Fix background/overlay/footer/header handling Add missing file headers

This commit is contained in:
sapier 2013-07-16 20:56:18 +02:00 committed by Nils Dagsson Moskopp
parent 6f906b4b81
commit ed6ecbaa29
Signed by: erle
GPG Key ID: A3BC671C35191080
6 changed files with 366 additions and 286 deletions

View File

@ -1,3 +1,20 @@
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
-- Generic implementation of a filter/sortable list --
--------------------------------------------------------------------------------

View File

@ -7,18 +7,21 @@ mt_color_blue = "#0000DD"
mt_color_green = "#00DD00"
mt_color_dark_green = "#003300"
--for all other colors ask sfan5 to complete his worK!
dofile(scriptpath .. DIR_DELIM .. "filterlist.lua")
dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
dofile(scriptpath .. DIR_DELIM .. "mm_textures.lua")
dofile(scriptpath .. DIR_DELIM .. "mm_menubar.lua")
local menu = {}
menu = {}
local tabbuilder = {}
local menubar = {}
local worldlist = nil
--------------------------------------------------------------------------------
function render_favourite(spec,render_details)
function menu.render_favorite(spec,render_details)
local text = ""
if spec.name ~= nil then
@ -44,9 +47,6 @@ function render_favourite(spec,render_details)
return text
end
local details = ""
if spec.password == true then
details = details .. "*"
@ -100,171 +100,6 @@ os.tempfolder = function()
end
--------------------------------------------------------------------------------
function cleanup_path(temppath)
local parts = temppath:split("-")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath .. "_"
end
temppath = temppath .. parts[i]
end
parts = temppath:split(".")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath .. "_"
end
temppath = temppath .. parts[i]
end
parts = temppath:split("'")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath .. ""
end
temppath = temppath .. parts[i]
end
parts = temppath:split(" ")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath
end
temppath = temppath .. parts[i]
end
return temppath
end
--------------------------------------------------------------------------------
function menu.set_texture(identifier,gamedetails)
local texture_set = false
if menu.texturepack ~= nil and gamedetails ~= nil then
local path = menu.basetexturedir ..
gamedetails.id .. "_menu_" .. identifier .. ".png"
if engine.set_background(identifier,path) then
texture_set = true
end
end
if not texture_set and gamedetails ~= nil then
local path = gamedetails.path .. DIR_DELIM .."menu" ..
DIR_DELIM .. identifier .. ".png"
if engine.set_background(identifier,path) then
texture_set = true
end
end
if not texture_set then
local path = menu.basetexturedir .. DIR_DELIM .."menu_" ..
identifier .. ".png"
if engine.set_background(identifier,path) then
texture_set = true
end
end
if not texture_set then
local path = menu.defaulttexturedir .. DIR_DELIM .."menu_" ..
identifier .. ".png"
engine.set_background(identifier,path)
end
end
--------------------------------------------------------------------------------
function menu.update_gametype()
if (menu.game_last_check == nil or
menu.game_last_check ~= menu.last_game) and
tabbuilder.current_tab == "singleplayer" then
local gamedetails = menu.lastgame()
engine.set_topleft_text(gamedetails.name)
filterlist.set_filtercriteria(worldlist,gamedetails.id)
--background
local background_set = false
if menu.texturepack ~= nil then
local path_background_texture = menu.basetexturedir ..
gamedetails.id .. "_menu_background.png"
if engine.set_background("background",path_background_texture) then
background_set = true
engine.set_clouds(false)
end
end
if not background_set then
local path_background_texture = gamedetails.path .. DIR_DELIM .."menu" ..
DIR_DELIM .. "background.png"
if engine.set_background("background",path_background_texture) then
background_set = true
engine.set_clouds(false)
end
end
if not background_set then
engine.set_clouds(true)
end
menu.set_texture("overlay",gamedetails)
menu.set_texture("header",gamedetails)
menu.set_texture("footer",gamedetails)
menu.game_last_check = menu.last_game
else
if menu.game_last_check ~= menu.last_game then
menu.game_last_check = menu.last_game
menu.reset_gametype()
end
end
end
--------------------------------------------------------------------------------
function menu.reset_gametype()
filterlist.set_filtercriteria(worldlist,nil)
menu.game_last_check = nil
local path_background_texture = menu.basetexturedir .. "menu_background.png"
if engine.set_background("background",path_background_texture) then
background_set = true
engine.set_clouds(false)
else
engine.set_clouds(true)
end
menu.set_texture("overlay",nil)
menu.set_texture("header",nil)
menu.set_texture("footer",nil)
engine.set_topleft_text("")
end
--------------------------------------------------------------------------------
function get_last_folder(text,count)
local parts = text:split(DIR_DELIM)
if count == nil then
return parts[#parts]
