New settings tab contain all possible settings
Settings are automatically parsed from builtin/settingtypes.txt The edit dialog automatically adjust based on the type of setting
This commit is contained in:
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8fc9b3b9cb
commit
86c317e796
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@ -1,5 +1,5 @@
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--Minetest
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--Copyright (C) 2013 sapier
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--Copyright (C) 2015 PilzAdam
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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@ -15,497 +15,504 @@
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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local FILENAME = "settingtypes.txt"
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local leaves_style_labels = {
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fgettext("Opaque Leaves"),
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fgettext("Simple Leaves"),
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fgettext("Fancy Leaves")
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}
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local leaves_style = {
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{leaves_style_labels[1]..","..leaves_style_labels[2]..","..leaves_style_labels[3]},
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{"opaque", "simple", "fancy"},
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}
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local dd_filter_labels = {
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fgettext("No Filter"),
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fgettext("Bilinear Filter"),
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fgettext("Trilinear Filter")
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}
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local filters = {
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{dd_filter_labels[1]..","..dd_filter_labels[2]..","..dd_filter_labels[3]},
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{"", "bilinear_filter", "trilinear_filter"},
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}
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local dd_mipmap_labels = {
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fgettext("No Mipmap"),
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fgettext("Mipmap"),
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fgettext("Mipmap + Aniso. Filter")
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}
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local mipmap = {
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{dd_mipmap_labels[1]..","..dd_mipmap_labels[2]..","..dd_mipmap_labels[3]},
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{"", "mip_map", "anisotropic_filter"},
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}
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local function getLeavesStyleSettingIndex()
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local style = core.setting_get("leaves_style")
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if (style == leaves_style[2][3]) then
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return 3
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elseif (style == leaves_style[2][2]) then
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return 2
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local function parse_setting_line(settings, line)
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-- empty lines
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if line:match("^[%s]*$") then
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-- clear current_comment so only comments directly above a setting are bound to it
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settings.current_comment = ""
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return
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end
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return 1
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end
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local dd_antialiasing_labels = {
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fgettext("None"),
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fgettext("2x"),
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fgettext("4x"),
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fgettext("8x"),
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}
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local antialiasing = {
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{dd_antialiasing_labels[1]..","..dd_antialiasing_labels[2]..","..
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dd_antialiasing_labels[3]..","..dd_antialiasing_labels[4]},
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{"0", "2", "4", "8"}
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}
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local function getFilterSettingIndex()
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if (core.setting_get(filters[2][3]) == "true") then
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return 3
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end
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if (core.setting_get(filters[2][3]) == "false" and core.setting_get(filters[2][2]) == "true") then
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return 2
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end
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return 1
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end
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local function getMipmapSettingIndex()
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if (core.setting_get(mipmap[2][3]) == "true") then
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return 3
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end
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if (core.setting_get(mipmap[2][3]) == "false" and core.setting_get(mipmap[2][2]) == "true") then
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return 2
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end
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return 1
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end
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local function getAntialiasingSettingIndex()
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local antialiasing_setting = core.setting_get("fsaa")
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for i = 1, #(antialiasing[2]) do
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if antialiasing_setting == antialiasing[2][i] then
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return i
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end
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end
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return 1
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end
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local function antialiasing_fname_to_name(fname)
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for i = 1, #(dd_antialiasing_labels) do
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if fname == dd_antialiasing_labels[i] then
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return antialiasing[2][i]
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end
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end
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return 0
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end
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local function dlg_confirm_reset_formspec(data)
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local retval =
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"size[8,3]" ..
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"label[1,1;".. fgettext("Are you sure to reset your singleplayer world?") .. "]"..
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"button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;"..
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fgettext("Yes") .. "]" ..
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"button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;"..
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fgettext("No!!!") .. "]"
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return retval
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end
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local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
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if fields["dlg_reset_singleplayer_confirm"] ~= nil then
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local worldlist = core.get_worlds()
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local found_singleplayerworld = false
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for i=1,#worldlist,1 do
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if worldlist[i].name == "singleplayerworld" then
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found_singleplayerworld = true
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gamedata.worldindex = i
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end
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end
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if found_singleplayerworld then
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core.delete_world(gamedata.worldindex)
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end
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core.create_world("singleplayerworld", 1)
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worldlist = core.get_worlds()
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found_singleplayerworld = false
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for i=1,#worldlist,1 do
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if worldlist[i].name == "singleplayerworld" then
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found_singleplayerworld = true
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gamedata.worldindex = i
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end
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-- category
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local category = line:match("^%[([^%]]+)%]$")
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if category then
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local level = 0
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local index = 1
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while category:sub(index, index) == "*" do
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level = level + 1
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index = index + 1
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end
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category = category:sub(index, -1)
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table.insert(settings, {
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name = category,
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level = level,
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type = "category",
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})
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return
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end
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this.parent:show()
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this:hide()
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this:delete()
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return true
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end
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local function showconfirm_reset(tabview)
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local new_dlg = dialog_create("reset_spworld",
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dlg_confirm_reset_formspec,
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dlg_confirm_reset_btnhandler,
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nil)
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new_dlg:set_parent(tabview)
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tabview:hide()
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new_dlg:show()
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end
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local function gui_scale_to_scrollbar()
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local current_value = tonumber(core.setting_get("gui_scaling"))
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if (current_value == nil) or current_value < 0.25 then
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return 0
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end
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if current_value <= 1.25 then
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return ((current_value - 0.25)/ 1.0) * 700
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end
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if current_value <= 6 then
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return ((current_value -1.25) * 100) + 700
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end
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return 1000
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end
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local function scrollbar_to_gui_scale(value)
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value = tonumber(value)
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if (value <= 700) then
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return ((value / 700) * 1.0) + 0.25
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end
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if (value <= 1000) then
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return ((value - 700) / 100) + 1.25
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end
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return 1
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end
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local function viewing_range_min_to_scrollbar()
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local current_value_min = tonumber(core.setting_get("viewing_range_nodes_min"))
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if (current_value_min == nil) then
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return 0
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end
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return current_value_min * 2
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end
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local function viewing_range_max_to_scrollbar()
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local current_value_max = tonumber(core.setting_get("viewing_range_nodes_max"))
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if (current_value_max == nil) then
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return 0
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end
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return current_value_max * 2
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end
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local function scrollbar_to_viewing_range(value)
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value = tonumber(value)
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if (value <= 1000) then
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return value / 2
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end
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return 35
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end
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local function formspec(tabview, name, tabdata)
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local tab_string =
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"box[0,0;3.5,4.0;#999999]" ..
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"checkbox[0.25,0;cb_smooth_lighting;".. fgettext("Smooth Lighting")
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.. ";".. dump(core.setting_getbool("smooth_lighting")) .. "]"..
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"checkbox[0.25,0.5;cb_particles;".. fgettext("Enable Particles") .. ";"
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.. dump(core.setting_getbool("enable_particles")) .. "]"..
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"checkbox[0.25,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
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.. dump(core.setting_getbool("enable_3d_clouds")) .. "]"..
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"checkbox[0.25,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
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.. dump(core.setting_getbool("opaque_water")) .. "]"..
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"checkbox[0.25,2.0;cb_connected_glass;".. fgettext("Connected Glass") .. ";"
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.. dump(core.setting_getbool("connected_glass")) .. "]"..
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"checkbox[0.25,2.5;cb_node_highlighting;".. fgettext("Node Highlighting") .. ";"
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.. dump(core.setting_getbool("enable_node_highlighting")) .. "]"..
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"dropdown[0.25,3.2;3.3;dd_leaves_style;" .. leaves_style[1][1] .. ";"
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.. getLeavesStyleSettingIndex() .. "]" ..
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"box[3.75,0;3.75,3.45;#999999]" ..
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"label[3.85,0.1;".. fgettext("Texturing:") .. "]"..
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"dropdown[3.85,0.55;3.85;dd_filters;" .. filters[1][1] .. ";"
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.. getFilterSettingIndex() .. "]" ..
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"dropdown[3.85,1.35;3.85;dd_mipmap;" .. mipmap[1][1] .. ";"
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.. getMipmapSettingIndex() .. "]" ..
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"label[3.85,2.15;".. fgettext("Antialiasing:") .. "]"..
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"dropdown[3.85,2.6;3.85;dd_antialiasing;" .. antialiasing[1][1] .. ";"
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.. getAntialiasingSettingIndex() .. "]" ..
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"box[7.75,0;4,4;#999999]" ..
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"checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
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.. dump(core.setting_getbool("enable_shaders")) .. "]"
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if PLATFORM ~= "Android" then
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tab_string = tab_string ..
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"button[8,4.75;3.75,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
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else
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tab_string = tab_string ..
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"button[8,4.75;3.75,0.5;btn_reset_singleplayer;".. fgettext("Reset singleplayer world") .. "]"
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end
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tab_string = tab_string ..
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"box[0,4.25;3.5,1.1;#999999]" ..
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"label[0.25,4.25;" .. fgettext("GUI scale factor") .. "]" ..
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"scrollbar[0.25,4.75;3,0.4;sb_gui_scaling;horizontal;" ..
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gui_scale_to_scrollbar() .. "]" ..
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"tooltip[sb_gui_scaling;" ..
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fgettext("Scaling factor applied to menu elements: ") ..
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dump(core.setting_get("gui_scaling")) .. "]"
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if PLATFORM == "Android" then
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tab_string = tab_string ..
