Improve Lua settings menu

* Add key settings to setting table and ignore them later
  This way they are added to the auto-generated minetest.conf.example
* Add flags type
* Add input validation for int, float and flags
* Break in-game graphic settings into multiple sections
* Parse settingtpes.txt in mods and games
* Improve description for a lot of settings
* Fix typos and wording in settingtypes.txt
* Convert language setting to an enum
This commit is contained in:
PilzAdam 2015-10-18 10:41:52 +02:00 committed by Nils Dagsson Moskopp
parent 9ad5562efb
commit c391792fca
Signed by: erle
GPG Key ID: A3BC671C35191080
2 changed files with 690 additions and 343 deletions

View File

@ -17,34 +17,36 @@
local FILENAME = "settingtypes.txt"
local function parse_setting_line(settings, line)
local CHAR_CLASSES = {
SPACE = "[%s]",
VARIABLE = "[%w_%-%.]",
INTEGER = "[-]?[%d]",
FLOAT = "[-]?[%d%.]",
FLAGS = "[%w_%-%.,]",
}
-- returns error message, or nil
local function parse_setting_line(settings, line, read_all, base_level)
-- empty lines
if line:match("^[%s]*$") then
if line:match("^" .. CHAR_CLASSES.SPACE .. "*$") then
-- clear current_comment so only comments directly above a setting are bound to it
settings.current_comment = ""
return
end
-- category
local category = line:match("^%[([^%]]+)%]$")
local stars, category = line:match("^%[([%*]*)([^%]]+)%]$")
if category then
local level = 0
local index = 1
while category:sub(index, index) == "*" do
level = level + 1
index = index + 1
end
category = category:sub(index, -1)
table.insert(settings, {
name = category,
level = level,
level = stars:len() + base_level,
type = "category",
})
return
end
-- comment
local comment = line:match("^#[%s]*(.*)$")
local comment = line:match("^#" .. CHAR_CLASSES.SPACE .. "*(.*)$")
if comment then
if settings.current_comment == "" then
settings.current_comment = comment
@ -54,9 +56,20 @@ local function parse_setting_line(settings, line)
return
end
local error_msg
-- settings
local first_part, name, readable_name, setting_type =
line:match("^(([%w%._-]+)[%s]+%(([^%)]*)%)[%s]+([%w_]+)[%s]*)")
local first_part, name, readable_name, setting_type = line:match("^"
-- this first capture group matches the whole first part,
-- so we can later strip it from the rest of the line
.. "("
.. "([" .. CHAR_CLASSES.VARIABLE .. "+)" -- variable name
.. CHAR_CLASSES.SPACE
.. "%(([^%)]*)%)" -- readable name
.. CHAR_CLASSES.SPACE
.. "(" .. CHAR_CLASSES.VARIABLE .. "+)" -- type
.. CHAR_CLASSES.SPACE .. "?"
.. ")")
if first_part then
if readable_name == "" then
@ -65,14 +78,15 @@ local function parse_setting_line(settings, line)
local remaining_line = line:sub(first_part:len() + 1)
if setting_type == "int" then
local default, min, max = remaining_line:match("^([%d]+)[%s]*([%d]*)[%s]*([%d]*)$")
local default, min, max = remaining_line:match("^"
-- first int is required, the last 2 are optional
.. "(" .. CHAR_CLASSES.INTEGER .. "+)" .. CHAR_CLASSES.SPACE .. "?"
.. "(" .. CHAR_CLASSES.INTEGER .. "*)" .. CHAR_CLASSES.SPACE .. "?"
.. "(" .. CHAR_CLASSES.INTEGER .. "*)"
.. "$")
if default and tonumber(default) then
if min == "" then
min = nil
end
if max == "" then
max = nil
end
min = tonumber(min)
max = tonumber(max)
table.insert(settings, {
name = name,
readable_name = readable_name,
@ -83,21 +97,24 @@ local function parse_setting_line(settings, line)
comment = settings.current_comment,
})
else
core.log("error", "Found invalid int in " .. FILENAME .. ": " .. line)
error_msg = "Invalid integer setting"
end
elseif setting_type == "string" or setting_type == "flags" or setting_type == "noise_params" then
local default = remaining_line:match("^[%s]*(.*)$")
elseif setting_type == "string" or setting_type == "noise_params"
or setting_type == "key" then
local default = remaining_line:match("^(.*)$")
if default then
table.insert(settings, {
name = name,
readable_name = readable_name,
type = setting_type,
default = default,
comment = settings.current_comment,
})
if setting_type ~= "key" or read_all then -- ignore key type if read_all is false
table.insert(settings, {
name = name,
readable_name = readable_name,
type = setting_type,
default = default,
comment = settings.current_comment,
})
end
else
core.log("error", "Found invalid string in " .. FILENAME .. ": " .. line)
error_msg = "Invalid string setting"
end
elseif setting_type == "bool" then
@ -110,19 +127,19 @@ local function parse_setting_line(settings, line)
comment = settings.current_comment,
})
else
core.log("error", "Found invalid bool in " .. FILENAME .. ": " .. line)
error_msg = "Invalid boolean setting"
end
elseif setting_type == "float" then
local default, min, max
= remaining_line:match("^([%d%.]+)[%s]*([%d%.]*)[%s]*([%d%.]*)$")
local default, min, max = remaining_line:match("^"
-- first float is required, the last 2 are optional
.. "(" .. CHAR_CLASSES.FLOAT .. "+)" .. CHAR_CLASSES.SPACE .. "?"