end
local retval = ""
for i=1,count,1 do
retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
end
return retval
end
--------------------------------------------------------------------------------
function init_globals()
--init gamedata
@ -292,44 +127,6 @@ function init_globals()
end
--------------------------------------------------------------------------------
function identify_filetype(name)
if name:sub(-3):lower() == "zip" then
return {
name = name,
type = "zip"
}
end
if name:sub(-6):lower() == "tar.gz" or
name:sub(-3):lower() == "tgz"then
return {
name = name,
type = "tgz"
}
end
if name:sub(-6):lower() == "tar.bz2" then
return {
name = name,
type = "tbz"
}
end
if name:sub(-2):lower() == "7z" then
return {
name = name,
type = "7z"
}
end
return {
name = name,
type = "ukn"
}
end
--------------------------------------------------------------------------------
function update_menu()
@ -384,17 +181,9 @@ function menu.init()
menu.favorites = engine.get_favorites("local")
end
menu.defaulttexturedir = engine.get_gamepath() .. DIR_DELIM .. ".." ..
DIR_DELIM .. "textures" .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
menu.basetexturedir = menu.defaulttexturedir
menu.texturepack = engine.setting_get("texture_path")
if menu.texturepack ~= nil then
menu.basetexturedir = menu.texturepack .. DIR_DELIM
end
DIR_DELIM .. "textures" .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
end
--------------------------------------------------------------------------------
@ -456,67 +245,6 @@ function menu.handle_key_up_down(fields,textlist,settingname)
end
end
--------------------------------------------------------------------------------
function menubar.handle_buttons(fields)
for i=1,#menubar.buttons,1 do
if fields[menubar.buttons[i].btn_name] ~= nil then
menu.last_game = menubar.buttons[i].index
engine.setting_set("main_menu_last_game_idx",menu.last_game)
menu.update_gametype()
end
end
end
--------------------------------------------------------------------------------
function menubar.refresh()
menubar.formspec = "box[-0.3,5.625;12.4,1.3;000000]" ..
"box[-0.3,5.6;12.4,0.05;FFFFFF]"
menubar.buttons = {}
local button_base = -0.25
local maxbuttons = #gamemgr.games
if maxbuttons > 10 then
maxbuttons = 10
end
for i=1,maxbuttons,1 do
local btn_name = "menubar_btn_" .. gamemgr.games[i].id
local buttonpos = button_base + (i-1) * 1.245
if gamemgr.games[i].menuicon_path ~= nil and
gamemgr.games[i].menuicon_path ~= "" then
menubar.formspec = menubar.formspec ..
"image_button[" .. buttonpos .. ",5.7;1.3,1.3;" ..
gamemgr.games[i].menuicon_path .. ";" .. btn_name .. ";;true;false]"
else
local part1 = gamemgr.games[i].id:sub(1,5)
local part2 = gamemgr.games[i].id:sub(6,10)
local part3 = gamemgr.games[i].id:sub(11)
local text = part1 .. "\n" .. part2
if part3 ~= nil and
part3 ~= "" then
text = text .. "\n" .. part3
end
menubar.formspec = menubar.formspec ..
"image_button[" .. buttonpos .. ",5.7;1.3,1.3;;" ..btn_name ..
";" .. text .. ";true;true]"
end
local toadd = {
btn_name = btn_name,
index = i,
}
table.insert(menubar.buttons,toadd)
end
end
--------------------------------------------------------------------------------
function tabbuilder.dialog_create_world()
local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
@ -1040,7 +768,7 @@ function tabbuilder.handle_tab_buttons(fields)
--handle tab changes
if tabbuilder.current_tab ~= tabbuilder.old_tab then
if tabbuilder.current_tab ~= "singleplayer" then
menu.reset_gametype()
menu.update_gametype(true)
end
end
@ -1061,7 +789,6 @@ function tabbuilder.init()
engine.setting_set("main_menu_tab",tabbuilder.current_tab)
end
--initialize tab buttons
tabbuilder.last_tab = nil
tabbuilder.show_buttons = true
@ -1127,10 +854,10 @@ function tabbuilder.tab_multiplayer()
local render_details = engine.setting_getbool("public_serverlist")
if #menu.favorites > 0 then
retval = retval .. render_favourite(menu.favorites[1],render_details)
retval = retval .. menu.render_favorite(menu.favorites[1],render_details)
for i=2,#menu.favorites,1 do
retval = retval .. "," .. render_favourite(menu.favorites[i],render_details)
retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details)
end
end
@ -1352,15 +1079,33 @@ engine.event_handler = function(event)
end
end
--------------------------------------------------------------------------------
function menu.update_gametype(reset)
print("updating gametype: " .. dump(reset))
if reset then
mm_texture.reset()
engine.set_topleft_text("")
filterlist.set_filtercriteria(worldlist,nil)
else
local game = menu.lastgame()
print("current_game = " .. dump(game))
mm_texture.update(tabbuilder.current_tab,game)
engine.set_topleft_text(game.name)
filterlist.set_filtercriteria(worldlist,game.id)
end
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- menu startup
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
init_globals()
mm_texture.init()
menu.init()
tabbuilder.init()
menubar.refresh()
modstore.init()
update_menu()