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"box[3.75,3.55;3.75,1.8;#999999]" ..
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"checkbox[3.9,3.45;cb_touchscreen_target;".. fgettext("Touch free target") .. ";"
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.. dump(core.setting_getbool("touchtarget")) .. "]"
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end
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if core.setting_get("touchscreen_threshold") ~= nil then
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tab_string = tab_string ..
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"label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
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"dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
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((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]"
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end
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if core.setting_getbool("enable_shaders") then
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tab_string = tab_string ..
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"checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
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.. dump(core.setting_getbool("enable_bumpmapping")) .. "]"..
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"checkbox[8,1.0;cb_generate_normalmaps;".. fgettext("Generate Normalmaps") .. ";"
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.. dump(core.setting_getbool("generate_normalmaps")) .. "]"..
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"checkbox[8,1.5;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
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.. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]"..
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"checkbox[8,2.0;cb_waving_water;".. fgettext("Waving Water") .. ";"
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.. dump(core.setting_getbool("enable_waving_water")) .. "]"..
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"checkbox[8,2.5;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
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.. dump(core.setting_getbool("enable_waving_leaves")) .. "]"..
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"checkbox[8,3.0;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
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.. dump(core.setting_getbool("enable_waving_plants")) .. "]"
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else
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tab_string = tab_string ..
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"textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
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"textlist[8.33,1.2;4,1;;#888888" .. fgettext("Generate Normalmaps") .. ";0;true]" ..
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"textlist[8.33,1.7;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
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"textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
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"textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
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"textlist[8.33,3.2;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
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end
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local get_vrange_min = core.setting_get("viewing_range_nodes_min")
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local get_vrange_max = core.setting_get("viewing_range_nodes_max")
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if core.setting_getbool("viewing_range_auto") then
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tab_string = tab_string ..
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"box[3.75,3.5;3.75,2;#999999]" ..
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"label[3.85,3.5;" .. fgettext("Viewing Range :") .. "]" ..
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"label[3.85,4;" .. fgettext("Min.") .. "]" ..
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"scrollbar[4.65,4.05;2.75,0.4;sb_viewing_range_min;horizontal;" ..
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viewing_range_min_to_scrollbar() .. "]" ..
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"tooltip[sb_viewing_range_min;" .. fgettext("Minimal Viewing Range: $1 nodes",
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get_vrange_min) .. "]" ..
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"checkbox[3.85,4.8;cb_vrange_auto_adjust;" .. fgettext("Auto-adjust") .. ";" ..
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dump(core.setting_getbool("viewing_range_auto")) .. "]"..
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"label[3.85,4.5;" .. fgettext("Max.") .. "]" ..
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"scrollbar[4.65,4.55;2.75,0.4;sb_viewing_range_max;horizontal;" ..
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viewing_range_max_to_scrollbar() .. "]" ..
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"tooltip[sb_viewing_range_max;" .. fgettext("Maximal Viewing Range: $1 nodes",
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get_vrange_max) .. "]"
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if (get_vrange_min == nil and get_vrange_min > get_vrange_max) then
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core.setting_set("viewing_range_nodes_min", get_vrange_max)
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end
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elseif (core.setting_getbool("viewing_range_auto") == nil or
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core.setting_getbool("viewing_range_auto") == false) then
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tab_string = tab_string ..
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"box[3.75,3.5;3.75,1.5;#999999]" ..
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"label[3.85,3.5;" .. fgettext("Viewing Range :") .. "]" ..
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"label[3.85,4;" .. fgettext("Fixed") .. "]" ..
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"scrollbar[4.65,4.05;2.75,0.4;sb_viewing_range_fixed;horizontal;" ..
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viewing_range_min_to_scrollbar() .. "]" ..
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"tooltip[sb_viewing_range_fixed;" .. fgettext("Fixed Viewing Range: $1 nodes",
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get_vrange_min) .. "]" ..
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"checkbox[3.85,4.3;cb_vrange_auto_adjust;" .. fgettext("Auto-adjust") .. ";" ..
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dump(core.setting_getbool("viewing_range_auto")) .. "]"
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end
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return tab_string
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end
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--------------------------------------------------------------------------------
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local function handle_settings_buttons(this, fields, tabname, tabdata)
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if fields["cb_smooth_lighting"] then
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core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
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return true
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end
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if fields["cb_particles"] then
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core.setting_set("enable_particles", fields["cb_particles"])
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return true
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end
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if fields["cb_3d_clouds"] then
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core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
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return true
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end
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if fields["cb_opaque_water"] then
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core.setting_set("opaque_water", fields["cb_opaque_water"])
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return true
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end
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if fields["cb_connected_glass"] then
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core.setting_set("connected_glass", fields["cb_connected_glass"])
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return true
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end
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if fields["cb_node_highlighting"] then
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core.setting_set("enable_node_highlighting", fields["cb_node_highlighting"])
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return true
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end
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if fields["cb_vrange_auto_adjust"] then
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core.setting_set("viewing_range_auto", fields["cb_vrange_auto_adjust"])
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return true
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end
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if fields["cb_shaders"] then
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if (core.setting_get("video_driver") == "direct3d8"
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or core.setting_get("video_driver") == "direct3d9") then
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core.setting_set("enable_shaders", "false")
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gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
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-- comment
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local comment = line:match("^#[%s]*(.*)$")
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if comment then
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if settings.current_comment == "" then
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settings.current_comment = comment
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else
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core.setting_set("enable_shaders", fields["cb_shaders"])
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settings.current_comment = settings.current_comment .. "\n" .. comment
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end
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return true
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return
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end
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if fields["cb_bumpmapping"] then
|
||||
core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
|
||||
|
||||
-- settings
|
||||
local first_part, name, readable_name, setting_type =
|
||||
line:match("^(([%w%._-]+)[%s]+%(([^%)]*)%)[%s]+([%w_]+)[%s]*)")
|
||||
|
||||
if first_part then
|
||||
if readable_name == "" then
|
||||
readable_name = nil
|
||||
end
|
||||
local remaining_line = line:sub(first_part:len() + 1)
|
||||
|
||||
if setting_type == "int" then
|
||||
local default, min, max = remaining_line:match("^([%d]+)[%s]*([%d]*)[%s]*([%d]*)$")
|
||||
if default and tonumber(default) then
|
||||
if min == "" then
|
||||
min = nil
|
||||
end
|
||||
if max == "" then
|
||||
max = nil
|
||||
end
|
||||
table.insert(settings, {
|
||||
name = name,
|
||||
readable_name = readable_name,
|
||||
type = "int",
|
||||
default = default,
|
||||
min = min,
|
||||
max = max,
|
||||
comment = settings.current_comment,
|
||||
})
|
||||
else
|
||||
core.log("error", "Found invalid int in " .. FILENAME .. ": " .. line)
|
||||
end
|
||||
|
||||
elseif setting_type == "string" or setting_type == "flags" or setting_type == "noise_params" then
|
||||
local default = remaining_line:match("^[%s]*(.*)$")
|
||||
if default then
|
||||
table.insert(settings, {
|
||||
name = name,
|
||||
readable_name = readable_name,
|
||||
type = setting_type,
|
||||
default = default,
|
||||
comment = settings.current_comment,
|
||||
})
|
||||
else
|
||||
core.log("error", "Found invalid string in " .. FILENAME .. ": " .. line)
|
||||
end
|
||||
|
||||
elseif setting_type == "bool" then
|
||||
if remaining_line == "false" or remaining_line == "true" then
|
||||
table.insert(settings, {
|
||||
name = name,
|
||||
readable_name = readable_name,
|
||||
type = "bool",
|
||||
default = remaining_line,
|
||||
comment = settings.current_comment,
|
||||
})
|
||||
else
|
||||
core.log("error", "Found invalid bool in " .. FILENAME .. ": " .. line)
|
||||
end
|
||||
|
||||
elseif setting_type == "float" then
|
||||
local default, min, max
|
||||
= remaining_line:match("^([%d%.]+)[%s]*([%d%.]*)[%s]*([%d%.]*)$")
|
||||
if default and tonumber(default) then
|
||||
if min == "" then
|
||||
min = nil
|
||||
end
|
||||
if max == "" then
|
||||
max = nil
|
||||
end
|
||||
table.insert(settings, {
|
||||
name = name,
|
||||
readable_name = readable_name,
|
||||
type = "float",
|
||||
default = default,
|
||||
min = min,
|
||||
max = max,
|
||||
comment = settings.current_comment,
|
||||
})
|
||||
else
|
||||
core.log("error", "Found invalid float in " .. FILENAME .. ": " .. line)
|
||||
end
|
||||
|
||||
elseif setting_type == "enum" then
|
||||
local default, values = remaining_line:match("^([^%s]+)[%s]+(.+)$")
|
||||
if default and values ~= "" then
|
||||
table.insert(settings, {
|
||||
name = name,
|
||||
readable_name = readable_name,
|
||||
type = "enum",
|
||||
default = default,
|
||||
values = values:split(","),
|
||||
comment = settings.current_comment,
|
||||
})
|
||||
else
|
||||
core.log("error", "Found invalid enum in " .. FILENAME .. ": " .. line)
|
||||
end
|
||||
|
||||
elseif setting_type == "path" then
|
||||
local default = remaining_line:match("^[%s]*(.*)$")
|
||||
if default then
|
||||
table.insert(settings, {
|
||||
name = name,
|
||||
readable_name = readable_name,
|
||||
type = "path",
|
||||
default = default,
|
||||
comment = settings.current_comment,
|
||||
})
|
||||
else
|
||||
core.log("error", "Found invalid path in " .. FILENAME .. ": " .. line)
|
||||
end
|
||||
|
||||
elseif setting_type == "key" then
|
||||
--ignore keys, since we have a special dialog for them
|
||||
|
||||
-- TODO: flags, noise_params (, struct)
|
||||
|
||||
else
|
||||
core.log("error", "Found setting with invalid setting type in " .. FILENAME .. ": " .. line)
|
||||
end
|
||||
else
|
||||
core.log("error", "Found invalid line in " .. FILENAME .. ": " .. line)
|
||||
end
|
||||
if fields["cb_generate_normalmaps"] then
|
||||
core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
|
||||
-- clear current_comment since we just used it
|
||||
-- if we not just used it, then clear it since we only want comments
|
||||
-- directly above the setting to be bound to it
|
||||
settings.current_comment = ""
|
||||
end
|
||||
|
||||
local function parse_config_file()
|
||||
local file = io.open(core.get_builtin_path() .. DIR_DELIM .. FILENAME, "r")
|
||||
local settings = {}
|
||||
if not file then
|
||||
core.log("error", "Can't load " .. FILENAME)
|
||||
return settings
|
||||
end
|
||||
if fields["cb_parallax"] then
|
||||
core.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
|
||||
return true
|
||||
|
||||
-- store this helper variable in the table so it's easier to pass to parse_setting_line()
|
||||
settings.current_comment = ""
|
||||
|
||||
local line = file:read("*line")
|
||||
while line do
|
||||
parse_setting_line(settings, line)
|
||||
line = file:read("*line")
|
||||
end
|
||||
if fields["cb_waving_water"] then
|
||||
core.setting_set("enable_waving_water", fields["cb_waving_water"])
|
||||
return true
|
||||
|
||||
settings.current_comment = nil
|
||||
|
||||
file:close()
|
||||
return settings
|
||||
end
|
||||
|
||||
local settings = parse_config_file()
|
||||
local selected_setting = 1
|
||||
|
||||
local function get_current_value(setting)
|
||||
local value = core.setting_get(setting.name)
|
||||
if value == nil then
|
||||
value = setting.default
|
||||
end
|
||||
if fields["cb_waving_leaves"] then
|
||||
core.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
|
||||
return value
|
||||
end
|
||||
|
||||
local function create_change_setting_formspec(dialogdata)
|
||||
local setting = settings[selected_setting]
|
||||
local formspec = "size[10,5.2,true]" ..
