Adjust some settings to modern environments and networks. (#7549)
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@ -923,7 +923,7 @@ ipv6_server (IPv6 server) bool false
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# Maximum number of blocks that are simultaneously sent per client.
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# The maximum total count is calculated dynamically:
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# max_total = ceil((#clients + max_users) * per_client / 4)
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max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
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max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
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# To reduce lag, block transfers are slowed down when a player is building something.
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# This determines how long they are slowed down after placing or removing a node.
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@ -1846,17 +1846,17 @@ chunksize (Chunk size) int 5
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enable_mapgen_debug_info (Mapgen debug) bool false
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# Maximum number of blocks that can be queued for loading.
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emergequeue_limit_total (Absolute limit of emerge queues) int 256
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emergequeue_limit_total (Absolute limit of emerge queues) int 512
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# Maximum number of blocks to be queued that are to be loaded from file.
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# Set to blank for an appropriate amount to be chosen automatically.
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emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
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emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64
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# Maximum number of blocks to be queued that are to be generated.
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# Set to blank for an appropriate amount to be chosen automatically.
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emergequeue_limit_generate (Limit of emerge queues to generate) int 32
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emergequeue_limit_generate (Limit of emerge queues to generate) int 64
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# Number of emerge threads to use. Make this field blank, or increase this number
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# Number of emerge threads to use. Make this field blank or 0, or increase this number
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# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
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# at the cost of slightly buggy caves.
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num_emerge_threads (Number of emerge threads) int 1
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num_emerge_threads (Number of emerge threads) int 0
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