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@ -105,3 +105,61 @@ function explode_textlist_event(text)
return retval
end
--------------------------------------------------------------------------------
function get_last_folder(text,count)
local parts = text:split(DIR_DELIM)
if count == nil then
return parts[#parts]
end
local retval = ""
for i=1,count,1 do
retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
end
return retval
end
--------------------------------------------------------------------------------
function cleanup_path(temppath)
local parts = temppath:split("-")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath .. "_"
end
temppath = temppath .. parts[i]
end
parts = temppath:split(".")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath .. "_"
end
temppath = temppath .. parts[i]
end
parts = temppath:split("'")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath .. ""
end
temppath = temppath .. parts[i]
end
parts = temppath:split(" ")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath
end
temppath = temppath .. parts[i]
end
return temppath
end

78
builtin/mm_menubar.lua Normal file
View File

@ -0,0 +1,78 @@
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
menubar = {}
--------------------------------------------------------------------------------
function menubar.handle_buttons(fields)
for i=1,#menubar.buttons,1 do
if fields[menubar.buttons[i].btn_name] ~= nil then
menu.last_game = menubar.buttons[i].index
engine.setting_set("main_menu_last_game_idx",menu.last_game)
menu.update_gametype()
end
end
end
--------------------------------------------------------------------------------
function menubar.refresh()
menubar.formspec = "box[-0.3,5.625;12.4,1.3;000000]" ..
"box[-0.3,5.6;12.4,0.05;FFFFFF]"
menubar.buttons = {}
local button_base = -0.25
local maxbuttons = #gamemgr.games
if maxbuttons > 10 then
maxbuttons = 10
end
for i=1,maxbuttons,1 do
local btn_name = "menubar_btn_" .. gamemgr.games[i].id
local buttonpos = button_base + (i-1) * 1.245
if gamemgr.games[i].menuicon_path ~= nil and
gamemgr.games[i].menuicon_path ~= "" then
menubar.formspec = menubar.formspec ..
"image_button[" .. buttonpos .. ",5.7;1.3,1.3;" ..
gamemgr.games[i].menuicon_path .. ";" .. btn_name .. ";;true;false]"
else
local part1 = gamemgr.games[i].id:sub(1,5)
local part2 = gamemgr.games[i].id:sub(6,10)
local part3 = gamemgr.games[i].id:sub(11)
local text = part1 .. "\n" .. part2
if part3 ~= nil and
part3 ~= "" then
text = text .. "\n" .. part3
end
menubar.formspec = menubar.formspec ..
"image_button[" .. buttonpos .. ",5.7;1.3,1.3;;" ..btn_name ..
";" .. text .. ";true;true]"
end
local toadd = {
btn_name = btn_name,
index = i,
}
table.insert(menubar.buttons,toadd)
end
end