|
||||
"button[5,4.5;2,1;btn_done;" .. fgettext("Save") .. "]" ..
|
||||
"button[3,4.5;2,1;btn_cancel;" .. fgettext("Cancel") .. "]" ..
|
||||
"tablecolumns[color;text]" ..
|
||||
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
|
||||
"table[0,0;10,3;info;"
|
||||
|
||||
if setting.readable_name then
|
||||
formspec = formspec .. "#FFFF00," .. fgettext(setting.readable_name)
|
||||
.. " (" .. core.formspec_escape(setting.name) .. "),"
|
||||
else
|
||||
formspec = formspec .. "#FFFF00," .. core.formspec_escape(setting.name) .. ","
|
||||
end
|
||||
if fields["cb_waving_plants"] then
|
||||
core.setting_set("enable_waving_plants", fields["cb_waving_plants"])
|
||||
|
||||
formspec = formspec .. ",,"
|
||||
|
||||
for _, comment_line in ipairs(fgettext_ne(setting.comment):split("\n")) do
|
||||
formspec = formspec .. "," .. core.formspec_escape(comment_line) .. ","
|
||||
end
|
||||
|
||||
formspec = formspec .. ";1]"
|
||||
|
||||
if setting.type == "bool" then
|
||||
local selected_index
|
||||
if core.is_yes(get_current_value(setting)) then
|
||||
selected_index = 2
|
||||
else
|
||||
selected_index = 1
|
||||
end
|
||||
formspec = formspec .. "dropdown[0.5,3.5;3,1;dd_setting_value;"
|
||||
.. fgettext("Disabled") .. "," .. fgettext("Enabled") .. ";" .. selected_index .. "]"
|
||||
|
||||
elseif setting.type == "enum" then
|
||||
local selected_index = 0
|
||||
formspec = formspec .. "dropdown[0.5,3.5;3,1;dd_setting_value;"
|
||||
for index, value in ipairs(setting.values) do
|
||||
-- translating value is not possible, since it's the value
|
||||
-- that we set the setting to
|
||||
formspec = formspec .. core.formspec_escape(value) .. ","
|
||||
if get_current_value(setting) == value then
|
||||
selected_index = index
|
||||
end
|
||||
end
|
||||
if #setting.values > 0 then
|
||||
formspec = formspec:sub(1, -2) -- remove trailing comma
|
||||
end
|
||||
formspec = formspec .. ";" .. selected_index .. "]"
|
||||
|
||||
elseif setting.type == "path" then
|
||||
local current_value = dialogdata.selected_path
|
||||
if not current_value then
|
||||
current_value = get_current_value(setting)
|
||||
end
|
||||
formspec = formspec .. "field[0.5,4;7.5,1;te_setting_value;;"
|
||||
.. core.formspec_escape(current_value) .. "]"
|
||||
.. "button[8,3.75;2,1;btn_browser_path;" .. fgettext("Browse") .. "]"
|
||||
|
||||
else
|
||||
-- TODO: fancy input for float, int, flags, noise_params
|
||||
formspec = formspec .. "field[0.5,4;9.5,1;te_setting_value;;"
|
||||
.. core.formspec_escape(get_current_value(setting)) .. "]"
|
||||
end
|
||||
return formspec
|
||||
end
|
||||
|
||||
local function handle_change_setting_buttons(this, fields)
|
||||
if fields["btn_done"] or fields["key_enter"] then
|
||||
local setting = settings[selected_setting]
|
||||
if setting.type == "bool" then
|
||||
local new_value = fields["dd_setting_value"]
|
||||
-- Note: new_value is the actual (translated) value shown in the dropdown
|
||||
core.setting_setbool(setting.name, new_value == fgettext("Enabled"))
|
||||
|
||||
elseif setting.type == "enum" then
|
||||
local new_value = fields["dd_setting_value"]
|
||||
core.setting_set(setting.name, new_value)
|
||||
|
||||
else
|
||||
local new_value = fields["te_setting_value"]
|
||||
core.setting_set(setting.name, new_value)
|
||||
end
|
||||
core.setting_save()
|
||||
this:delete()
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["sb_gui_scaling"] then
|
||||
local event = core.explode_scrollbar_event(fields["sb_gui_scaling"])
|
||||
if fields["btn_cancel"] then
|
||||
this:delete()
|
||||
return true
|
||||
end
|
||||
|
||||
if event.type == "CHG" then
|
||||
local tosave = string.format("%.2f",scrollbar_to_gui_scale(event.value))
|
||||
core.setting_set("gui_scaling",tosave)
|
||||
if fields["btn_browser_path"] then
|
||||
core.show_file_open_dialog("dlg_browse_path", fgettext_ne("Select path"))
|
||||
end
|
||||
|
||||
if fields["dlg_browse_path_accepted"] then
|
||||
this.data.selected_path = fields["dlg_browse_path_accepted"]
|
||||
core.update_formspec(this:get_formspec())
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
local function create_settings_formspec(tabview, name, tabdata)
|
||||
local formspec = "tablecolumns[color;tree;text;text]" ..
|
||||
"tableoptions[background=#00000000;border=false]" ..
|
||||
"table[0,0;12,4.5;list_settings;"
|
||||
|
||||
local current_level = 0
|
||||
for _, entry in ipairs(settings) do
|
||||
local name
|
||||
if not core.setting_getbool("main_menu_technical_settings") and entry.readable_name then
|
||||
name = fgettext_ne(entry.readable_name)
|
||||
else
|
||||
name = entry.name
|
||||
end
|
||||
|
||||
if entry.type == "category" then
|
||||
current_level = entry.level
|
||||
formspec = formspec .. "#FFFF00," .. current_level .. "," .. core.formspec_escape(name) .. ",,"
|
||||
elseif entry.type == "bool" then
|
||||
local value = get_current_value(entry)
|
||||
if core.is_yes(value) then
|
||||
value = fgettext("Enabled")
|
||||
else
|
||||
value = fgettext("Disabled")
|
||||
end
|
||||
formspec = formspec .. "," .. (current_level + 1) .. "," .. core.formspec_escape(name) .. ","
|
||||
.. value .. ","
|
||||
else
|
||||
formspec = formspec .. "," .. (current_level + 1) .. "," .. core.formspec_escape(name) .. ","
|
||||
.. core.formspec_escape(get_current_value(entry)) .. ","
|
||||
end
|
||||
end
|
||||
|
||||
if #settings > 0 then
|
||||
formspec = formspec:sub(1, -2) -- remove trailing comma
|
||||
end
|
||||
formspec = formspec .. ";" .. selected_setting .. "]" ..
|
||||
"button[4,4.5;3,1;btn_change_keys;".. fgettext("Change keys") .. "]" ..
|
||||
"button[10,4.5;2,1;btn_edit;" .. fgettext("Edit") .. "]" ..