.. "(" .. CHAR_CLASSES.FLOAT .. "*)" .. CHAR_CLASSES.SPACE .. "?"
.. "(" .. CHAR_CLASSES.FLOAT .. "*)"
.."$")
if default and tonumber(default) then
if min == "" then
min = nil
end
if max == "" then
max = nil
end
min = tonumber(min)
max = tonumber(max)
table.insert(settings, {
name = name,
readable_name = readable_name,
@ -133,26 +150,26 @@ local function parse_setting_line(settings, line)
comment = settings.current_comment,
})
else
core.log("error", "Found invalid float in " .. FILENAME .. ": " .. line)
error_msg = "Invalid float setting"
end
elseif setting_type == "enum" then
local default, values = remaining_line:match("^([^%s]+)[%s]+(.+)$")
local default, values = remaining_line:match("^(.+)" .. CHAR_CLASSES.SPACE .. "(.+)$")
if default and values ~= "" then
table.insert(settings, {
name = name,
readable_name = readable_name,
type = "enum",
default = default,
values = values:split(","),
values = values:split(",", true),
comment = settings.current_comment,
})
else
core.log("error", "Found invalid enum in " .. FILENAME .. ": " .. line)
error_msg = "Invalid enum setting"
end
elseif setting_type == "path" then
local default = remaining_line:match("^[%s]*(.*)$")
local default = remaining_line:match("^(.*)$")
if default then
table.insert(settings, {
name = name,
@ -162,50 +179,143 @@ local function parse_setting_line(settings, line)
comment = settings.current_comment,
})
else
core.log("error", "Found invalid path in " .. FILENAME .. ": " .. line)
error_msg = "Invalid path setting"
end
elseif setting_type == "key" then
--ignore keys, since we have a special dialog for them
elseif setting_type == "flags" then
local default, possible = remaining_line:match("^"
.. "(" .. CHAR_CLASSES.FLAGS .. "+)" .. CHAR_CLASSES.SPACE .. ""
.. "(" .. CHAR_CLASSES.FLAGS .. "+)"
.. "$")
if default and possible then
table.insert(settings, {
name = name,
readable_name = readable_name,
type = "flags",
default = default,
possible = possible,
comment = settings.current_comment,
})
else
error_msg = "Invalid flags setting"
end
-- TODO: flags, noise_params (, struct)
else
core.log("error", "Found setting with invalid setting type in " .. FILENAME .. ": " .. line)
error_msg = "Invalid setting type \"" .. type .. "\""
end
else
core.log("error", "Found invalid line in " .. FILENAME .. ": " .. line)
error_msg = "Invalid line"
end
-- clear current_comment since we just used it
-- if we not just used it, then clear it since we only want comments
-- directly above the setting to be bound to it
settings.current_comment = ""
return error_msg
end
local function parse_config_file()
local file = io.open(core.get_builtin_path() .. DIR_DELIM .. FILENAME, "r")
local function parse_single_file(file, filepath, read_all, result, base_level)
-- store this helper variable in the table so it's easier to pass to parse_setting_line()
result.current_comment = ""
local line = file:read("*line")
while line do
local error_msg = parse_setting_line(result, line, read_all, base_level)
if error_msg then
core.log("error", error_msg .. " in " .. filepath .. " \"" .. line .. "\"")
end
line = file:read("*line")
end
result.current_comment = nil
end
-- read_all: whether to ignore certain setting types for GUI or not
-- parse_mods: whether to parse settingtypes.txt in mods and games
local function parse_config_file(read_all, parse_mods)
local builtin_path = core.get_builtin_path() .. DIR_DELIM .. FILENAME
local file = io.open(builtin_path, "r")
local settings = {}
if not file then
core.log("error", "Can't load " .. FILENAME)
return settings
end
-- store this helper variable in the table so it's easier to pass to parse_setting_line()
settings.current_comment = ""
local line = file:read("*line")
while line do
parse_setting_line(settings, line)
line = file:read("*line")
end
settings.current_comment = nil
parse_single_file(file, builtin_path, read_all, settings, 0)
file:close()
if parse_mods then
-- Parse games
local games_category_initialized = false
local index = 1
local game = gamemgr.get_game(index)
while game do
