Fix background/overlay/footer/header handling Add missing file headers
This commit is contained in:
parent
6f906b4b81
commit
ed6ecbaa29
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@ -1,3 +1,20 @@
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--Minetest
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--Copyright (C) 2013 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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-- Generic implementation of a filter/sortable list --
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--------------------------------------------------------------------------------
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@ -7,18 +7,21 @@ mt_color_blue = "#0000DD"
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mt_color_green = "#00DD00"
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mt_color_dark_green = "#003300"
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--for all other colors ask sfan5 to complete his worK!
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dofile(scriptpath .. DIR_DELIM .. "filterlist.lua")
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dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
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dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
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dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
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dofile(scriptpath .. DIR_DELIM .. "mm_textures.lua")
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dofile(scriptpath .. DIR_DELIM .. "mm_menubar.lua")
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local menu = {}
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menu = {}
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local tabbuilder = {}
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local menubar = {}
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local worldlist = nil
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--------------------------------------------------------------------------------
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function render_favourite(spec,render_details)
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function menu.render_favorite(spec,render_details)
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local text = ""
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if spec.name ~= nil then
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@ -44,9 +47,6 @@ function render_favourite(spec,render_details)
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return text
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end
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local details = ""
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if spec.password == true then
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details = details .. "*"
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@ -100,171 +100,6 @@ os.tempfolder = function()
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end
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--------------------------------------------------------------------------------
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function cleanup_path(temppath)
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local parts = temppath:split("-")
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temppath = ""
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for i=1,#parts,1 do
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if temppath ~= "" then
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temppath = temppath .. "_"
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end
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temppath = temppath .. parts[i]
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end
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parts = temppath:split(".")
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temppath = ""
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for i=1,#parts,1 do
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if temppath ~= "" then
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temppath = temppath .. "_"
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end
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temppath = temppath .. parts[i]
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end
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parts = temppath:split("'")
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temppath = ""
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for i=1,#parts,1 do
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if temppath ~= "" then
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temppath = temppath .. ""
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end
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temppath = temppath .. parts[i]
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end
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parts = temppath:split(" ")
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temppath = ""
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for i=1,#parts,1 do
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if temppath ~= "" then
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temppath = temppath
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end
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temppath = temppath .. parts[i]
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end
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return temppath
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end
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--------------------------------------------------------------------------------
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function menu.set_texture(identifier,gamedetails)
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local texture_set = false
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if menu.texturepack ~= nil and gamedetails ~= nil then
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local path = menu.basetexturedir ..
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gamedetails.id .. "_menu_" .. identifier .. ".png"
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if engine.set_background(identifier,path) then
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texture_set = true
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end
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end
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if not texture_set and gamedetails ~= nil then
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local path = gamedetails.path .. DIR_DELIM .."menu" ..
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DIR_DELIM .. identifier .. ".png"
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if engine.set_background(identifier,path) then
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texture_set = true
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end
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end
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if not texture_set then
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local path = menu.basetexturedir .. DIR_DELIM .."menu_" ..
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identifier .. ".png"
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if engine.set_background(identifier,path) then
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texture_set = true
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end
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end
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if not texture_set then
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local path = menu.defaulttexturedir .. DIR_DELIM .."menu_" ..
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identifier .. ".png"
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engine.set_background(identifier,path)
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end
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end
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--------------------------------------------------------------------------------
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function menu.update_gametype()
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if (menu.game_last_check == nil or
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menu.game_last_check ~= menu.last_game) and
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tabbuilder.current_tab == "singleplayer" then
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local gamedetails = menu.lastgame()
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engine.set_topleft_text(gamedetails.name)
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filterlist.set_filtercriteria(worldlist,gamedetails.id)
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--background
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local background_set = false
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if menu.texturepack ~= nil then
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local path_background_texture = menu.basetexturedir ..
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gamedetails.id .. "_menu_background.png"
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if engine.set_background("background",path_background_texture) then
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background_set = true
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engine.set_clouds(false)
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end
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end
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if not background_set then
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local path_background_texture = gamedetails.path .. DIR_DELIM .."menu" ..