|
||||
"button[7,4.5;3,1;btn_restore;" .. fgettext("Restore Default") .. "]" ..
|
||||
"checkbox[0,4.5;cb_tech_settings;" .. fgettext("Show technical names") .. ";"
|
||||
.. dump(core.setting_getbool("main_menu_technical_settings")) .. "]"
|
||||
|
||||
return formspec
|
||||
end
|
||||
|
||||
local function handle_settings_buttons(this, fields, tabname, tabdata)
|
||||
local list_enter = false
|
||||
if fields["list_settings"] then
|
||||
selected_setting = core.get_table_index("list_settings")
|
||||
if core.explode_table_event(fields["list_settings"]).type == "DCL" then
|
||||
-- Directly toggle booleans
|
||||
local setting = settings[selected_setting]
|
||||
if setting.type == "bool" then
|
||||
local current_value = get_current_value(setting)
|
||||
core.setting_setbool(setting.name, not core.is_yes(current_value))
|
||||
core.setting_save()
|
||||
return true
|
||||
else
|
||||
list_enter = true
|
||||
end
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
for k, range in pairs({"min", "max", "fixed"}) do
|
||||
if fields["sb_viewing_range_"..range] then
|
||||
local event = core.explode_scrollbar_event(fields["sb_viewing_range_"..range])
|
||||
local tosave = string.format("%d", scrollbar_to_viewing_range(event.value))
|
||||
|
||||
if event.type == "CHG" and k < 3 then
|
||||
core.setting_set("viewing_range_nodes_"..range, tosave)
|
||||
return true
|
||||
elseif event.type == "CHG" and k == 3 then
|
||||
core.setting_set("viewing_range_nodes_min", tosave)
|
||||
core.setting_set("viewing_range_nodes_max", tosave)
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["btn_edit"] or list_enter then
|
||||
local setting = settings[selected_setting]
|
||||
if setting.type ~= "category" then
|
||||
local edit_dialog = dialog_create("change_setting", create_change_setting_formspec,
|
||||
handle_change_setting_buttons)
|
||||
edit_dialog:set_parent(this)
|
||||
this:hide()
|
||||
edit_dialog:show()
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["btn_restore"] then
|
||||
local setting = settings[selected_setting]
|
||||
if setting.type ~= "category" then
|
||||
core.setting_set(setting.name, setting.default)
|
||||
core.setting_save()
|
||||
core.update_formspec(this:get_formspec())
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["btn_change_keys"] then
|
||||
core.show_keys_menu()
|
||||
return true
|
||||
end
|
||||
if fields["cb_touchscreen_target"] then
|
||||
core.setting_set("touchtarget", fields["cb_touchscreen_target"])
|
||||
return true
|
||||
end
|
||||
if fields["btn_reset_singleplayer"] then
|
||||
showconfirm_reset(this)
|
||||
|
||||
if fields["cb_tech_settings"] then
|
||||
core.setting_set("main_menu_technical_settings", fields["cb_tech_settings"])
|
||||
core.setting_save()
|
||||
core.update_formspec(this:get_formspec())
|
||||
return true
|
||||
end
|
||||
|
||||
--Note dropdowns have to be handled LAST!
|
||||
local ddhandled = false
|
||||
return false
|
||||
end
|
||||
|
||||
if fields["dd_leaves_style"] == leaves_style_labels[1] then
|
||||
core.setting_set("leaves_style", leaves_style[2][1])
|
||||
ddhandled = true
|
||||
elseif fields["dd_leaves_style"] == leaves_style_labels[2] then
|
||||
core.setting_set("leaves_style", leaves_style[2][2])
|
||||
ddhandled = true
|
||||
elseif fields["dd_leaves_style"] == leaves_style_labels[3] then
|
||||
core.setting_set("leaves_style", leaves_style[2][3])
|
||||
ddhandled = true
|
||||
end
|
||||
if fields["dd_filters"] == dd_filter_labels[1] then
|
||||
core.setting_set("bilinear_filter", "false")
|
||||
core.setting_set("trilinear_filter", "false")
|
||||
ddhandled = true
|
||||
elseif fields["dd_filters"] == dd_filter_labels[2] then
|
||||
core.setting_set("bilinear_filter", "true")
|
||||
core.setting_set("trilinear_filter", "false")
|
||||
ddhandled = true
|
||||
elseif fields["dd_filters"] == dd_filter_labels[3] then
|
||||
core.setting_set("bilinear_filter", "false")
|
||||
core.setting_set("trilinear_filter", "true")
|
||||
ddhandled = true
|
||||
end
|
||||
if fields["dd_mipmap"] == dd_mipmap_labels[1] then
|
||||
core.setting_set("mip_map", "false")
|
||||
core.setting_set("anisotropic_filter", "false")
|
||||
ddhandled = true
|
||||
elseif fields["dd_mipmap"] == dd_mipmap_labels[2] then
|
||||
core.setting_set("mip_map", "true")
|
||||
core.setting_set("anisotropic_filter", "false")
|
||||
ddhandled = true
|
||||
elseif fields["dd_mipmap"] == dd_mipmap_labels[3] then
|
||||
core.setting_set("mip_map", "true")
|
||||
core.setting_set("anisotropic_filter", "true")
|
||||
ddhandled = true
|
||||
end
|
||||
if fields["dd_antialiasing"] then
|
||||
core.setting_set("fsaa",
|
||||
antialiasing_fname_to_name(fields["dd_antialiasing"]))
|
||||
ddhandled = true
|
||||
end
|
||||
if fields["dd_touchthreshold"] then
|
||||
core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
|
||||
ddhandled = true
|
||||
end
|
||||
local function create_minetest_conf_example()
|
||||
local result = "# This file contains a list of all available settings and their default value for minetest.conf\n" ..
|
||||
"\n" ..
|
||||
"# By default, all the settings are commented and not functional.\n" ..
|
||||
"# Uncomment settings by removing the preceding #.\n" ..
|
||||
"\n" ..
|
||||
"# minetest.conf is read by default from:\n" ..
|
||||
"# ../minetest.conf\n" ..
|
||||
"# ../../minetest.conf\n" ..
|
||||
"# Any other path can be chosen by passing the path as a parameter\n" ..
|
||||
"# to the program, eg. \"minetest.exe --config ../minetest.conf.example\".\n" ..
|
||||
"\n" ..
|
||||
"# Further documentation:\n" ..
|
||||
"# http://wiki.minetest.net/\n" ..
|
||||
"\n"
|
||||
|
||||
return ddhandled
|
||||
for _, entry in ipairs(settings) do
|
||||
if entry.type == "category" then
|
||||
if entry.level == 0 then
|
||||
result = result .. "#\n# " .. entry.name .. "\n#\n\n"
|
||||
else
|
||||
for i = 1, entry.level do
|
||||
result = result .. "#"
|
||||
end
|
||||
result = result .. "# " .. entry.name .. "\n\n"
|
||||
end
|
||||
else
|
||||
if entry.comment_line ~= "" then
|
||||
for _, comment_line in ipairs(entry.comment:split("\n")) do
|
||||
result = result .."# " .. comment_line .. "\n"
|
||||
end
|
||||
end
|
||||
result = result .. "# type: " .. entry.type
|
||||
if entry.min then
|
||||
result = result .. " min: " .. entry.min
|
||||
end
|
||||
if entry.max then
|
||||
result = result .. " max: " .. entry.max
|
||||
end
|
||||
if entry.values then
|
||||
result = result .. " values: " .. table.concat(entry.values, ", ")
|
||||
end
|
||||
result = result .. "\n"
|
||||
result = result .. "# " .. entry.name .. " = ".. entry.default .. "\n\n"
|
||||
end
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
local function create_translation_file()
|
||||
local result = "// This file is automatically generated\n" ..
|
||||
"// It conatins a bunch of fake gettext calls, to tell xgettext about the strings in config files\n" ..
|
||||
"// To update it, refer to the bottom of builtin/mainmenu/tab_settings.lua\n\n" ..
|
||||
"fake_function() {\n"
|
||||
for _, entry in ipairs(settings) do
|
||||
if entry.type == "category" then
|
||||
result = result .. "\tgettext(\"" .. entry.name .. "\");\n"
|
||||
else
|
||||
if entry.readable_name then
|
||||
result = result .. "\tgettext(\"" .. entry.readable_name .. "\");\n"
|
||||
end
|
||||
if entry.comment ~= "" then
|
||||
local comment = entry.comment:gsub("\n", "\\n")
|
||||
result = result .. "\tgettext(\"" .. comment .. "\");\n"
|
||||
end
|
||||
end
|
||||
end
|
||||
result = result .. "}\n"
|
||||
return result
|
||||
end
|
||||
|
||||
if false then
|
||||
local file = io.open("minetest.conf.example", "w")
|
||||
if file then
|
||||
file:write(create_minetest_conf_example())
|
||||
file:close()
|
||||
end
|
||||
end
|
||||
|
||||
if false then
|
||||
local file = io.open("src/settings_translation_file.c", "w")
|
||||
if file then
|
||||
file:write(create_translation_file())
|
||||
file:close()