local path = game.path .. DIR_DELIM .. FILENAME
local file = io.open(path, "r")
if file then
if not games_category_initialized then
local translation = fgettext_ne("Games"), -- not used, but needed for xgettext
table.insert(settings, {
name = "Games",
level = 0,
type = "category",
})
games_category_initialized = true
end
table.insert(settings, {
name = game.name,
level = 1,
type = "category",
})
parse_single_file(file, path, read_all, settings, 2)
file:close()
end
index = index + 1
game = gamemgr.get_game(index)
end
-- Parse mods
local mods_category_initialized = false
local mods = {}
get_mods(core.get_modpath(), mods)
for _, mod in ipairs(mods) do
local path = mod.path .. DIR_DELIM .. FILENAME
local file = io.open(path, "r")
if file then
if not mods_category_initialized then
local translation = fgettext_ne("Mods"), -- not used, but needed for xgettext
table.insert(settings, {
name = "Mods",
level = 0,
type = "category",
})
mods_category_initialized = true
end
table.insert(settings, {
name = mod.name,
level = 1,
type = "category",
})
parse_single_file(file, path, read_all, settings, 2)
file:close()
end
end
end
return settings
end
local settings = parse_config_file()
local settings = parse_config_file(false, true)
local selected_setting = 1
local function get_current_value(setting)
@ -236,16 +346,28 @@ local function create_change_setting_formspec(dialogdata)
local comment_text = ""
-- fgettext_ne("") doesn't have to return "", according to specification of gettext(3)
if setting.comment == "" then
comment_text = fgettext_ne("(No description of setting given)")
else
comment_text = fgettext_ne(setting.comment)
end
for _, comment_line in ipairs(comment_text:split("\n")) do
for _, comment_line in ipairs(comment_text:split("\n", true)) do
formspec = formspec .. "," .. core.formspec_escape(comment_line) .. ","
end
if setting.type == "flags" then
formspec = formspec .. ",,"
.. "," .. fgettext("Please enter a comma seperated list of flags.") .. ","
.. "," .. fgettext("Possible values are: ")
.. core.formspec_escape(setting.possible:gsub(",", ", ")) .. ","
elseif setting.type == "noise_params" then
formspec = formspec .. ",,"
.. "," .. fgettext("Format: <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>") .. ","
.. "," .. fgettext("Optionally the lacunarity can be appended with a leading comma.") .. ","
end
formspec = formspec:sub(1, -2) -- remove trailing comma
formspec = formspec .. ";1]"
if setting.type == "bool" then
@ -256,7 +378,8 @@ local function create_change_setting_formspec(dialogdata)
selected_index = 1
end
formspec = formspec .. "dropdown[0.5,3.5;3,1;dd_setting_value;"
.. fgettext("Disabled") .. "," .. fgettext("Enabled") .. ";" .. selected_index .. "]"
.. fgettext("Disabled") .. "," .. fgettext("Enabled") .. ";"
.. selected_index .. "]"
elseif setting.type == "enum" then
local selected_index = 0
@ -285,8 +408,20 @@ local function create_change_setting_formspec(dialogdata)
else
-- TODO: fancy input for float, int, flags, noise_params
formspec = formspec .. "field[0.5,4;9.5,1;te_setting_value;;"
.. core.formspec_escape(get_current_value(setting)) .. "]"
local width = 10
local text = get_current_value(setting)
if dialogdata.error_message then
formspec = formspec .. "tablecolumns[color;text]" ..
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
"table[5,4;5,1;error_message;#FF0000,"
.. core.formspec_escape(dialogdata.error_message) .. ";0]"
width = 5
if dialogdata.entered_text then
text = dialogdata.entered_text
end
end
formspec = formspec .. "field[0.5,4;" .. width .. ",1;te_setting_value;;"
.. core.formspec_escape(text) .. "]"
end
return formspec
end
@ -303,6 +438,52 @@ local function handle_change_setting_buttons(this, fields)
local new_value = fields["dd_setting_value"]
core.setting_set(setting.name, new_value)
elseif setting.type == "int" then
local new_value = tonumber(fields["te_setting_value"])
if not new_value or math.floor(new_value) ~= new_value then
this.data.error_message = fgettext_ne("Please enter a valid integer.")
