Fix many formspec menu bugs

This commit is contained in:
sapier 2013-07-07 15:53:40 -04:00 committed by Nils Dagsson Moskopp
parent 7ecd865028
commit 8b89cf28fa
Signed by: erle
GPG Key ID: A3BC671C35191080
4 changed files with 236 additions and 64 deletions

View File

@ -50,7 +50,11 @@ function render_favourite(spec)
details = details .. " "
end
text = text .. ":" .. spec.port:trim()
if spec.port ~= nil then
text = text .. ":" .. spec.port:trim()
else
text = text .. ":??"
end
return text
end
@ -113,6 +117,40 @@ function cleanup_path(temppath)
return temppath
end
function menu.set_texture(identifier,gamedetails)
local texture_set = false
if menu.texturepack ~= nil then
local path = menu.basetexturedir ..
gamedetails.id .. "_menu_" .. identifier .. ".png"
if engine.set_background(identifier,path) then
texture_set = true
end
end
if not texture_set then
local path = gamedetails.path .. DIR_DELIM .."menu" ..
DIR_DELIM .. identifier .. ".png"
if engine.set_background(identifier,path) then
texture_set = true
end
end
if not texture_set then
local path = menu.basetexturedir .. DIR_DELIM .."menu_" ..
identifier .. ".png"
if engine.set_background(identifier,path) then
texture_set = true
end
end
if not texture_set then
local path = menu.defaulttexturedir .. DIR_DELIM .."menu_" ..
identifier .. ".png"
engine.set_background(identifier,path)
end
end
--------------------------------------------------------------------------------
function menu.update_gametype()
if (menu.game_last_check == nil or
@ -123,28 +161,33 @@ function menu.update_gametype()
engine.set_topleft_text(gamedetails.name)
--background
local path_background_texture = gamedetails.path .. DIR_DELIM .."menu" ..
DIR_DELIM .. "background.png"
if engine.set_background("background",path_background_texture) then
engine.set_clouds(false)
else
local background_set = false
if menu.texturepack ~= nil then
local path_background_texture = menu.basetexturedir ..
gamedetails.id .. "_menu_background.png"
if engine.set_background("background",path_background_texture) then
background_set = true
engine.set_clouds(false)
end
end
if not background_set then
local path_background_texture = gamedetails.path .. DIR_DELIM .."menu" ..
DIR_DELIM .. "background.png"
if engine.set_background("background",path_background_texture) then
background_set = true
engine.set_clouds(false)
end
end
if not background_set then
engine.set_clouds(true)
end
--overlay
local path_overlay_texture = gamedetails.path .. DIR_DELIM .."menu" ..
DIR_DELIM .. "overlay.png"
engine.set_background("overlay",path_overlay_texture)
--header
local path_overlay_texture = gamedetails.path .. DIR_DELIM .."menu" ..
DIR_DELIM .. "header.png"
engine.set_background("header",path_overlay_texture)
--footer
local path_overlay_texture = gamedetails.path .. DIR_DELIM .."menu" ..
DIR_DELIM .. "footer.png"
engine.set_background("footer",path_overlay_texture)
menu.set_texture("overlay",gamedetails)
menu.set_texture("header",gamedetails)
menu.set_texture("footer",gamedetails)
menu.game_last_check = menu.last_game
else
@ -258,7 +301,7 @@ function menu.filtered_game_list()
end
retval = retval .. menu.worldlist[i].name ..
" [[" .. menu.worldlist[i].gameid .. "]]"
" \\[" .. menu.worldlist[i].gameid .. "\\]"
end
end
@ -324,9 +367,16 @@ function menu.init()
end
menu.basetexturedir = engine.get_gamepath() .. DIR_DELIM .. ".." ..
menu.defaulttexturedir = engine.get_gamepath() .. DIR_DELIM .. ".." ..
DIR_DELIM .. "textures" .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
menu.basetexturedir = menu.defaulttexturedir
menu.texturepack = engine.setting_get("texture_path")
if menu.texturepack ~= nil then
menu.basetexturedir = menu.texturepack .. DIR_DELIM
end
end
--------------------------------------------------------------------------------
@ -389,26 +439,27 @@ end
--------------------------------------------------------------------------------
function menubar.refresh()
menubar.formspec = "box[-2,7.625;15.75,1.75;000000]"
menubar.formspec = "box[-0.3,5.625;12.4,1.3;000000]" ..
"box[-0.3,5.6;12.4,0.05;FFFFFF]"
menubar.buttons = {}
local button_base = -1.8
local button_base = -0.25
local maxbuttons = #gamemgr.games
if maxbuttons > 12 then
maxbuttons = 12
if maxbuttons > 10 then
maxbuttons = 10
end
for i=1,maxbuttons,1 do
local btn_name = "menubar_btn_" .. gamemgr.games[i].id
local buttonpos = button_base + (i-1) * 1.3
local buttonpos = button_base + (i-1) * 1.245
if gamemgr.games[i].menuicon_path ~= nil and
