 16:13:43 +02:00
paramat a51850f7c2
Mgflat/fractal/v7/valleys: Denser 3D noise tunnels
Reduce spread from 96 to primes 61 and 67 (either side of 64)
Prime spreads help to keep 3D noise periodic features unaligned
'cave width' 0.2 to preserve tunnel width
Reduce octaves to 3 to improve network structure
2022-05-21 16:13:42 +02:00
Auke Kok db3e245ff0
Builtin/game/item: Add `place_param2` nodedef field
This allows a nodedef to specify a fixed value for param2 to be
used for all normal placements.

There are several uses for this:

- nodes that require param2 to be set to a non-zero value for
  internal mod use. E.g. leafdecay could use this to detect that
  leaves are played by players.
- force wallmounted or facedir value at placement at placement

This overrides any player look direction or other on-the-fly
param2 setting during placement.
2022-05-21 16:13:42 +02:00
est31 9fe6a3d2b3
Initial Gamepad support
Adds initial ingame gamepad support to minetest.

Full Formspec support is not implemented yet and
can be added by a later change.
2022-05-21 16:13:41 +02:00
Nathanaël Courant 4c2af14cef
Add colored text (not only colored chat).
Add documentation, move files to a proper place and avoid memory leaks.
Make it work with most kind of texts, and allow backgrounds too.
2022-05-21 16:13:41 +02:00
TriBlade9 4108d1bd6b
Colored chat working as expected for both freetype and non-freetype builds. @nerzhul improvements * Add unit tests * Fix coding style * move guiChatConsole.hpp to client/ 2022-05-21 16:13:41 +02:00
Sokomine 71b4fd31ac
protection_bypass priv can now be revoked in singleplayer (#4169) 2022-05-21 16:13:40 +02:00
paramat dea9b57e4b
Item entities: Don't show description as infotext
Partially reverts #3547
Infotext remains optional for objects, empty by default
2022-05-21 16:13:40 +02:00
Wayward One 306a8d1311
Add on_punchnode callback 2022-05-21 16:13:39 +02:00
paramat 2bc30ec0c5
Documentation: Remove incorrect and excessive mapgen flags text 2022-05-21 16:13:39 +02:00
est31 f0f9cda43b
Android: Re-add button to remove singleplayer world
Fixes #4120.
2022-05-21 16:13:38 +02:00
est31 2c07dc8219
Mainmenu: don't show change keys dialog on android
The change keys dialog can't be left. It doesn't make
much sense to show it on Android in the first place,
therefore disable it, just like commit

aed70cb0b652d6cb2272e7b94cd56671b3df6239 'Disable sound and key binding settings in "pause" menu on android'

has disabled it for the esc menu.

Fixes #4115.
2022-05-21 16:13:38 +02:00
Rui b6af7f73ec
Fix #4111 ("Provided world path doesn't exist" if choosing singleplayer on first run")
Bug and whitespace error fixed (Zeno)
2022-05-21 16:13:38 +02:00
est31 026f0a3e8c
Update credits tab 2022-05-21 16:13:37 +02:00
Rui 4cc9542edb
Mainmenu: Remove space under mod list 2022-05-21 16:13:37 +02:00
paramat 3851dc4649
Mapgen: Make 3D noise tunnels' width settable
Correct parameter names mg_valleys to mgvalleys
Remove biome NoiseParams from MapgenValleysParams
Improve format of parameter code
2022-05-21 16:13:36 +02:00
tenplus1 78874e8216
Avoid teleporting player if /teleport coords are out-of-range 2022-05-21 16:13:36 +02:00
Jean-Patrick Guerrero 7c7b72f83d
Android menu: Unified serverlist 2022-05-21 16:13:36 +02:00
rubenwardy 50d7bee97d
Builtin: Add basic_privs setting 2022-05-21 16:13:35 +02:00
SmallJoker 0939c871cf
Mainmenu: Standardize the menu button order and sizes 2022-05-21 16:13:35 +02:00
Nathanaël Courant d39cdbcf4f
Fix mainmenu code downloading the public serverlist twice.
Also, fix a nil error that can happen sometimes in
menu_handle_key_up_down
2022-05-21 16:13:34 +02:00
paramat bf161fe707
Textures: Replace menu background fallback dirt_bg.png with empty sky texture 2022-05-21 16:13:34 +02:00
Auke Kok 807cec58aa
Fix timer initialization.
This fixes the problem that the first timer tick is an
overrun and causes all timers to expire immediately.

replaces #4003
2022-05-21 16:13:33 +02:00
Jean-Patrick Guerrero ee08952a2e
Mainmenu: Code cleaning 2022-05-21 16:13:33 +02:00
Jean-Patrick Guerrero 24d09852ee
Mainmenu: Unify favorite servers with main serverlist 2022-05-21 16:13:33 +02:00
Auke Kok ea243adba1
falling: walk 4 additional diagonally down directions.
This seems very little cost and matches the old behavior more
closely. This will cause some more falling nodes to get added
to falling clusters. With the efficiency of the algorithm, this
really doesn't do much damage.
2022-05-21 16:13:32 +02:00
est31 f762820a7e
Mainmenu: Still support favorites if send_pre_v25_init is disabled
@SmallJoker has noted a bug that servers from the (local) main menu
favorites list can't be opened.

This commit fixes the bug by disabling any main menu based protocol
checks for servers from the favorite list.

Also, it fixes a second bug that happens when a server from the
public serverlist doesn't send its supported protocol versions,
most likely because its running a minetest older than commit [1].
Then we have shown an error msg that the server has enforced
one specific protocol version. This was most likely not the case.

Of course, we can't do anything better than do an assumption on
the protocol versions if they are not known. That assumption
should however be closest to the most often occuring case as
possible.

Also, some little cleanups.

[1]: 5a0ed780f56a5225b3d7c5f64099586e390e5f39 "Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist"
2022-05-21 16:13:32 +02:00
SmallJoker f4ed603ee0
mainmenu: Tidy up logic in is_server_protocol_compat() (#3997)
Apply de morgan to simplify the logic.
2022-05-21 16:13:31 +02:00
TriBlade9 c130956370
Add option to disable entity selectionboxes. (#3992)
Setting only loaded once, default value is to enable them.
2022-05-21 16:13:31 +02:00
Auke Kok a3d0df7466
Convert nodeupdate to non-recursive
This took me a while to figure out. We no longer visit all 9 block
around and with the touched node, but instead visit adjacent plus
self. We then walk -non- recursively through all neigbors and if
they cause a nodeupdate, we just keep walking until it ends. On
the way back we prune the tail.

I've tested this with 8000+ sand nodes. Video result is here:

  https://youtu.be/liKKgLefhFQ

Took ~ 10 seconds to process and return to normal.
2022-05-21 16:13:31 +02:00