145
builtin/mm_textures.lua Normal file
View File

@ -0,0 +1,145 @@
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
mm_texture = {}
--------------------------------------------------------------------------------
function mm_texture.init()
mm_texture.defaulttexturedir = engine.get_gamepath() .. DIR_DELIM .. ".." ..
DIR_DELIM .. "textures" .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
mm_texture.basetexturedir = mm_texture.defaulttexturedir
mm_texture.texturepack = engine.setting_get("texture_path")
mm_texture.gameid = nil
end
--------------------------------------------------------------------------------
function mm_texture.update(tab,gamedetails)
if tab ~= "singleplayer" then
mm_texture.reset()
return
end
if gamedetails == nil then
return
end
mm_texture.update_game(gamedetails)
end
--------------------------------------------------------------------------------
function mm_texture.reset()
mm_texture.gameid = nil
local have_bg = false
local have_overlay = mm_texture.set_generic("overlay")
if not have_overlay then
have_bg = mm_texture.set_generic("background")
end
mm_texture.clear("header")
mm_texture.clear("footer")
engine.set_clouds(false)
mm_texture.set_generic("footer")
mm_texture.set_generic("header")
if not have_bg and
engine.setting_getbool("enable_clouds") then
engine.set_clouds(true)
end
end
--------------------------------------------------------------------------------
function mm_texture.update_game(gamedetails)
if mm_texture.gameid == gamedetails.id then
return
end
local have_bg = false
local have_overlay = mm_texture.set_game("overlay",gamedetails)
if not have_overlay then
have_bg = mm_texture.set_game("background",gamedetails)
end
mm_texture.clear("header")
mm_texture.clear("footer")
engine.set_clouds(false)
if not have_bg and
engine.setting_getbool("enable_clouds") then
engine.set_clouds(true)
end
mm_texture.gameid = gamedetails.id
end
--------------------------------------------------------------------------------
function mm_texture.clear(identifier)
engine.set_background(identifier,"")
end
--------------------------------------------------------------------------------
function mm_texture.set_generic(identifier)
--try texture pack first
if mm_texture.texturepack ~= nil then
local path = mm_texture.texturepack .. DIR_DELIM .."menu_" ..
identifier .. ".png"
if engine.set_background(identifier,path) then
return true
end
end
if mm_texture.defaulttexturedir ~= nil then
local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
identifier .. ".png"
if engine.set_background(identifier,path) then
return true
end
end
return false
end
--------------------------------------------------------------------------------
function mm_texture.set_game(identifier,gamedetails)
if gamedetails == nil then
return false
end
if mm_texture.texturepack ~= nil then
local path = mm_texture.basetexturedir ..
gamedetails.id .. "_menu_" .. identifier .. ".png"
if engine.set_background(identifier,path) then
return true
end
end
local path = gamedetails.path .. DIR_DELIM .."menu" ..
DIR_DELIM .. identifier .. ".png"
if engine.set_background(identifier,path) then
return true
end
return false
end

View File

@ -541,8 +541,7 @@ end
--------------------------------------------------------------------------------
function modmgr.installmod(modfilename,basename)
local modfile = identify_filetype(modfilename)
local modfile = modmgr.identify_filetype(modfilename)
local modpath = modmgr.extract(modfile)
if modpath == nil then
@ -1008,3 +1007,41 @@ function modmgr.refresh_globals()
{}
)
end
--------------------------------------------------------------------------------
function modmgr.identify_filetype(name)
if name:sub(-3):lower() == "zip" then
return {
name = name,
type = "zip"
}
end
if name:sub(-6):lower() == "tar.gz" or
name:sub(-3):lower() == "tgz"then
return {
name = name,
type = "tgz"
}
end
if name:sub(-6):lower() == "tar.bz2" then
return {
name = name,
type = "tbz"
}
end
if name:sub(-2):lower() == "7z" then
return {
name = name,
type = "7z"
}
end
return {
name = name,
type = "ukn"
}
end