gamemgr.games[i].menuicon_path ~= "" then
menubar.formspec = menubar.formspec ..
"image_button[" .. buttonpos .. ",7.9;1.3,1.3;" ..
"image_button[" .. buttonpos .. ",5.7;1.3,1.3;" ..
gamemgr.games[i].menuicon_path .. ";" .. btn_name .. ";;true;false]"
else
@ -422,7 +473,7 @@ function menubar.refresh()
text = text .. "\n" .. part3
end
menubar.formspec = menubar.formspec ..
"image_button[" .. buttonpos .. ",7.9;1.3,1.3;;" ..btn_name ..
"image_button[" .. buttonpos .. ",5.7;1.3,1.3;;" ..btn_name ..
";" .. text .. ";true;true]"
end
@ -528,15 +579,30 @@ function tabbuilder.handle_create_world_buttons(fields)
if gameindex > 0 and
worldname ~= "" then
engine.setting_set("mg_name",fields["dd_mapgen"])
local message = engine.create_world(worldname,gameindex)
menu.worldlist = engine.get_worlds()
menu.last_game = gameindex
engine.setting_set("main_menu_last_game_idx",gameindex)
local found = false
for i=1,#menu.worldlist,1 do
if worldlist[i].name == worldname then
found = true
break
end
end
local message = nil
if not found then
engine.setting_set("mg_name",fields["dd_mapgen"])
message = engine.create_world(worldname,gameindex)
else
message = "A world named \"" .. worldname .. "\" already exists"
end
if message ~= nil then
gamedata.errormessage = message
else
menu.last_game = gameindex
engine.setting_set("main_menu_last_game_idx",gameindex)
menu.worldlist = engine.get_worlds()
local worldlist = menu.worldlist
@ -577,7 +643,7 @@ function tabbuilder.handle_delete_world_buttons(fields)
if fields["world_delete_confirm"] then
if menu.last_world > 0 and
menu.last_world < #menu.worldlist then
menu.last_world <= #menu.worldlist then
engine.delete_world(menu.last_world)
menu.worldlist = engine.get_worlds()
menu.last_world = 1
@ -591,16 +657,24 @@ end
--------------------------------------------------------------------------------
function tabbuilder.handle_multiplayer_buttons(fields)
if fields["te_name"] ~= nil then
gamedata.playername = fields["te_name"]
engine.setting_set("name", fields["te_name"])
end
if fields["favourites"] ~= nil then
local event = explode_textlist_event(fields["favourites"])
if event.typ == "DCL" then
gamedata.address = menu.favorites[event.index].name
--gamedata.address = menu.favorites[event.index].name
if gamedata.address == nil then
gamedata.address = menu.favorites[event.index].address
end
gamedata.port = menu.favorites[event.index].port
gamedata.playername = fields["te_name"]
gamedata.password = fields["te_pwd"]
if fields["te_pwd"] ~= nil then
gamedata.password = fields["te_pwd"]
end
gamedata.selected_world = 0
if gamedata.address ~= nil and
@ -622,10 +696,39 @@ function tabbuilder.handle_multiplayer_buttons(fields)
engine.setting_set("address",address)
engine.setting_set("port",port)
end
menu.fav_selected = event.index
end
return
end
if fields["key_up"] ~= nil or
fields["key_down"] ~= nil then
local fav_idx = engine.get_textlist_index("favourites")
if fields["key_up"] ~= nil and fav_idx > 1 then
fav_idx = fav_idx -1
else if fields["key_down"] and fav_idx < #menu.favorites then
fav_idx = fav_idx +1
end end
local address = menu.favorites[fav_idx].name
if address == nil then
address = menu.favorites[fav_idx].address
end
local port = menu.favorites[fav_idx].port
if address ~= nil and
port ~= nil then
engine.setting_set("address",address)
engine.setting_set("port",port)
end
menu.fav_selected = fav_idx
return
end
if fields["cb_public_serverlist"] ~= nil then
engine.setting_setbool("public_serverlist",
tabbuilder.tobool(fields["cb_public_serverlist"]))
@ -635,6 +738,8 @@ function tabbuilder.handle_multiplayer_buttons(fields)
else
menu.favorites = engine.get_favorites("local")
end
return
end
if fields["btn_delete_favorite"] ~= nil then
@ -648,13 +753,15 @@ function tabbuilder.handle_multiplayer_buttons(fields)
return
end
if fields["btn_mp_connect"] ~= nil then
if fields["btn_mp_connect"] ~= nil or
fields["key_enter"] then
gamedata.playername = fields["te_name"]
gamedata.password = fields["te_pwd"]
gamedata.address = fields["te_address"]
gamedata.port = fields["te_port"]
gamedata.selected_world = 0
engine.start()
return
end
@ -665,12 +772,33 @@ function tabbuilder.handle_server_buttons(fields)
local world_doubleclick = false
if fields["worlds"] ~= nil then
local event = explode_textlist_event(fields["worlds"])
if fields["srv_worlds"] ~= nil then
local event = explode_textlist_event(fields["srv_worlds"])
if event.typ == "DBL" then
if event.typ == "DCL" then
world_doubleclick = true
end
