Fix modpack rename dialog selecting the wrong mod
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52de9fcd47
commit
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@ -18,9 +18,6 @@
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--------------------------------------------------------------------------------
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local function rename_modpack_formspec(dialogdata)
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dialogdata.mod = pkgmgr.global_mods:get_list()[dialogdata.selected]
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local retval =
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"size[11.5,4.5,true]" ..
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"field[2.5,2;7,0.5;te_modpack_name;".. fgettext("Rename Modpack:") .. ";" ..
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@ -38,7 +35,7 @@ local function rename_modpack_buttonhandler(this, fields)
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if fields["dlg_rename_modpack_confirm"] ~= nil then
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local oldpath = core.get_modpath() .. DIR_DELIM .. this.data.mod.name
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local targetpath = core.get_modpath() .. DIR_DELIM .. fields["te_modpack_name"]
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core.copy_dir(oldpath,targetpath,false)
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os.rename(oldpath, targetpath)
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pkgmgr.refresh_globals()
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pkgmgr.selected_mod = pkgmgr.global_mods:get_current_index(
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pkgmgr.global_mods:raw_index_by_uid(fields["te_modpack_name"]))
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@ -56,12 +53,12 @@ local function rename_modpack_buttonhandler(this, fields)
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end
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--------------------------------------------------------------------------------
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function create_rename_modpack_dlg(selected_index)
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function create_rename_modpack_dlg(modpack)
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local retval = dialog_create("dlg_delete_mod",
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rename_modpack_formspec,
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rename_modpack_buttonhandler,
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nil)
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retval.data.selected = selected_index
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retval.data.mod = modpack
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return retval
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end
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@ -164,10 +164,12 @@ local function handle_buttons(tabview, fields, tabname, tabdata)
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end
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if fields["btn_mod_mgr_rename_modpack"] ~= nil then
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local dlg_renamemp = create_rename_modpack_dlg(tabdata.selected_pkg)
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local mod = packages:get_list()[tabdata.selected_pkg]
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local dlg_renamemp = create_rename_modpack_dlg(mod)
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dlg_renamemp:set_parent(tabview)
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tabview:hide()
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dlg_renamemp:show()
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packages = nil
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return true
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end
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