Log static_spawn error only once
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@ -3,31 +3,23 @@
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local function warn_invalid_static_spawnpoint()
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local function warn_invalid_static_spawnpoint()
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if core.setting_get("static_spawnpoint") and
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if core.setting_get("static_spawnpoint") and
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not core.setting_get_pos("static_spawnpoint") then
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not core.setting_get_pos("static_spawnpoint") then
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core.log('error', "The static_spawnpoint setting is invalid: \""..
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core.log("error", "The static_spawnpoint setting is invalid: \""..
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core.setting_get("static_spawnpoint").."\"")
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core.setting_get("static_spawnpoint").."\"")
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end
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end
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end
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end
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warn_invalid_static_spawnpoint()
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warn_invalid_static_spawnpoint()
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local function put_player_in_spawn(obj)
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local function put_player_in_spawn(player_obj)
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warn_invalid_static_spawnpoint()
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local static_spawnpoint = core.setting_get_pos("static_spawnpoint")
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local static_spawnpoint = core.setting_get_pos("static_spawnpoint")
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if not static_spawnpoint then
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if not static_spawnpoint then
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return false
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return false
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end
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end
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core.log('action', "Moving "..obj:get_player_name()..
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core.log("action", "Moving " .. player_obj:get_player_name() ..
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" to static spawnpoint at "..
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" to static spawnpoint at " .. core.pos_to_string(static_spawnpoint))
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core.pos_to_string(static_spawnpoint))
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player_obj:setpos(static_spawnpoint)
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obj:setpos(static_spawnpoint)
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return true
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return true
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end
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end
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core.register_on_newplayer(function(obj)
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core.register_on_newplayer(put_player_in_spawn)
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put_player_in_spawn(obj)
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core.register_on_respawnplayer(put_player_in_spawn)
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end)
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core.register_on_respawnplayer(function(obj)
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return put_player_in_spawn(obj)
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end)
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