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DIR_DELIM .. "background.png"
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if engine.set_background("background",path_background_texture) then
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background_set = true
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engine.set_clouds(false)
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end
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end
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if not background_set then
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engine.set_clouds(true)
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end
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menu.set_texture("overlay",gamedetails)
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menu.set_texture("header",gamedetails)
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menu.set_texture("footer",gamedetails)
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menu.game_last_check = menu.last_game
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else
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if menu.game_last_check ~= menu.last_game then
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menu.game_last_check = menu.last_game
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menu.reset_gametype()
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end
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end
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end
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--------------------------------------------------------------------------------
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function menu.reset_gametype()
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filterlist.set_filtercriteria(worldlist,nil)
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menu.game_last_check = nil
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local path_background_texture = menu.basetexturedir .. "menu_background.png"
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if engine.set_background("background",path_background_texture) then
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background_set = true
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engine.set_clouds(false)
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else
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engine.set_clouds(true)
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end
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menu.set_texture("overlay",nil)
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menu.set_texture("header",nil)
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menu.set_texture("footer",nil)
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engine.set_topleft_text("")
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end
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--------------------------------------------------------------------------------
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function get_last_folder(text,count)
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local parts = text:split(DIR_DELIM)
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if count == nil then
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return parts[#parts]
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end
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local retval = ""
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for i=1,count,1 do
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retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function init_globals()
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--init gamedata
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@ -292,44 +127,6 @@ function init_globals()
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end
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--------------------------------------------------------------------------------
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function identify_filetype(name)
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if name:sub(-3):lower() == "zip" then
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return {
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name = name,
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type = "zip"
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}
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end
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if name:sub(-6):lower() == "tar.gz" or
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name:sub(-3):lower() == "tgz"then
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return {
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name = name,
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type = "tgz"
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}
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end
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if name:sub(-6):lower() == "tar.bz2" then
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return {
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name = name,
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type = "tbz"
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}
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end
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if name:sub(-2):lower() == "7z" then
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return {
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name = name,
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type = "7z"
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}
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end
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return {
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name = name,
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type = "ukn"
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}
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end
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--------------------------------------------------------------------------------
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function update_menu()
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@ -384,17 +181,9 @@ function menu.init()
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menu.favorites = engine.get_favorites("local")
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end
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menu.defaulttexturedir = engine.get_gamepath() .. DIR_DELIM .. ".." ..
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DIR_DELIM .. "textures" .. DIR_DELIM .. "base" ..
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DIR_DELIM .. "pack" .. DIR_DELIM
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menu.basetexturedir = menu.defaulttexturedir
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menu.texturepack = engine.setting_get("texture_path")
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if menu.texturepack ~= nil then
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menu.basetexturedir = menu.texturepack .. DIR_DELIM
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end
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DIR_DELIM .. "textures" .. DIR_DELIM .. "base" ..
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DIR_DELIM .. "pack" .. DIR_DELIM
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end
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--------------------------------------------------------------------------------
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@ -456,67 +245,6 @@ function menu.handle_key_up_down(fields,textlist,settingname)
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end
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end
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--------------------------------------------------------------------------------
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function menubar.handle_buttons(fields)
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for i=1,#menubar.buttons,1 do
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if fields[menubar.buttons[i].btn_name] ~= nil then
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menu.last_game = menubar.buttons[i].index
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engine.setting_set("main_menu_last_game_idx",menu.last_game)
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menu.update_gametype()
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end
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end
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end
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--------------------------------------------------------------------------------
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function menubar.refresh()
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menubar.formspec = "box[-0.3,5.625;12.4,1.3;000000]" ..
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"box[-0.3,5.6;12.4,0.05;FFFFFF]"
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menubar.buttons = {}
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local button_base = -0.25
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local maxbuttons = #gamemgr.games
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if maxbuttons > 10 then
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maxbuttons = 10
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end
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for i=1,maxbuttons,1 do
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local btn_name = "menubar_btn_" .. gamemgr.games[i].id
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local buttonpos = button_base + (i-1) * 1.245
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if gamemgr.games[i].menuicon_path ~= nil and
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gamemgr.games[i].menuicon_path ~= "" then
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menubar.formspec = menubar.formspec ..