if event.typ == "CHG" then
engine.setting_set("main_menu_last_world_idx",engine.get_textlist_index("srv_worlds"))
end
end
if fields["key_up"] then
local oldidx = engine.get_textlist_index("srv_worlds")
if oldidx > 1 then
local newidx = oldidx -1
engine.setting_set("main_menu_last_world_idx",newidx)
end
end
if fields["key_down"] then
local oldidx = engine.get_textlist_index("srv_worlds")
if oldidx < #menu.worldlist then
local newidx = oldidx + 1
engine.setting_set("main_menu_last_world_idx",newidx)
end
end
if fields["cb_creative_mode"] then
@ -680,15 +808,18 @@ function tabbuilder.handle_server_buttons(fields)
if fields["cb_enable_damage"] then
engine.setting_setbool("enable_damage",tabbuilder.tobool(fields["cb_enable_damage"]))
end
if fields["start_server"] ~= nil or
world_doubleclick then
world_doubleclick or
fields["key_enter"] then
local selected = engine.get_textlist_index("srv_worlds")
if selected > 0 then
gamedata.playername = fields["te_playername"]
gamedata.password = fields["te_pwd"]
gamedata.address = ""
gamedata.password = fields["te_passwd"]
gamedata.port = fields["te_serverport"]
gamedata.address = ""
gamedata.selected_world = selected
engine.setting_set("main_menu_tab",tabbuilder.current_tab)
@ -708,7 +839,7 @@ function tabbuilder.handle_server_buttons(fields)
if fields["world_delete"] ~= nil then
local selected = engine.get_textlist_index("srv_worlds")
if selected > 0 then
menu.last_world = engine.get_textlist_index("worlds")
menu.last_world = engine.get_textlist_index("srv_worlds")
if menu.lastworld() ~= nil and
menu.lastworld().name ~= nil and
menu.lastworld().name ~= "" then
@ -801,6 +932,28 @@ function tabbuilder.handle_singleplayer_buttons(fields)
if event.typ == "DCL" then
world_doubleclick = true
end
if event.typ == "CHG" then
engine.setting_set("main_menu_singleplayer_world_idx",engine.get_textlist_index("sp_worlds"))
end
end
if fields["key_up"] then
local oldidx = engine.get_textlist_index("sp_worlds")
if oldidx > 1 then
local newidx = oldidx -1
engine.setting_set("main_menu_singleplayer_world_idx",newidx)
end
end
if fields["key_down"] then
local oldidx = engine.get_textlist_index("sp_worlds")
if oldidx < #menu.filtered_game_list_raw() then
local newidx = oldidx + 1
engine.setting_set("main_menu_singleplayer_world_idx",newidx)
end
end
if fields["cb_creative_mode"] then
@ -812,7 +965,8 @@ function tabbuilder.handle_singleplayer_buttons(fields)
end
if fields["play"] ~= nil or
world_doubleclick then
world_doubleclick or
fields["key_enter"] then
local selected = engine.get_textlist_index("sp_worlds")
if selected > 0 then
gamedata.selected_world = menu.filtered_index_to_plain(selected)
@ -949,6 +1103,7 @@ end
--------------------------------------------------------------------------------
function tabbuilder.tab_multiplayer()
local retval =
"vertlabel[0,-0.25;CLIENT]" ..
"label[1,-0.25;Favorites:]"..
@ -971,14 +1126,25 @@ function tabbuilder.tab_multiplayer()
retval = retval .. "," .. render_favourite(menu.favorites[i])
end
end
retval = retval .. ";1]"
print("cfav: " .. dump(menu.fav_selected))
if menu.fav_selected ~= nil then
retval = retval .. ";" .. menu.fav_selected .. "]"
else
retval = retval .. ";0]"
end
return retval
end
--------------------------------------------------------------------------------
function tabbuilder.tab_server()
local index = engine.setting_get("main_menu_last_world_idx")
if index == nil then
index = 0
end
local retval =
"button[4,4.15;2.6,0.5;world_delete;Delete]" ..
"button[6.5,4.15;2.8,0.5;world_create;New]" ..
@ -998,15 +1164,15 @@ function tabbuilder.tab_server()
if #menu.worldlist > 0 then
retval = retval .. menu.worldlist[1].name ..
" [[" .. menu.worldlist[1].gameid .. "]]"
" \\[" .. menu.worldlist[1].gameid .. "\\]"
for i=2,#menu.worldlist,1 do
retval = retval .. "," .. menu.worldlist[i].name ..
" [[" .. menu.worldlist[i].gameid .. "]]"
" \\[" .. menu.worldlist[i].gameid .. "\\]"
end
end
retval = retval .. ";" .. menu.last_world .. "]"
retval = retval .. ";" .. index .. "]"
return retval
end
@ -1061,7 +1227,7 @@ function tabbuilder.tab_credits()
return "vertlabel[0,-0.5;CREDITS]" ..
"label[0.5,3;Minetest " .. engine.get_version() .. "]" ..
"label[0.5,3.3;http://minetest.net]" ..
"image[0.5,1;" .. menu.basetexturedir .. "logo.png]" ..
"image[0.5,1;" .. menu.defaulttexturedir .. "logo.png]" ..
"textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
"#FFFF00Core Developers," ..
"Perttu Ahola (celeron55) <celeron55@gmail.com>,"..

