Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Makes the liquid waving shader per-nodedef like waving leaves/plants, instead of being applied to all liquids. Like the waving leaves/plants shaders, the liquid waving shader can also be applied to meshes and nodeboxes. Derived from a PR by t0ny2.
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@ -254,7 +254,7 @@ local function formspec(tabview, name, tabdata)
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.. dump(core.settings:get_bool("generate_normalmaps")) .. "]" ..
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"checkbox[8.25,2;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";"
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.. dump(core.settings:get_bool("enable_parallax_occlusion")) .. "]" ..
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"checkbox[8.25,2.5;cb_waving_water;" .. fgettext("Waving Water") .. ";"
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"checkbox[8.25,2.5;cb_waving_water;" .. fgettext("Waving Liquids") .. ";"
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.. dump(core.settings:get_bool("enable_waving_water")) .. "]" ..
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"checkbox[8.25,3;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
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.. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
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@ -271,7 +271,7 @@ local function formspec(tabview, name, tabdata)
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"label[8.38,2.2;" .. core.colorize("#888888",
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fgettext("Parallax Occlusion")) .. "]" ..
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"label[8.38,2.7;" .. core.colorize("#888888",
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fgettext("Waving Water")) .. "]" ..
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fgettext("Waving Liquids")) .. "]" ..
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"label[8.38,3.2;" .. core.colorize("#888888",
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fgettext("Waving Leaves")) .. "]" ..
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"label[8.38,3.7;" .. core.colorize("#888888",
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