|
||||
end
|
||||
end
|
||||
|
||||
tab_settings = {
|
||||
name = "settings",
|
||||
caption = fgettext("Settings"),
|
||||
cbf_formspec = formspec,
|
||||
cbf_button_handler = handle_settings_buttons
|
||||
cbf_formspec = create_settings_formspec,
|
||||
cbf_button_handler = handle_settings_buttons,
|
||||
}
|
||||
|
|
|
@ -0,0 +1,832 @@
|
|||
# This file contains all settings displayed in the settings menu.
|
||||
#
|
||||
# General format:
|
||||
# name (Readable name) type type_args
|
||||
#
|
||||
# `type` can be:
|
||||
# - int
|
||||
# - string
|
||||
# - bool
|
||||
# - float
|
||||
# - enum
|
||||
# - path
|
||||
# - key (will be ignored in GUI, since a special key change dialog exists)
|
||||
#
|
||||
# `type_args` can be:
|
||||
# * int:
|
||||
# - default
|
||||
# - default min max
|
||||
# * string:
|
||||
# - default (if default is not specified then "" is set)
|
||||
# * bool:
|
||||
# - default
|
||||
# * float:
|
||||
# - default
|
||||
# - default min max
|
||||
# * enum:
|
||||
# - default value1,value2,...
|
||||
# * path:
|
||||
# - default (if default is not specified then "" is set)
|
||||
# * key:
|
||||
# - default
|
||||
#
|
||||
# Comments directly above a setting are bound to this setting.
|
||||
# All other comments are ignored.
|
||||
#
|
||||
# Comments and (Readable name) are handled by gettext.
|
||||
# Comments should be complete sentences that describe the setting and possibly
|
||||
# give the user additional useful insight.
|
||||
# Sections are marked by a single line in the format: [Section Name]
|
||||
# Sub-section are marked by adding * in front of the section name: [*Sub-section]
|
||||
# Sub-sub-sections have two * etc.
|
||||
# There shouldn't be too much settings per category; settings that shouldn't be
|
||||
# modified by the "average user" should be in (sub-)categories called "Advanced".
|
||||
|
||||
[Client]
|
||||
|
||||
[*Controls]
|
||||
# If enabled, you can place blocks at the position (feet + eye level) where you stand.
|
||||
# This is helpful when working with nodeboxes in small areas.
|
||||
enable_build_where_you_stand (Build inside player) bool false
|
||||
|
||||
# Unobstructed movement without physics, downwards key is keymap_special1.
|
||||
free_move (Free movement) bool false
|
||||
|
||||
# Fast movement (keymap_special1).
|
||||
fast_move (Fast movement) bool false
|
||||
|
||||
# Smooths camera when moving and looking arround.
|
||||
# Useful for recording videos.
|
||||
cinematic (Cinematic mode) bool false
|
||||
|
||||
# Smooths rotation of camera. 0 to disable.
|
||||
camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
|
||||
|
||||
# Smooths rotation of camera in cinematic mode. 0 to disable.
|
||||
cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
|
||||
|
||||
# Invert vertical mouse movement.
|
||||
invert_mouse (Invert mouse) bool false
|
||||
|
||||
# Mouse sensitivity multiplier.
|
||||
mouse_sensitivity (Mouse sensitivity) float 0.2
|
||||
|
||||
# If enabled, keymap_special1 instead of keymap_sneak is used for climbing down and descending.
|
||||
aux1_descends (Key use for climbing/descending) bool false
|
||||
|
||||
# Double-tapping the jump key toggles fly mode.
|
||||
doubletap_jump (Double tap jump for fly) bool false
|
||||
|
||||
# If false aux1 is used to fly fast.
|
||||
always_fly_fast (Always fly and fast) bool true
|
||||
|
||||
# The time in seconds it takes between repeated right clicks when holding the right mouse button.
|
||||
repeat_rightclick_time (Rightclick repetition interval) float 0.25
|
||||
|
||||
# Enable random user input, for testing.
|
||||
random_input (Random input) bool false
|
||||
|
||||
# Continuous forward movement (for testing).
|
||||
continuous_forward (Continuous forward) bool false
|
||||
|
||||
# Key mappings.
|
||||
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
||||
keymap_forward (Forward) key KEY_KEY_W
|
||||
keymap_backward (Backward) key KEY_KEY_S
|
||||
keymap_left (Left) key KEY_KEY_A
|
||||
keymap_right (Right) key KEY_KEY_D
|
||||
keymap_jump (Jump) key KEY_SPACE
|
||||
keymap_sneak (Sneak) key KEY_LSHIFT
|
||||
keymap_inventory (Inventory) key KEY_KEY_I
|
||||
keymap_special1 (Use) key KEY_KEY_E
|
||||
keymap_chat (Chat) key KEY_KEY_T
|
||||
keymap_cmd (Command) key /
|
||||
keyman_console (Console) key KEY_F10
|
||||
keymap_rangeselect (Range select) key KEY_KEY_R
|
||||
keymap_freemove (Fly) key KEY_KEY_K
|
||||
keymap_fastmove (Fast) key KEY_KEY_J
|
||||
keymap_cinematic (Cinematic mode) key KEY_F8
|
||||
keymap_minimap (Minimap) key KEY_F9
|
||||
keymap_screenshot (Screenshot) key KEY_F12
|
||||
keymap_print_debug_stacks (Print stacks) key KEY_KEY_P
|
||||
|
||||
[*Network]
|
||||
|
||||
# Address to connect to (blank = start local server).
|
||||
address (Server address) string
|
||||
|
||||
# Port to connect to (UDP).
|
||||
remote_port (Remote port) int 30000
|
||||
|
||||
# Save the map received by the client on disk.
|
||||
enable_local_map_saving (Saving map received by server) bool false
|
||||
|
||||
# Enable usage of remote media server (if provided by server).
|
||||
enable_remote_media_server (Connect to external media server) bool true
|
||||
|
||||
# URL to the server list displayed in the Multiplayer Tab.
|
||||
serverlist_url (Serverlist URL) string servers.minetest.net
|
||||
|
||||
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
|
||||
serverlist_file (Serverlist file) string favoriteservers.txt
|
||||
|
||||
[*Graphics]
|
||||
|
||||
[**In-Game]
|
||||
|
||||
# Minimum wanted FPS.
|
||||
# The amount of rendered stuff is dynamically set according to this.
|
||||
wanted_fps (Wanted FPS) int 30
|
||||
|
||||
# If FPS would go higher than this, limit it by sleeping.
|
||||
# to not waste CPU power for no benefit.
|
||||
fps_max (Maximum FPS) int 60
|
||||
|
||||
# Maximum FPS when game is paused.
|
||||
pause_fps_max (FPS in pause menu) int 20
|
||||
|
||||
# The allowed adjustment range for the automatic rendering range adjustment.
|
||||
viewing_range_nodes_max (Viewing range maximum) int 160
|
||||
|
||||
# The allowed adjustment range for the automatic rendering range adjustment.
|
||||
viewing_range_nodes_min (View range minimum) int 35
|
||||
|
||||
# Vertical initial window size.
|
||||
screenW (Screen width) int 800
|
||||
|
||||
# Horizontal initial window size.
|
||||
screenH (Screen height) int 600
|
||||
|
||||
# Fullscreen mode.
|
||||
fullscreen (Full screen) bool false
|
||||
|
||||
fullscreen_bpp (Full screen BPP) int 24
|
||||
|
||||
# Experimental option, might cause visible spaces between blocks
|
||||
# when set to higher number than 0.
|
||||
fsaa (FSAA) enum 0 0,1,2,4,8,16
|
||||
|
||||
# Vertical screen synchronization.
|
||||
vsync (V-Sync) bool false
|
||||
|
||||
# Field of view in degrees.
|
||||
fov (Field of view) int 72 30 160
|
||||
|
||||
# Whether to fog out the end of the visible area.
|
||||
enable_fog (Fog) bool true
|
||||
|
||||
# Enable a bit lower water surface; disable for speed (not quite optimized).
|
||||
new_style_water (New style water) bool false
|
||||
|
||||
# Leaves style:
|
||||
# - Fancy -> all faces visible
|
||||
# - Simple -> only outer faces, if defined special_tiles are used
|
||||
# - Opaque -> disable transparency
|
||||
leaves_style (Leaves style) enum fancy fancy,simple,opaque
|
||||
|
||||
# Connects glass if supported by node.
|
||||
connected_glass (Connect glass) bool false
|
||||
|
||||
# Enable smooth lighting with simple ambient occlusion.
|
||||
# Disable for speed or for different looks.
|
||||
smooth_lighting (Smooth lighting) bool true
|
||||
|
||||
# Adjust the gamma encoding for the light tables. Lower numbers are brighter.
|
||||
# This setting is for the client only and is ignored by the server.
|
||||
display_gamma (Gamma) float 1.8 1.0 3.0
|
||||
|
||||
# Path to texture directory. All textures are first searched from here.
|
||||
texture_path (Texture path) path
|
||||
|
||||
# Video back-end.
|
||||
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
|
||||
video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
|
||||
|
||||
# Enable/disable clouds.
|
||||
enable_clouds (Clouds) bool true
|
||||
|
||||
# Height on which clouds are appearing.
|
||||
cloud_height (Cloud height) int 120
|
||||
|
||||
# Radius of cloud area stated in number of 64 node cloud squares.
|
||||
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
|
||||
cloud_radius (Cloud radius) int 12
|
||||
|
||||
# Use 3D cloud look instead of flat.
|
||||
enable_3d_clouds (3D clouds) bool true
|
||||
|
||||
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double).
|
||||
view_bobbing_amount (View bobbing) float 1.0
|
||||
|
||||
# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double).