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"image_button[" .. buttonpos .. ",5.7;1.3,1.3;" ..
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gamemgr.games[i].menuicon_path .. ";" .. btn_name .. ";;true;false]"
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else
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local part1 = gamemgr.games[i].id:sub(1,5)
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local part2 = gamemgr.games[i].id:sub(6,10)
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local part3 = gamemgr.games[i].id:sub(11)
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local text = part1 .. "\n" .. part2
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if part3 ~= nil and
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part3 ~= "" then
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text = text .. "\n" .. part3
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end
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menubar.formspec = menubar.formspec ..
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"image_button[" .. buttonpos .. ",5.7;1.3,1.3;;" ..btn_name ..
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";" .. text .. ";true;true]"
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end
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local toadd = {
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btn_name = btn_name,
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index = i,
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}
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table.insert(menubar.buttons,toadd)
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end
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end
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--------------------------------------------------------------------------------
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function tabbuilder.dialog_create_world()
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local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
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@ -1040,7 +768,7 @@ function tabbuilder.handle_tab_buttons(fields)
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--handle tab changes
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if tabbuilder.current_tab ~= tabbuilder.old_tab then
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if tabbuilder.current_tab ~= "singleplayer" then
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menu.reset_gametype()
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menu.update_gametype(true)
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end
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end
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@ -1061,7 +789,6 @@ function tabbuilder.init()
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engine.setting_set("main_menu_tab",tabbuilder.current_tab)
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end
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--initialize tab buttons
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tabbuilder.last_tab = nil
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tabbuilder.show_buttons = true
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@ -1127,10 +854,10 @@ function tabbuilder.tab_multiplayer()
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local render_details = engine.setting_getbool("public_serverlist")
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if #menu.favorites > 0 then
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retval = retval .. render_favourite(menu.favorites[1],render_details)
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retval = retval .. menu.render_favorite(menu.favorites[1],render_details)
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for i=2,#menu.favorites,1 do
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retval = retval .. "," .. render_favourite(menu.favorites[i],render_details)
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retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details)
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end
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end
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@ -1352,15 +1079,33 @@ engine.event_handler = function(event)
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end
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end
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--------------------------------------------------------------------------------
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function menu.update_gametype(reset)
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print("updating gametype: " .. dump(reset))
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if reset then
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mm_texture.reset()
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engine.set_topleft_text("")
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filterlist.set_filtercriteria(worldlist,nil)
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else
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local game = menu.lastgame()
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print("current_game = " .. dump(game))
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mm_texture.update(tabbuilder.current_tab,game)
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engine.set_topleft_text(game.name)
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filterlist.set_filtercriteria(worldlist,game.id)
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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-- menu startup
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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init_globals()
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mm_texture.init()
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menu.init()
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tabbuilder.init()
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menubar.refresh()
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modstore.init()
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update_menu()
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@ -105,3 +105,61 @@ function explode_textlist_event(text)
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return retval
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end
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--------------------------------------------------------------------------------
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function get_last_folder(text,count)
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local parts = text:split(DIR_DELIM)
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if count == nil then
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return parts[#parts]
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end
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local retval = ""
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for i=1,count,1 do
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retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function cleanup_path(temppath)
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local parts = temppath:split("-")
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temppath = ""
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for i=1,#parts,1 do
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if temppath ~= "" then
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temppath = temppath .. "_"
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end
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temppath = temppath .. parts[i]
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end
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parts = temppath:split(".")
