Mainmenu: Code cleaning
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24d09852ee
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@ -22,8 +22,7 @@ menudata = {}
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--------------------------------------------------------------------------------
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-- Local cached values
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--------------------------------------------------------------------------------
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local min_supp_proto
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local max_supp_proto
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local min_supp_proto, max_supp_proto
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function common_update_cached_supp_proto()
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min_supp_proto = core.get_min_supp_proto()
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@ -36,31 +35,24 @@ common_update_cached_supp_proto()
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--------------------------------------------------------------------------------
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local function render_client_count(n)
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if n > 99 then
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return '99+'
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elseif n >= 0 then
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return tostring(n)
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else
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return '?'
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end
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if n > 99 then return '99+'
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elseif n >= 0 then return tostring(n)
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else return '?' end
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end
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local function configure_selected_world_params(idx)
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local worldconfig = modmgr.get_worldconfig(
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menudata.worldlist:get_list()[idx].path)
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if worldconfig.creative_mode ~= nil then
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local worldconfig = modmgr.get_worldconfig(menudata.worldlist:get_list()[idx].path)
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if worldconfig.creative_mode then
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core.setting_set("creative_mode", worldconfig.creative_mode)
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end
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if worldconfig.enable_damage ~= nil then
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if worldconfig.enable_damage then
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core.setting_set("enable_damage", worldconfig.enable_damage)
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end
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end
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--------------------------------------------------------------------------------
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function image_column(tooltip, flagname)
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return "image," ..
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"tooltip=" .. core.formspec_escape(tooltip) .. "," ..
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return "image,tooltip=" .. core.formspec_escape(tooltip) .. "," ..
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"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
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"1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_" .. flagname .. ".png")
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end
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@ -69,13 +61,13 @@ end
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function order_favorite_list(list)
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local res = {}
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--orders the favorite list after support
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for i=1,#list,1 do
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for i = 1, #list do
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local fav = list[i]
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if is_server_protocol_compat(fav.proto_min, fav.proto_max) then
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res[#res + 1] = fav
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end
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end
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for i=1,#list,1 do
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for i = 1, #list do
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local fav = list[i]
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if not is_server_protocol_compat(fav.proto_min, fav.proto_max) then
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res[#res + 1] = fav
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@ -87,21 +79,12 @@ end
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--------------------------------------------------------------------------------
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function render_favorite(spec, is_favorite)
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local text = ""
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if spec.name ~= nil then
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if spec.name then
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text = text .. core.formspec_escape(spec.name:trim())
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-- if spec.description ~= nil and
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-- core.formspec_escape(spec.description):trim() ~= "" then
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-- text = text .. " (" .. core.formspec_escape(spec.description) .. ")"
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-- end
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else
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if spec.address ~= nil then
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text = text .. spec.address:trim()
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if spec.port ~= nil then
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text = text .. ":" .. spec.port
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end
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elseif spec.address then
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text = text .. spec.address:trim()
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if spec.port then
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text = text .. ":" .. spec.port
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end
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end
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@ -114,33 +97,24 @@ function render_favorite(spec, is_favorite)
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details = "0,"
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end
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if spec.clients ~= nil and spec.clients_max ~= nil then
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if spec.clients and spec.clients_max then
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local clients_color = ''
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local clients_percent = 100 * spec.clients / spec.clients_max
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-- Choose a color depending on how many clients are connected
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-- (relatively to clients_max)
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if spec.clients == 0 then
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clients_color = '' -- 0 players: default/white
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elseif spec.clients == spec.clients_max then
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clients_color = '#dd5b5b' -- full server: red (darker)
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elseif clients_percent <= 60 then
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clients_color = '#a1e587' -- 0-60%: green
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elseif clients_percent <= 90 then
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clients_color = '#ffdc97' -- 60-90%: yellow
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else
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clients_color = '#ffba97' -- 90-100%: orange
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if grey_out then clients_color = '#aaaaaa'
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elseif spec.clients == 0 then clients_color = '' -- 0 players: default/white
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elseif clients_percent <= 60 then clients_color = '#a1e587' -- 0-60%: green
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elseif clients_percent <= 90 then clients_color = '#ffdc97' -- 60-90%: yellow
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elseif clients_percent == 100 then clients_color = '#dd5b5b' -- full server: red (darker)
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else clients_color = '#ffba97' -- 90-100%: orange
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end
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if grey_out then
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clients_color = '#aaaaaa'
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end
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details = details .. clients_color .. ',' ..
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render_client_count(spec.clients) .. ',/,' ..
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render_client_count(spec.clients_max) .. ','
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details = details ..
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clients_color .. ',' ..
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render_client_count(spec.clients) .. ',' ..
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'/,' ..