|
||||
fall_bobbing_amount (Fall bobbing) float 0.0
|
||||
|
||||
# 3D support.
|
||||
# Currently:
|
||||
# - "none" = no 3d output.
|
||||
# - "anaglyph" = cyan/magenta color 3d.
|
||||
# - "interlaced" = odd/even line based polarisation screen support.
|
||||
# - "topbottom" = split screen top/bottom.
|
||||
# - "sidebyside" = split screen side by side.
|
||||
3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside
|
||||
|
||||
# In-game chat console background color (R,G,B).
|
||||
console_color (Console color) string (0,0,0)
|
||||
|
||||
# In-game chat console background alpha (opaqueness, between 0 and 255).
|
||||
console_alpha (Console alpha) int 200 0 255
|
||||
|
||||
# Selection box border color (R,G,B).
|
||||
selectionbox_color (Selection box color) string (0,0,0)
|
||||
|
||||
# Width of the selectionbox's lines.
|
||||
selectionbox_width (Selection box width) int 2 1 5
|
||||
|
||||
# Crosshair color (R,G,B).
|
||||
crosshair_color (Crosshair color) string (255,255,255)
|
||||
|
||||
# Cross alpha (opaqueness, between 0 and 255).
|
||||
crosshair_alpha (Crosshair alpha) int 255 0 255
|
||||
|
||||
# Path for screenshots.
|
||||
screenshot_path (Screenshot folder) path
|
||||
|
||||
# Whether node texture animations should be desynchronized per mapblock.
|
||||
desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
|
||||
|
||||
# Maximum proportion of current window to be used for hotbar.
|
||||
# Useful if there's something to be displayed right or left of hotbar.
|
||||
hud_hotbar_max_width (Maximum hotbar width) float 1.0
|
||||
|
||||
# Enable selection highlighting for nodes (disables selectionbox).
|
||||
enable_node_highlighting (Node highlighting) bool false
|
||||
|
||||
mip_map (Mipmapping) bool false
|
||||
anisotropic_filter (Anisotropic filtering) bool false
|
||||
bilinear_filter (Bilinear filtering) bool false
|
||||
trilinear_filter (Trilinear filtering) bool false
|
||||
|
||||
# Filtered textures can blend RGB values with fully-transparent neighbors,
|
||||
# which PNG optimizers usually discard, sometimes resulting in a dark or
|
||||
# light edge to transparent textures. Apply this filter to clean that up
|
||||
# at texture load time.
|
||||
texture_clean_transparent (Clean transparent textures) bool false
|
||||
|
||||
# When using bilinear/trilinear/anisotropic filters, low-resolution textures
|
||||
# can be blurred, so automatically upscale them with nearest-neighbor
|
||||
# interpolation to preserve crisp pixels. This sets the minimum texture size
|
||||
# for the upscaled textures; higher values look sharper, but require more
|
||||
# memory. Powers of 2 are recommended. Setting this higher than 1 may not
|
||||
# have a visible effect unless bilinear/trilinear/anisotropic filtering is
|
||||
# enabled.
|
||||
texture_min_size (Minimum texture size for filters) int 64
|
||||
|
||||
# Set to true to pre-generate all item visuals.
|
||||
preload_item_visuals (Preload inventory textures) bool false
|
||||
|
||||
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
|
||||
enable_shaders (Shaders) bool true
|
||||
|
||||
# Set to true to enable textures bumpmapping. Requires shaders enabled.
|
||||
enable_bumpmapping (Bumpmapping) bool false
|
||||
|
||||
# Set to true enables on the fly normalmap generation (Emboss effect).
|
||||
# Requires bumpmapping enabled.
|
||||
generate_normalmaps (Generate normalmaps) bool false
|
||||
|
||||
# Strength of generated normalmaps.
|
||||
normalmaps_strength (Normalmaps strength) float 0.6
|
||||
|
||||
# Defines sampling step of texture (0 - 2).
|
||||
# A higher value results in smoother normal maps.
|
||||
normalmaps_smooth (Normalmaps sampling) int 0 0 2
|
||||
|
||||
# Set to true enables parallax occlusion mapping. Requires shaders enabled.
|
||||
enable_parallax_occlusion (Parralax occlusion) bool false
|
||||
|
||||
# 0 = parallax occlusion with slope information (faster).
|
||||
# 1 = relief mapping (slower, more accurate).
|
||||
parallax_occlusion_mode (Parralax occlusion mode) int 1 0 1
|
||||
|
||||
# Strength of parallax.
|
||||
3d_parallax_strength (Parralax occlusion strength) float 0.025
|
||||
|
||||
# Number of parallax occlusion iterations.
|
||||
parallax_occlusion_iterations (Parralax occlusion iterations) int 4
|
||||
|
||||
# Overall scale of parallax occlusion effect.
|
||||
parallax_occlusion_scale (Parralax occlusion Scale) float 0.08
|
||||
|
||||
# Overall bias of parallax occlusion effect, usually scale/2.
|
||||
parallax_occlusion_bias (Parralax occlusion bias) float 0.04
|
||||
|
||||
# Set to true enables waving water. Requires shaders enabled.
|
||||
enable_waving_water (Waving water) bool false
|
||||
|
||||
water_wave_height (Waving water height) float 1.0
|
||||
water_wave_length (Waving water length) float 20.0
|
||||
water_wave_speed (Waving water speed) float 5.0
|
||||
|
||||
# Set to true enables waving leaves. Requires shaders enabled.
|
||||
enable_waving_leaves (Waving leaves) bool false
|
||||
|
||||
# Set to true enables waving plants. Requires shaders enabled.
|
||||
enable_waving_plants (Waving plants) bool false
|
||||
|
||||
# The strength (darkness) of node ambient-occlusion shading.
|
||||
# Lower is darker, Higher is lighter. The valid range of values for this
|
||||
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
|
||||
# set to the nearest valid value.
|
||||
ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
|
||||
|
||||
# Enables caching of facedir rotated meshes.
|
||||
enable_mesh_cache (Mesh cache) bool false
|
||||
|
||||
# Enables minimap.
|
||||
enable_minimap (Minimap) bool true
|
||||
|
||||
# Shape of the minimap. Enabled = round, disabled = square.
|
||||
minimap_shape_round (Round minimap) bool true
|
||||
|
||||
# True = 256
|
||||
# False = 128
|
||||
# Useable to make minimap smoother on slower machines.
|
||||
minimap_double_scan_height (Minimap scan height) bool true
|
||||
|
||||
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
|
||||
directional_colored_fog (Colored fog) bool true
|
||||
|
||||
[**Menus]
|
||||
|
||||
# Use a cloud animation for the main menu background.
|
||||
menu_clouds (Clouds in menu) bool true
|
||||
|
||||
# Scale gui by a user specified value.
|
||||
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
|
||||
# This will smooth over some of the rough edges, and blend
|
||||
# pixels when scaling down, at the cost of blurring some
|
||||
# edge pixels when images are scaled by non-integer sizes.
|
||||
gui_scaling (GUI scaling) float 1.0
|
||||
|
||||
# When gui_scaling_filter is true, all GUI images need to be
|
||||
# filtered in software, but some images are generated directly
|
||||
# to hardware (e.g. render-to-texture for nodes in inventory).
|
||||
gui_scaling_filter (GUI scaling filter) bool false
|
||||
|
||||
# When gui_scaling_filter_txr2img is true, copy those images
|
||||
# from hardware to software for scaling. When false, fall back
|
||||
# to the old scaling method, for video drivers that don't
|
||||
# propery support downloading textures back from hardware.
|
||||
gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
|
||||
|
||||
# Delay showing tooltips, stated in milliseconds.
|
||||
tooltip_show_delay (Tooltip delay) int 400
|
||||
|
||||
# Whether freetype fonts are used, requires freetype support to be compiled in.
|
||||
freetype (Freetype fonts) bool true
|
||||
|
||||
# Path to TrueTypeFont or bitmap.
|
||||
font_path (Font path) path fonts/liberationsans.ttf
|
||||
|
||||
# Font size.
|
||||
font_size (Font size) int 15
|
||||
|
||||
# Font shadow offset, if 0 then shadow will not be drawn.
|
||||
font_shadow (Font shadow) int 1
|
||||
|
||||
# Font shadow alpha (opaqueness, between 0 and 255).
|
||||
font_shadow_alpha (Font shadow alpha) int 128 0 255
|
||||
|
||||
mono_font_path (Monospace font path) path fonts/liberationmono.ttf
|
||||
|
||||
mono_font_size (Monospace font size) int 15
|
||||
|
||||
# This font will be used for certain languages.
|
||||
fallback_font_path (Fallback font) path fonts/DroidSansFallbackFull.ttf
|
||||
fallback_font_size (Fallback font size) int 15
|
||||
fallback_font_shadow (Fallback font shadow) int 1
|
||||
fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
|
||||
|
||||
[**Advanced]
|
||||
|
||||
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
|
||||
screen_dpi (DPI) int 72
|
||||
|
||||
[*Sound]
|
||||
enable_sound (Sound) bool true
|
||||
sound_volume (Volume) float 0.7 0.0 1.0
|
||||
|
||||
[*Advanced]
|
||||
|
||||
# Timeout for client to remove unused map data from memory.
|
||||
client_unload_unused_data_timeout (Mapblock unload timeout) int 600
|
||||
|
||||
# Maximum number of mapblocks for client to be kept in memory.
|
||||
# Set to -1 for unlimited amount.
|
||||
client_mapblock_limit (Mapblock limit) int 5000
|
||||
|
||||
# Whether to show the client debug info (has the same effect as hitting F5).
|
||||
show_debug (Show debug info) bool false
|
||||
|
||||
[Server / Singleplayer]
|
||||
|
||||
# Name of the server.
|
||||
server_name (Server name) string Minetest server
|
||||
|
||||
# Description of server.
|
||||
server_description (Server description) string mine here
|
||||
|
||||
# Domain name of server.
|
||||
server_address (Server address) string game.minetest.net
|
||||
|
||||
# Homepage of server.
|
||||
server_url (Server URL) string http://minetest.net
|
||||
|
||||
# Automaticaly report to masterserver.
|
||||
server_announce (Announce server) bool false
|
||||
|
||||
# Announce to this masterserver.
|
||||
# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.