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temppath = ""
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for i=1,#parts,1 do
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if temppath ~= "" then
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temppath = temppath .. "_"
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end
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temppath = temppath .. parts[i]
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end
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parts = temppath:split("'")
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temppath = ""
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for i=1,#parts,1 do
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if temppath ~= "" then
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temppath = temppath .. ""
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end
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temppath = temppath .. parts[i]
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end
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parts = temppath:split(" ")
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temppath = ""
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for i=1,#parts,1 do
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if temppath ~= "" then
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temppath = temppath
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end
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temppath = temppath .. parts[i]
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end
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return temppath
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end
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@ -0,0 +1,78 @@
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--Minetest
|
||||
--Copyright (C) 2013 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
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menubar = {}
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|
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--------------------------------------------------------------------------------
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function menubar.handle_buttons(fields)
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for i=1,#menubar.buttons,1 do
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if fields[menubar.buttons[i].btn_name] ~= nil then
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menu.last_game = menubar.buttons[i].index
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engine.setting_set("main_menu_last_game_idx",menu.last_game)
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menu.update_gametype()
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end
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end
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end
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--------------------------------------------------------------------------------
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||||
function menubar.refresh()
|
||||
menubar.formspec = "box[-0.3,5.625;12.4,1.3;000000]" ..
|
||||
"box[-0.3,5.6;12.4,0.05;FFFFFF]"
|
||||
menubar.buttons = {}
|
||||
|
||||
local button_base = -0.25
|
||||
|
||||
local maxbuttons = #gamemgr.games
|
||||
|
||||
if maxbuttons > 10 then
|
||||
maxbuttons = 10
|
||||
end
|
||||
|
||||
for i=1,maxbuttons,1 do
|
||||
|
||||
local btn_name = "menubar_btn_" .. gamemgr.games[i].id
|
||||
local buttonpos = button_base + (i-1) * 1.245
|
||||
if gamemgr.games[i].menuicon_path ~= nil and
|
||||
gamemgr.games[i].menuicon_path ~= "" then
|
||||
|
||||
menubar.formspec = menubar.formspec ..
|
||||
"image_button[" .. buttonpos .. ",5.7;1.3,1.3;" ..
|
||||
gamemgr.games[i].menuicon_path .. ";" .. btn_name .. ";;true;false]"
|
||||
else
|
||||
|
||||
local part1 = gamemgr.games[i].id:sub(1,5)
|
||||
local part2 = gamemgr.games[i].id:sub(6,10)
|
||||
local part3 = gamemgr.games[i].id:sub(11)
|
||||
|
||||
local text = part1 .. "\n" .. part2
|
||||
if part3 ~= nil and
|
||||
part3 ~= "" then
|
||||
text = text .. "\n" .. part3
|
||||
end
|
||||
menubar.formspec = menubar.formspec ..
|
||||
"image_button[" .. buttonpos .. ",5.7;1.3,1.3;;" ..btn_name ..
|
||||
";" .. text .. ";true;true]"
|
||||
end
|
||||
|
||||
local toadd = {
|
||||
btn_name = btn_name,
|
||||
index = i,
|
||||
}
|
||||
|
||||
table.insert(menubar.buttons,toadd)
|
||||
end
|
||||
end
|
|
@ -0,0 +1,145 @@
|
|||
--Minetest
|
||||
--Copyright (C) 2013 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
|
||||
mm_texture = {}
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function mm_texture.init()
|
||||
mm_texture.defaulttexturedir = engine.get_gamepath() .. DIR_DELIM .. ".." ..
|
||||
DIR_DELIM .. "textures" .. DIR_DELIM .. "base" ..