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render_client_count(spec.clients_max) .. ','
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elseif grey_out then
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details = details .. '#aaaaaa,?,/,?,'
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else
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@ -191,56 +165,36 @@ end
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--------------------------------------------------------------------------------
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function menu_render_worldlist()
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local retval = ""
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local current_worldlist = menudata.worldlist:get_list()
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for i,v in ipairs(current_worldlist) do
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if retval ~= "" then
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retval = retval ..","
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end
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for i, v in ipairs(current_worldlist) do
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if retval ~= "" then retval = retval .. "," end
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retval = retval .. core.formspec_escape(v.name) ..
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" \\[" .. core.formspec_escape(v.gameid) .. "\\]"
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" \\[" .. core.formspec_escape(v.gameid) .. "\\]"
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function menu_handle_key_up_down(fields,textlist,settingname)
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if fields["key_up"] then
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local oldidx = core.get_textlist_index(textlist)
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if oldidx ~= nil and oldidx > 1 then
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local newidx = oldidx -1
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core.setting_set(settingname,
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menudata.worldlist:get_raw_index(newidx))
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configure_selected_world_params(newidx)
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function menu_handle_key_up_down(fields, textlist, settingname)
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local oldidx, newidx = core.get_textlist_index(textlist)
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if fields.key_up or fields.key_down then
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if fields.key_up and oldidx and oldidx > 1 then
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newidx = oldidx - 1
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elseif fields.key_down and oldidx and
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oldidx < menudata.worldlist:size() then
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newidx = oldidx + 1
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end
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core.setting_set(settingname, menudata.worldlist:get_raw_index(newidx))
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configure_selected_world_params(newidx)
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return true
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end
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if fields["key_down"] then
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local oldidx = core.get_textlist_index(textlist)
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if oldidx ~= nil and oldidx < menudata.worldlist:size() then
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local newidx = oldidx + 1
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core.setting_set(settingname,
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menudata.worldlist:get_raw_index(newidx))
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configure_selected_world_params(newidx)
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end
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return true
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end
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return false
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end
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--------------------------------------------------------------------------------
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function asyncOnlineFavourites()
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if not menudata.public_known then
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menudata.public_known = {{
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name = fgettext("Loading..."),
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@ -267,24 +221,18 @@ function asyncOnlineFavourites()
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end
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--------------------------------------------------------------------------------
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function text2textlist(xpos,ypos,width,height,tl_name,textlen,text,transparency)
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local textlines = core.splittext(text,textlen)
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function text2textlist(xpos, ypos, width, height, tl_name, textlen, text, transparency)
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local textlines = core.splittext(text, textlen)
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local retval = "textlist[" .. xpos .. "," .. ypos .. ";" .. width ..
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"," .. height .. ";" .. tl_name .. ";"
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local retval = "textlist[" .. xpos .. "," .. ypos .. ";"
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.. width .. "," .. height .. ";"
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.. tl_name .. ";"
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for i=1, #textlines, 1 do
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textlines[i] = textlines[i]:gsub("\r","")
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for i = 1, #textlines do
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textlines[i] = textlines[i]:gsub("\r", "")
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retval = retval .. core.formspec_escape(textlines[i]) .. ","
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end
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retval = retval .. ";0;"
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if transparency then
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retval = retval .. "true"
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end
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if transparency then retval = retval .. "true" end
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retval = retval .. "]"
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return retval
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@ -297,10 +245,10 @@ end
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--------------------------------------------------------------------------------
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function is_server_protocol_compat_or_error(server_proto_min, server_proto_max)
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if not is_server_protocol_compat(server_proto_min, server_proto_max) then
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local server_prot_ver_info
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local client_prot_ver_info
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local server_prot_ver_info, client_prot_ver_info
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local s_p_min = server_proto_min or 13
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local s_p_max = server_proto_max or 24
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if s_p_min ~= s_p_max then
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server_prot_ver_info = fgettext_ne("Server supports protocol versions between $1 and $2. ",
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s_p_min, s_p_max)
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@ -329,7 +277,7 @@ function menu_worldmt(selected, setting, value)
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local filename = world.path .. DIR_DELIM .. "world.mt"
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local world_conf = Settings(filename)
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if value ~= nil then
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if value then
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if not world_conf:write() then
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core.log("error", "Failed to write world config file")
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end
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@ -347,7 +295,7 @@ function menu_worldmt_legacy(selected)
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local modes_names = {"creative_mode", "enable_damage", "server_announce"}
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for _, mode_name in pairs(modes_names) do
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local mode_val = menu_worldmt(selected, mode_name)
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if mode_val ~= nil then
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if mode_val then
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core.setting_set(mode_name, mode_val)
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else
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menu_worldmt(selected, mode_name, core.setting_get(mode_name))
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@ -81,7 +81,7 @@ local function get_formspec(tabview, name, tabdata)
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end
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end
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if tabdata.fav_selected ~= nil then
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if tabdata.fav_selected then
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retval = retval .. ";" .. tabdata.fav_selected .. "]"
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else
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retval = retval .. ";0]"
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@ -92,13 +92,13 @@ end
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--------------------------------------------------------------------------------
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local function main_button_handler(tabview, fields, name, tabdata)
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if fields["te_name"] ~= nil then
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gamedata.playername = fields["te_name"]