|
||||
serverlist_url (Serverlist URL) string servers.minetest.net
|
||||
|
||||
[*Network]
|
||||
|
||||
# Network port to listen (UDP).
|
||||
port (Server port) int 30000
|
||||
|
||||
# The network interface that the server listens on.
|
||||
bind_address (Bind address) string
|
||||
|
||||
# Set to true to disallow old clients from connecting.
|
||||
strict_protocol_version_checking (Strict protocol checking) bool false
|
||||
|
||||
# Specifies URL from which client fetches media instead of using UDP.
|
||||
# $filename should be accessible from $remote_media$filename via cURL
|
||||
# (obviously, remote_media should end with a slash).
|
||||
# Files that are not present would be fetched the usual way.
|
||||
remote_media (Remote media) string
|
||||
|
||||
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
|
||||
# to IPv6 clients, depending on system configuration.
|
||||
# Ignored if bind_address is set.
|
||||
ipv6_server (IPv6 server) bool false
|
||||
|
||||
[**Advanced]
|
||||
|
||||
# How many blocks are flying in the wire simultaneously per client.
|
||||
max_simultaneous_block_sends_per_client (Maximum simultaneously blocks send per client) int 10
|
||||
|
||||
# How many blocks are flying in the wire simultaneously per server.
|
||||
max_simultaneous_block_sends_server_total (Maximum simultaneously bocks send total) int 40
|
||||
|
||||
# To reduce lag, block transfers are slowed down when a player is building something.
|
||||
# This determines how long they are slowed down after placing or removing a node.
|
||||
full_block_send_enable_min_time_from_building () float 2.0
|
||||
|
||||
# Maximum number of packets sent per send step, if you have a slow connection
|
||||
# try reducing it, but don't reduce it to a number below double of targeted
|
||||
# client number.
|
||||
max_packets_per_iteration (Max. packets per iteration) int 1024
|
||||
|
||||
[*Game]
|
||||
|
||||
# Default game (default when creating a new world).
|
||||
default_game (Default game) string minetest
|
||||
|
||||
# Message of the Day.
|
||||
motd (Message of the day) string Welcome to this awesome Minetest server!
|
||||
|
||||
# Maximum number of players connected simultaneously.
|
||||
max_users (Maximum users) int 15
|
||||
|
||||
# World directory (everything in the world is stored here).
|
||||
map-dir (Map directory) path
|
||||
|
||||
# Time in seconds for item entity to live.
|
||||
# Setting it to -1 disables the feature.
|
||||
item_entity_ttl (Item entity TTL) int 900
|
||||
|
||||
# Set to true to enable creative mode (unlimited inventory).
|
||||
creative_mode (Creative mode) bool false
|
||||
|
||||
# Enable players getting damage and dying.
|
||||
enable_damage (Damage) bool false
|
||||
|
||||
# A chosen map seed for a new map, leave empty for random.
|
||||
fixed_map_seed (Fixed map seed) string
|
||||
|
||||
# Gives some stuff to players at the beginning.
|
||||
give_initial_stuff (Give initial stuff) bool false
|
||||
|
||||
# New users need to input this password.
|
||||
default_password (Default password) string
|
||||
|
||||
# Available privileges: interact, shout, teleport, settime, privs, ...
|
||||
# See /privs in game for a full list on your server and mod configuration.
|
||||
default_privs (Default privileges) string interact, shout
|
||||
|
||||
# Whether players are shown to clients without any range limit.
|
||||
# Deprecated, use the setting player_transfer_distance instead.
|
||||
unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
|
||||
|
||||
# Defines the maximal player transfer distance in blocks (0 = unlimited).
|
||||
player_transfer_distance (Player transfer distance) int 0
|
||||
|
||||
# Whether to enable players killing each other.
|
||||
enable_pvp (Player versus Player) bool true
|
||||
|
||||
# If this is set, players will always (re)spawn at the given position.
|
||||
static_spawnpoint (Static spawnpoint) string 0, 10, 0
|
||||
|
||||
# If true, new players cannot join with an empty password.
|
||||
disallow_empty_password (Disallow empty passwords) bool false
|
||||
|
||||
# If true, disable cheat prevention in multiplayer.
|
||||
disable_anticheat (Disable anticheat) bool false
|
||||
|
||||
# If true, actions are recorded for rollback.
|
||||
# This option is only read when server starts.
|
||||
enable_rollback_recording (Rollback recording) bool false
|
||||
|
||||
# A message to be displayed to all clients when the server shuts down.
|
||||
kick_msg_shutdown (Shutdown message) string Server shutting down.
|
||||
|
||||
# A message to be displayed to all clients when the server crashes.
|
||||
kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
|
||||
|
||||
# Whether to ask clients to reconnect after a (Lua) crash.
|
||||
# Set this to true if your server is set up to restart automatically.
|
||||
ask_reconnect_on_crash (Ask to reconnect after crash) bool false
|
||||
|
||||
# From how far client knows about objects.
|
||||
active_object_send_range_blocks (Active object send range) int 3
|
||||
|
||||
# How large area of blocks are subject to the active block stuff.
|
||||
# Active = objects are loaded and ABMs run.
|
||||
active_block_range (Active block range) int 2
|
||||
|
||||
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
|
||||
max_block_send_distance (Max block send distance) int 10
|
||||
|
||||
# Maximum number of forceloaded blocks.
|
||||
max_forceloaded_blocks (Maximum forceloaded blocks) int 16
|
||||
|
||||
# Interval of sending time of day to clients.
|
||||
time_send_interval (Time send interval) int 5
|
||||
|
||||
# Controls length of day/night cycle.
|
||||
# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
|
||||
time_speed (Time speed) int 72
|
||||
|
||||
# Interval of saving important changes in the world, stated in seconds.
|
||||
server_map_save_interval (Map save interval) float 5.3
|
||||
|
||||
[**Physics]
|
||||
|
||||
movement_acceleration_default (Default acceleration) float 3
|
||||
movement_acceleration_air (Acceleration in air) float 2
|
||||
movement_acceleration_fast (Fast mode acceleration) float 10
|
||||
movement_speed_walk (Walking speed) float 4
|
||||
movement_speed_crouch (Crouch speed) float 1.35
|
||||
movement_speed_fast (Fast mode speed) float 20
|
||||
movement_speed_climb (Climbing speed) float 2
|
||||
movement_speed_jump (Jumping speed) float 6.5
|
||||
movement_speed_descend (Descending speed) float 6
|
||||
movement_liquid_fluidity (Liquid fluidity) float 1
|
||||
movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
|
||||
movement_liquid_sink (Liquid sink) float 10
|
||||
movement_gravity (Gravity) float 9.81
|
||||
|
||||
[**Advanced]