this.data.entered_text = fields["te_setting_value"]
core.update_formspec(this:get_formspec())
return true
end
if setting.min and new_value < setting.min then
this.data.error_message = fgettext_ne("The value must be greater than $1.", setting.min)
this.data.entered_text = fields["te_setting_value"]
core.update_formspec(this:get_formspec())
return true
end
if setting.max and new_value > setting.max then
this.data.error_message = fgettext_ne("The value must be lower than $1.", setting.max)
this.data.entered_text = fields["te_setting_value"]
core.update_formspec(this:get_formspec())
return true
end
core.setting_set(setting.name, new_value)
elseif setting.type == "float" then
local new_value = tonumber(fields["te_setting_value"])
if not new_value then
this.data.error_message = fgettext_ne("Please enter a valid number.")
this.data.entered_text = fields["te_setting_value"]
core.update_formspec(this:get_formspec())
return true
end
core.setting_set(setting.name, new_value)
elseif setting.type == "flags" then
local new_value = fields["te_setting_value"]
for _,value in ipairs(new_value:split(",", true)) do
value = value:trim()
if not value:match(CHAR_CLASSES.FLAGS .. "+")
or not setting.possible:match("[,]?" .. value .. "[,]?") then
this.data.error_message = fgettext_ne("\"" .. value .. "\" is not a valid flag.")
this.data.entered_text = fields["te_setting_value"]
core.update_formspec(this:get_formspec())
return true
end
end
core.setting_set(setting.name, new_value)
else
local new_value = fields["te_setting_value"]
core.setting_set(setting.name, new_value)
@ -345,7 +526,8 @@ local function create_settings_formspec(tabview, name, tabdata)
if entry.type == "category" then
current_level = entry.level
formspec = formspec .. "#FFFF00," .. current_level .. "," .. core.formspec_escape(name) .. ",,"
formspec = formspec .. "#FFFF00," .. current_level .. "," .. fgettext(name) .. ",,"
elseif entry.type == "bool" then
local value = get_current_value(entry)
if core.is_yes(value) then
@ -355,6 +537,10 @@ local function create_settings_formspec(tabview, name, tabdata)
end
formspec = formspec .. "," .. (current_level + 1) .. "," .. core.formspec_escape(name) .. ","
.. value .. ","
elseif entry.type == "key" then
-- ignore key settings, since we have a special dialog for them
else
formspec = formspec .. "," .. (current_level + 1) .. "," .. core.formspec_escape(name) .. ","
.. core.formspec_escape(get_current_value(entry)) .. ","
@ -431,6 +617,13 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
return false
end
tab_settings = {
name = "settings",
caption = fgettext("Settings"),
cbf_formspec = create_settings_formspec,
cbf_button_handler = handle_settings_buttons,
}
local function create_minetest_conf_example()
local result = "# This file contains a list of all available settings and their default value for minetest.conf\n" ..
"\n" ..
@ -447,6 +640,7 @@ local function create_minetest_conf_example()
"# http://wiki.minetest.net/\n" ..
"\n"
local settings = parse_config_file(true, false)
for _, entry in ipairs(settings) do
if entry.type == "category" then
if entry.level == 0 then
@ -458,8 +652,8 @@ local function create_minetest_conf_example()
result = result .. "# " .. entry.name .. "\n\n"
end
else
if entry.comment_line ~= "" then
for _, comment_line in ipairs(entry.comment:split("\n")) do
if entry.comment ~= "" then
for _, comment_line in ipairs(entry.comment:split("\n", true)) do
result = result .."# " .. comment_line .. "\n"
end
end
@ -473,6 +667,9 @@ local function create_minetest_conf_example()
if entry.values then
result = result .. " values: " .. table.concat(entry.values, ", ")
end
if entry.possible then
result = result .. " possible values: " .. entry.possible:gsub(",", ", ")
end
result = result .. "\n"
result = result .. "# " .. entry.name .. " = ".. entry.default .. "\n\n"
end
@ -485,6 +682,8 @@ local function create_translation_file()
"// It conatins a bunch of fake gettext calls, to tell xgettext about the strings in config files\n" ..
"// To update it, refer to the bottom of builtin/mainmenu/tab_settings.lua\n\n" ..
"fake_function() {\n"
local settings = parse_config_file(true, false)
for _, entry in ipairs(settings) do
if entry.type == "category" then
result = result .. "\tgettext(\"" .. entry.name .. "\");\n"
@ -511,16 +710,9 @@ if false then
end
if false then
local file = io.open("src/settings_translation_file.c", "w")
local file = io.open("src/settings_translation_file.cpp", "w")
if file then
file:write(create_translation_file())
file:close()
end
end
tab_settings = {
name = "settings",
caption = fgettext("Settings"),
cbf_formspec = create_settings_formspec,
cbf_button_handler = handle_settings_buttons,
}

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