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core.setting_set("name", fields["te_name"])
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if fields.te_name then
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gamedata.playername = fields.te_name
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core.setting_set("name", fields.te_name)
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end
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if fields["favourites"] ~= nil then
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local event = core.explode_table_event(fields["favourites"])
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if fields.favourites then
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local event = core.explode_table_event(fields.favourites)
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local fav = menudata.favorites[event.row]
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if event.type == "DCL" then
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@ -108,21 +108,22 @@ local function main_button_handler(tabview, fields, name, tabdata)
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fav.proto_min, fav.proto_max) then
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return true
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end
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gamedata.address = fav.address
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gamedata.port = fav.port
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gamedata.playername = fields["te_name"]
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if fields["te_pwd"] ~= nil then
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gamedata.password = fields["te_pwd"]
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end
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gamedata.playername = fields.te_name
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gamedata.selected_world = 0
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if fields.te_pwd then
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gamedata.password = fields.te_pwd
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end
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gamedata.servername = fav.name
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gamedata.serverdescription = fav.description
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if gamedata.address ~= nil and
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gamedata.port ~= nil then
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core.setting_set("address",gamedata.address)
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core.setting_set("remote_port",gamedata.port)
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if gamedata.address and gamedata.port then
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core.setting_set("address", gamedata.address)
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core.setting_set("remote_port", gamedata.port)
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core.start()
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end
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end
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@ -144,47 +145,41 @@ local function main_button_handler(tabview, fields, name, tabdata)
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end
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end
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if address ~= nil and
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port ~= nil then
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core.setting_set("address",address)
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core.setting_set("remote_port",port)
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if address and port then
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core.setting_set("address", address)
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core.setting_set("remote_port", port)
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end
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tabdata.fav_selected = event.row
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end
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return true
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end
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end
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if fields["key_up"] ~= nil or
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fields["key_down"] ~= nil then
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if fields.key_up or fields.key_down then
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local fav_idx = core.get_table_index("favourites")
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local fav = menudata.favorites[fav_idx]
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if fav_idx ~= nil then
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if fields["key_up"] ~= nil and fav_idx > 1 then
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fav_idx = fav_idx -1
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else if fields["key_down"] and fav_idx < #menudata.favorites then
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fav_idx = fav_idx +1
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end end
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if fav_idx then
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if fields.key_up and fav_idx > 1 then
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fav_idx = fav_idx - 1
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elseif fields.key_down and fav_idx < #menudata.favorites then
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fav_idx = fav_idx + 1
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end
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else
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fav_idx = 1
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end
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if menudata.favorites == nil or
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menudata.favorites[fav_idx] == nil then
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if not menudata.favorites or not fav then
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tabdata.fav_selected = 0
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return true
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end
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local address = menudata.favorites[fav_idx].address
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local port = menudata.favorites[fav_idx].port
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if address ~= nil and
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port ~= nil then
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core.setting_set("address",address)
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core.setting_set("remote_port",port)
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local address = fav.address
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local port = fav.port
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if address and port then
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core.setting_set("address", address)
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core.setting_set("remote_port", port)
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end
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tabdata.fav_selected = fav_idx
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@ -204,22 +199,19 @@ local function main_button_handler(tabview, fields, name, tabdata)
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return true
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end
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if (fields["btn_mp_connect"] ~= nil or
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fields["key_enter"] ~= nil) and fields["te_address"] ~= nil and
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fields["te_port"] ~= nil then
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gamedata.playername = fields["te_name"]
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gamedata.password = fields["te_pwd"]
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gamedata.address = fields["te_address"]
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gamedata.port = fields["te_port"]
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if (fields.btn_mp_connect or fields.key_enter) and fields.te_address and fields.te_port then
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gamedata.playername = fields.te_name
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gamedata.password = fields.te_pwd
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gamedata.address = fields.te_address
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gamedata.port = fields.te_port
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gamedata.selected_world = 0
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local fav_idx = core.get_table_index("favourites")
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local fav = menudata.favorites[fav_idx]
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if fav_idx ~= nil and fav_idx <= #menudata.favorites and
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menudata.favorites[fav_idx].address == fields["te_address"] and
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menudata.favorites[fav_idx].port == fields["te_port"] then
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if fav_idx and fav_idx <= #menudata.favorites and
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fav.address == fields.te_address and
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fav.port == fields.te_port then
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local fav = menudata.favorites[fav_idx]
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gamedata.servername = fav.name
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gamedata.serverdescription = fav.description
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@ -233,10 +225,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
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gamedata.serverdescription = ""
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end
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gamedata.selected_world = 0
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core.setting_set("address", fields["te_address"])
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core.setting_set("remote_port",fields["te_port"])
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core.setting_set("address", fields.te_address)
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core.setting_set("remote_port", fields.te_port)
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core.start()
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return true
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