|
||||
|
||||
# Handling for deprecated lua api calls:
|
||||
# - "legacy" = (try to) mimic old behaviour (default for release).
|
||||
# - "log" = mimic and log backtrace of deprecated call (default for debug).
|
||||
# - "error" = abort on usage of deprecated call (suggested for mod developers).
|
||||
deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
|
||||
|
||||
# Mod profiler.
|
||||
mod_profiling (Mod profiling) bool false
|
||||
|
||||
# Detailed mod profile data.
|
||||
detailed_profiling (Detailed mod profiling) bool false
|
||||
|
||||
# Profiler data print interval. 0 = disable.
|
||||
profiler_print_interval (Profiling print interval) int 0
|
||||
|
||||
# Number of extra blocks that can be loaded by /clearobjects at once.
|
||||
# This is a trade-off between sqlite transaction overhead and
|
||||
# memory consumption (4096=100MB, as a rule of thumb).
|
||||
max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
|
||||
|
||||
# How much the server will wait before unloading unused MapBlocks.
|
||||
# Higher value is smoother, but will use more RAM.
|
||||
server_unload_unused_data_timeout (Unload unused server data) int 29
|
||||
|
||||
# Maximum number of statically stored objects in a block.
|
||||
max_objects_per_block (Maxmimum objects per block) int 49
|
||||
|
||||
# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
|
||||
sqlite_synchronous (Synchronous SQLite) int 2 0 2
|
||||
|
||||
# Length of a server tick and the interval at which objects are generally updated over network.
|
||||
dedicated_server_step (Dedicated server step) float 0.1
|
||||
|
||||
# Can be set to true to disable shutting down on invalid world data.
|
||||
ignore_world_load_errors (Ignore world errors) bool false
|
||||
|
||||
# Max liquids processed per step.
|
||||
liquid_loop_max (Liquid loop max) int 100000
|
||||
|
||||
# The time (in seconds) that the liquids queue may grow beyond processing
|
||||
# capacity until an attempt is made to decrease its size by dumping old queue
|
||||
# items. A value of 0 disables the functionality.
|
||||
liquid_queue_purge_time (Liquid queue purge time) int 0
|
||||
|
||||
# Liquid update interval in seconds.
|
||||
liquid_update (Liquid update tick) float 1.0
|
||||
|
||||
[*Mapgen]
|
||||
|
||||
# Name of map generator to be used when creating a new world.
|
||||
# Currently supported: v5, v6, v7, singlenode.
|
||||
mg_name (Mapgen name) enum v6 v5,v6,v7,singlenode
|
||||
|
||||
# Water surface level of map
|
||||
water_level (Water level) int 1
|
||||
|
||||
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
|
||||
max_block_generate_distance (Max block generate distance) int 6
|
||||
|
||||
# Where the map generator stops.
|
||||
# Please note:
|
||||
# * Limited to 31000 (setting above has no effect)
|
||||
# * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
|
||||
# * Those groups have an offset of -32, -32 nodes from the origin.
|
||||
# * Only groups which are within the map_generation_limit are generated
|
||||
map_generation_limit (Map generation limit) int 31000 0 31000
|
||||
|
||||
# Global map generation attributes.
|
||||
# Currently supported: trees, caves, flat, dungeons, light.
|
||||
# Flags that are not specified in the flag string are not modified from the default.
|
||||
# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
|
||||
# 'trees' and 'flat' flags only have effect in mgv6.
|
||||
mg_flags (Mapgen flags) flags trees, caves, dungeons, light
|
||||
|
||||
[**Advanced]
|
||||
|
||||
# Size of chunks to be generated, stated in mapblocks (16 nodes).
|
||||
chunksize (Chunk size) int 5
|
||||
|
||||
# Dump the mapgen debug infos.
|
||||
enable_mapgen_debug_info (Mapgen debug) bool false
|
||||
|
||||
# Maximum number of blocks that can be queued for loading.
|
||||
emergequeue_limit_total (Absolute limit of emerge queues) int 256
|
||||
|
||||
# Maximum number of blocks to be queued that are to be loaded from file.
|
||||
# Set to blank for an appropriate amount to be chosen automatically.
|
||||
emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
|
||||
|
||||
# Maximum number of blocks to be queued that are to be generated.
|
||||
# Set to blank for an appropriate amount to be chosen automatically.
|
||||
emergequeue_limit_generate (Limit of emerge queues to generate) int 32
|
||||
|
||||
# Number of emerge threads to use. Make this field blank, or increase this number
|
||||
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
|
||||
# at the cost of slightly buggy caves.
|
||||
num_emerge_threads (Number of emerge threads) int 1
|
||||
|
||||
# Noise parameters for biome API temperature, humidity and biome blend.
|
||||
mg_biome_np_heat (Mapgen biome heat) noise_params 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
|
||||
mg_biome_np_heat_blend (Mapgen heat blend) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
|
||||
mg_biome_np_humidity (Mapgen biome humidity) noise_params 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
|
||||
mg_biome_np_humidity_blend (Mapgen biome humidity blend) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
|
||||
|
||||
[***Mapgen v5]
|
||||
|
||||
mgv5_np_filler_depth (Mapgen v5 filler depth) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
|
||||
mgv5_np_factor (Mapgen v5 factor) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
|
||||
mgv5_np_height (Mapgen v5 height) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
|
||||
mgv5_np_cave1 (Mapgen v5 cave1) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
|
||||
mgv5_np_cave2 (Mapgen v5 cave2) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
|
||||
# TODO
|
||||
#mgv5_np_ground = {
|
||||
# offset = 0
|
||||
# scale = 40
|
||||
# spread = (80, 80, 80)
|
||||
# seed = 983240
|
||||
# octaves = 4
|
||||
# persistence = 0.55
|
||||
# lacunarity = 2.0
|
||||
# flags = "eased"
|
||||
#}
|
||||
|
||||
[***Mapgen v6]
|
||||
|
||||
# Map generation attributes specific to Mapgen V6.
|
||||
# Currently supported: jungles, biomeblend, mudflow, snowbiomes.
|
||||
# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
|
||||
mgv6_spflags (Mapgen v6 flags) flags jungles, biomeblend, mudflow, snowbiomes
|
||||
|
||||
# Controls size of deserts and beaches in Mapgen V6.
|
||||
# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
|
||||
mgv6_freq_desert (Mapgen v6 desert frequency) float 0.45
|
||||
mgv6_freq_beach (Mapgen v6 beach frequency) float 0.15
|
||||
|
||||
# Perlin noise attributes for different map generation parameters.
|
||||
# Noise parameters can be specified as a set of positional values:
|
||||
# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
|
||||
# For example:
|
||||
mgv6_np_terrain_base (Mapgen v6 terrain base) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
|
||||
|
||||
mgv6_np_terrain_base (Mapgen v6 terrain base) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
|
||||
mgv6_np_terrain_higher (Mapgen v6 terrain altitude) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
|
||||
mgv6_np_steepness (Mapgen v6 steepness) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
|
||||
mgv6_np_height_select (Mapgen v6 height select) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
|
||||
mgv6_np_mud (Mapgen v6 mud) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
|
||||
mgv6_np_beach (Mapgen v6 beach) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
|
||||
mgv6_np_biome (Mapgen v6 biome) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
|
||||
mgv6_np_cave (Mapgen v6 cave) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
|
||||
mgv6_np_humidity (Mapgen v6 humidity) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
|
||||
mgv6_np_trees (Mapgen v6 trees) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
|
||||
mgv6_np_apple_trees (Mapgen v6 apple trees) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
|
||||
|
||||
[***Mapgen v7]
|
||||
# Map generation attributes specific to Mapgen V7.
|
||||
# Currently supported: mountains, ridges.
|
||||
# 'ridges' are the rivers.
|
||||
mgv7_spflags (Mapgen v7 flags) flags mountains, ridges
|
||||
|
||||
mgv7_np_terrain_base (Mapgen v7 terrain base) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
|
||||
mgv7_np_terrain_alt (Mapgen v7 terrain altitude) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
|
||||
mgv7_np_terrain_persist (Mapgen v7 terrain persistation) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
|
||||
mgv7_np_height_select (Mapgen v7 height select) noise_params -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
|
||||
mgv7_np_filler_depth (Mapgen v7 filler depth) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
|
||||
mgv7_np_mount_height (Mapgen v7 mount height) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
|
||||
mgv7_np_ridge_uwater (Mapgen v7 ridge water) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
|
||||
mgv7_np_mountain (Mapgen v7 mountain) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
|
||||
mgv7_np_ridge (Mapgen v7 ridge) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
|
||||
mgv7_np_cave1 (Mapgen v7 cave1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
|
||||
mgv7_np_cave2 (Mapgen v7 cave2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
|
||||
|
||||
[*Security]
|
||||
|
||||
# Prevent mods from doing insecure things like running shell commands.
|
||||
secure.enable_security (Enable mod security) bool false
|
||||
|
||||
# Comma-separated list of trusted mods that are allowed to access insecure
|
||||
# functions even when mod security is on (via request_insecure_environment()).
|
||||
secure.trusted_mods (Trusted mods) string
|
||||
|
||||
[Client and Server]
|
||||
# Name of the player.
|
||||
# When running a server, clients connecting with this name are admins.
|
||||
name (Player name) string
|
||||
|
||||
# Override language. When no value is provided (default) system language is used.
|
||||
# Check "locale" directory for the list of available translations.
|
||||
language (Language) string
|
||||
|
||||
# Level of logging to be written to debug.txt:
|
||||
# - <nothing> (no logging)
|
||||
# - none (messages with no level)
|
||||
# - error
|
||||
# - warning
|
||||
# - action
|
||||
# - info
|
||||
# - verbose
|
||||
debug_log_level (Debug log level) enum action warning,action,info,verbose
|
||||
|
||||
# IPv6 support.
|
||||
enable_ipv6 (IPv6) bool true
|
||||
|
||||
[*Advanced]
|
||||
# Default timeout for cURL, stated in milliseconds.
|
||||
# Only has an effect if compiled with cURL.
|
||||
curl_timeout (cURL timeout) int 5000
|
||||
|
||||
# Limits number of parallel HTTP requests. Affects:
|
||||
# - Media fetch if server uses remote_media setting.
|
||||
# - Serverlist download and server announcement.
|
||||
# - Downloads performed by main menu (e.g. mod manager).
|
||||
# Only has an effect if compiled with cURL.
|
||||
curl_parallel_limit (cURL parallel limit) int 8
|
||||
|
||||
# Maximum time in ms a file download (e.g. a mod download) may take
|
||||
curl_file_download_timeout (cURL file download timeout) int 300000
|
||||
|
||||
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
|
||||
high_precision_fpu (High-precision FPU) bool true
|
||||
|
||||
main_menu_script (Main menu script) string
|
||||
|
||||
main_menu_game_mgr (Main menu game manager) int 0
|
||||
|
||||
main_menu_mod_mgr (Main menu mod manager) int 1
|
||||
|
||||
modstore_download_url (Modstore download URL) string https://forum.minetest.net/media/
|
||||
|
||||
modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/
|
||||
|
||||
modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/
|
Loading…
Reference in New Issue