|
||||
DIR_DELIM .. "pack" .. DIR_DELIM
|
||||
mm_texture.basetexturedir = mm_texture.defaulttexturedir
|
||||
|
||||
mm_texture.texturepack = engine.setting_get("texture_path")
|
||||
|
||||
mm_texture.gameid = nil
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function mm_texture.update(tab,gamedetails)
|
||||
if tab ~= "singleplayer" then
|
||||
mm_texture.reset()
|
||||
return
|
||||
end
|
||||
|
||||
if gamedetails == nil then
|
||||
return
|
||||
end
|
||||
|
||||
mm_texture.update_game(gamedetails)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function mm_texture.reset()
|
||||
mm_texture.gameid = nil
|
||||
local have_bg = false
|
||||
local have_overlay = mm_texture.set_generic("overlay")
|
||||
|
||||
if not have_overlay then
|
||||
have_bg = mm_texture.set_generic("background")
|
||||
end
|
||||
|
||||
mm_texture.clear("header")
|
||||
mm_texture.clear("footer")
|
||||
engine.set_clouds(false)
|
||||
|
||||
mm_texture.set_generic("footer")
|
||||
mm_texture.set_generic("header")
|
||||
|
||||
if not have_bg and
|
||||
engine.setting_getbool("enable_clouds") then
|
||||
engine.set_clouds(true)
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function mm_texture.update_game(gamedetails)
|
||||
if mm_texture.gameid == gamedetails.id then
|
||||
return
|
||||
end
|
||||
|
||||
local have_bg = false
|
||||
local have_overlay = mm_texture.set_game("overlay",gamedetails)
|
||||
|
||||
if not have_overlay then
|
||||
have_bg = mm_texture.set_game("background",gamedetails)
|
||||
end
|
||||
|
||||
mm_texture.clear("header")
|
||||
mm_texture.clear("footer")
|
||||
engine.set_clouds(false)
|
||||
|
||||
if not have_bg and
|
||||
engine.setting_getbool("enable_clouds") then
|
||||
engine.set_clouds(true)
|
||||
end
|
||||
|
||||
mm_texture.gameid = gamedetails.id
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function mm_texture.clear(identifier)
|
||||
engine.set_background(identifier,"")
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function mm_texture.set_generic(identifier)
|
||||
--try texture pack first
|
||||
if mm_texture.texturepack ~= nil then
|
||||
local path = mm_texture.texturepack .. DIR_DELIM .."menu_" ..
|
||||
identifier .. ".png"
|
||||
if engine.set_background(identifier,path) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
if mm_texture.defaulttexturedir ~= nil then
|
||||
local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
|
||||
identifier .. ".png"
|
||||
if engine.set_background(identifier,path) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function mm_texture.set_game(identifier,gamedetails)
|
||||
|
||||
if gamedetails == nil then
|
||||
return false
|
||||
end
|
||||
|
||||
if mm_texture.texturepack ~= nil then
|
||||
local path = mm_texture.basetexturedir ..
|
||||
gamedetails.id .. "_menu_" .. identifier .. ".png"
|
||||
|
||||
if engine.set_background(identifier,path) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local path = gamedetails.path .. DIR_DELIM .."menu" ..
|
||||
DIR_DELIM .. identifier .. ".png"
|
||||
if engine.set_background(identifier,path) then
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
|
@ -541,8 +541,7 @@ end
|
|||
|
||||
--------------------------------------------------------------------------------
|
||||
function modmgr.installmod(modfilename,basename)
|
||||
local modfile = identify_filetype(modfilename)
|
||||
|
||||
local modfile = modmgr.identify_filetype(modfilename)
|
||||
local modpath = modmgr.extract(modfile)
|
||||
|
||||
if modpath == nil then
|
||||
|
@ -1008,3 +1007,41 @@ function modmgr.refresh_globals()
|
|||
{}
|
||||
)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function modmgr.identify_filetype(name)
|
||||
|
||||
if name:sub(-3):lower() == "zip" then
|
||||
return {
|
||||
name = name,
|
||||
type = "zip"
|
||||
}
|
||||
end
|
||||
|
||||
if name:sub(-6):lower() == "tar.gz" or
|
||||
name:sub(-3):lower() == "tgz"then
|
||||
return {
|
||||
name = name,
|
||||
type = "tgz"
|
||||
}
|
||||
end
|
||||
|
||||
if name:sub(-6):lower() == "tar.bz2" then
|
||||
return {
|
||||
name = name,
|
||||
type = "tbz"
|
||||
}
|
||||
end
|
||||
|
||||
if name:sub(-2):lower() == "7z" then
|
||||
return {
|
||||
name = name,
|
||||
type = "7z"
|
||||
}
|
||||
end
|
||||
|
||||
return {
|
||||
name = name,
|
||||
type = "ukn"
|
||||
}
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue