Optional reconnect functionality

Enable the server to request the client to reconnect.

This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
This commit is contained in:
est31 2015-07-17 16:40:41 +02:00 committed by Nils Dagsson Moskopp
parent 7a1854f798
commit fbc95ae055
Signed by: erle
GPG Key ID: A3BC671C35191080
1 changed files with 39 additions and 26 deletions

View File

@ -54,29 +54,42 @@ end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local function wordwrap_quickhack(str)
local res = ""
local ar = str:split("\n")
for i = 1, #ar do
local text = ar[i]
-- Hack to add word wrapping.
-- TODO: Add engine support for wrapping in formspecs
while #text > 80 do
if res ~= "" then
res = res .. ","
end
res = res .. core.formspec_escape(string.sub(text, 1, 79))
text = string.sub(text, 80, #text)
end
if res ~= "" then
res = res .. ","
end
res = res .. core.formspec_escape(text)
end
return res
end
--------------------------------------------------------------------------------
function ui.update()
local formspec = ""
-- handle errors
if gamedata ~= nil and gamedata.errormessage ~= nil then
local ar = gamedata.errormessage:split("\n")
for i = 1, #ar do
local text = ar[i]
-- Hack to add word wrapping.
-- TODO: Add engine support for wrapping in formspecs
while #text > 80 do
if formspec ~= "" then
formspec = formspec .. ","
end
formspec = formspec .. core.formspec_escape(string.sub(text, 1, 79))
text = string.sub(text, 80, #text)
end
if formspec ~= "" then
formspec = formspec .. ","
end
formspec = formspec .. core.formspec_escape(text)
end
if gamedata ~= nil and gamedata.reconnect_requested then
formspec = wordwrap_quickhack(gamedata.errormessage or "")
formspec = "size[12,5]" ..
"label[0.5,0;" .. fgettext("The server has requested a reconnect:") ..
"]textlist[0.2,0.8;11.5,3.5;;" .. formspec ..
"]button[6,4.6;3,0.5;btn_reconnect_no;" .. fgettext("Main menu") .. "]" ..
"button[3,4.6;3,0.5;btn_reconnect_yes;" .. fgettext("Reconnect") .. "]"
elseif gamedata ~= nil and gamedata.errormessage ~= nil then
formspec = wordwrap_quickhack(gamedata.errormessage)
local error_title
if string.find(gamedata.errormessage, "ModError") then
error_title = fgettext("An error occured in a Lua script, such as a mod:")
@ -128,13 +141,6 @@ end
--------------------------------------------------------------------------------
function ui.handle_buttons(fields)
if fields["btn_error_confirm"] then
gamedata.errormessage = nil
update_menu()
return
end
for key,value in pairs(ui.childlist) do
local retval = value:handle_buttons(fields)
@ -168,8 +174,15 @@ end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
core.button_handler = function(fields)
if fields["btn_error_confirm"] then
if fields["btn_reconnect_yes"] then
gamedata.reconnect_requested = false
gamedata.errormessage = nil
gamedata.do_reconnect = true
core.start()
return
elseif fields["btn_reconnect_no"] or fields["btn_error_confirm"] then
gamedata.errormessage = nil
gamedata.reconnect_requested = false
ui.update()
return
end