View File

@ -77,9 +77,9 @@ function fs_escape_string(text)
text = newtext
end
text = text:gsub("%[","%[%[")
text = text:gsub("]","]]")
text = text:gsub(";"," ")
text = text:gsub("%[","\\%[")
text = text:gsub("]","\\]")
text = text:gsub(";","\\;")
end
return text
end

View File

@ -399,15 +399,20 @@ function modmgr.dialog_configure_world()
local worldmodidx = modmgr.get_worldmod_idx()
modname = modmgr.global_mods[worldmodidx]
if modname:find("<MODPACK>") ~= nil then
modname = modname:sub(0,modname:find("<") -2)
modpack_selected = true
if modname ~= nil then
if modname:find("<MODPACK>") ~= nil then
modname = modname:sub(0,modname:find("<") -2)
modpack_selected = true
end
local parts = modmgr.global_mods[worldmodidx]:split(DIR_DELIM)
shortname = parts[#parts]
modfolder = engine.get_modpath() .. DIR_DELIM .. modname
else
modname = ""
end
local parts = modmgr.global_mods[worldmodidx]:split(DIR_DELIM)
shortname = parts[#parts]
modfolder = engine.get_modpath() .. DIR_DELIM .. modname
end
local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]

View File

@ -273,3 +273,4 @@ function modstore.get_details(modid)
modstore.details_cache[modid] = retval
return retval
end