Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
This commit is contained in:
parent
db27434100
commit
85ae766dcb
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@ -261,7 +261,7 @@ minetest.register_chatcommand("teleport", {
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}
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for _, d in ipairs(tries) do
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local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z}
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local n = minetest.env:get_node(p)
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local n = minetest.get_node(p)
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if not minetest.registered_nodes[n.name].walkable then
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return p, true
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end
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@ -272,7 +272,7 @@ minetest.register_chatcommand("teleport", {
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local teleportee = nil
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local p = {}
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p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
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teleportee = minetest.env:get_player_by_name(name)
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teleportee = minetest.get_player_by_name(name)
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if teleportee and p.x and p.y and p.z then
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minetest.chat_send_player(name, "Teleporting to ("..p.x..", "..p.y..", "..p.z..")")
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teleportee:setpos(p)
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@ -283,9 +283,9 @@ minetest.register_chatcommand("teleport", {
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local p = nil
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local target_name = nil
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target_name = string.match(param, "^([^ ]+)$")
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teleportee = minetest.env:get_player_by_name(name)
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teleportee = minetest.get_player_by_name(name)
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if target_name then
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local target = minetest.env:get_player_by_name(target_name)
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local target = minetest.get_player_by_name(target_name)
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if target then
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p = target:getpos()
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end
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@ -303,7 +303,7 @@ minetest.register_chatcommand("teleport", {
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local teleportee_name = nil
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teleportee_name, p.x, p.y, p.z = string.match(param, "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
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if teleportee_name then
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teleportee = minetest.env:get_player_by_name(teleportee_name)
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teleportee = minetest.get_player_by_name(teleportee_name)
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end
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if teleportee and p.x and p.y and p.z then
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minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to ("..p.x..", "..p.y..", "..p.z..")")
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@ -317,10 +317,10 @@ minetest.register_chatcommand("teleport", {
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local target_name = nil
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teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
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if teleportee_name then
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teleportee = minetest.env:get_player_by_name(teleportee_name)
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teleportee = minetest.get_player_by_name(teleportee_name)
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end
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if target_name then
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local target = minetest.env:get_player_by_name(target_name)
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local target = minetest.get_player_by_name(target_name)
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if target then
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p = target:getpos()
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end
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@ -402,7 +402,7 @@ local function handle_give_command(cmd, giver, receiver, stackstring)
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minetest.chat_send_player(giver, 'error: cannot give an unknown item')
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return
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end
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local receiverref = minetest.env:get_player_by_name(receiver)
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local receiverref = minetest.get_player_by_name(receiver)
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if receiverref == nil then
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minetest.chat_send_player(giver, receiver..' is not a known player')
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return
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@ -466,14 +466,14 @@ minetest.register_chatcommand("spawnentity", {
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return
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end
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print('/spawnentity invoked, entityname="'..entityname..'"')
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local player = minetest.env:get_player_by_name(name)
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local player = minetest.get_player_by_name(name)
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if player == nil then
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print("Unable to spawn entity, player is nil")
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return true -- Handled chat message
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end
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local p = player:getpos()
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p.y = p.y + 1
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minetest.env:add_entity(p, entityname)
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minetest.add_entity(p, entityname)
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minetest.chat_send_player(name, '"'..entityname
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..'" spawned.');
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end,
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@ -483,7 +483,7 @@ minetest.register_chatcommand("pulverize", {
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description = "delete item in hand",
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privs = {},
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func = function(name, param)
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local player = minetest.env:get_player_by_name(name)
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local player = minetest.get_player_by_name(name)
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if player == nil then
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print("Unable to pulverize, player is nil")
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return true -- Handled chat message
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@ -533,7 +533,7 @@ minetest.register_chatcommand("rollback_check", {
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if act_p.x ~= pos.x or act_p.y ~= pos.y or act_p.z ~= pos.z then
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nodedesc = minetest.pos_to_string(act_p)
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end
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local nodename = minetest.env:get_node(act_p).name
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local nodename = minetest.get_node(act_p).name
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minetest.chat_send_player(name, "Last actor on "..nodedesc..
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" was "..actor..", "..dump(act_seconds)..
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"s ago (node is now "..nodename..")")
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@ -598,7 +598,7 @@ minetest.register_chatcommand("time", {
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if newtime == nil then
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minetest.chat_send_player(name, "Invalid time")
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else
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minetest.env:set_timeofday((newtime % 24000) / 24000)
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minetest.set_timeofday((newtime % 24000) / 24000)
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minetest.chat_send_player(name, "Time of day changed.")
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minetest.log("action", name .. " sets time " .. newtime)
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end
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@ -625,7 +625,7 @@ minetest.register_chatcommand("ban", {
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minetest.chat_send_player(name, "Ban list: " .. minetest.get_ban_list())
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return
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end
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if not minetest.env:get_player_by_name(param) then
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if not minetest.get_player_by_name(param) then
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minetest.chat_send_player(name, "No such player")
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return
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end
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@ -660,7 +660,7 @@ minetest.register_chatcommand("clearobjects", {
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func = function(name, param)
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minetest.log("action", name .. " clears all objects")
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minetest.chat_send_all("Clearing all objects. This may take long. You may experience a timeout. (by " .. name .. ")")
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minetest.env:clear_objects()
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minetest.clear_objects()
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minetest.log("action", "object clearing done")
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minetest.chat_send_all("*** Cleared all objects.")
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end,
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@ -673,7 +673,7 @@ minetest.register_chatcommand("msg", {
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func = function(name, param)
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local found, _, sendto, message = param:find("^([^%s]+)%s(.+)$")
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if found then
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if minetest.env:get_player_by_name(sendto) then
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if minetest.get_player_by_name(sendto) then
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minetest.log("action", "PM from "..name.." to "..sendto..": "..message)
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minetest.chat_send_player(sendto, "PM from "..name..": "..message, false)
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minetest.chat_send_player(name, "Message sent")
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@ -24,3 +24,25 @@ minetest.add_to_creative_inventory = function(itemstring)
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minetest.log('info', "WARNING: minetest.add_to_creative_inventory: This function is deprecated and does nothing.")
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end
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--
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-- EnvRef
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--
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minetest.env = {}
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local envref_deprecation_message_printed = false
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setmetatable(minetest.env, {
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__index = function(table, key)
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if not envref_deprecation_message_printed then
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minetest.log("info", "WARNING: minetest.env:[...] is deprecated and should be replaced with minetest.[...]")
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envref_deprecation_message_printed = true
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end
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local func = minetest[key]
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if type(func) == "function" then
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rawset(table, key, function(self, ...)
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return func(unpack({...}))
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end)
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else
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rawset(table, key, nil)
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end
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return rawget(table, key)
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end
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})
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@ -53,27 +53,27 @@ minetest.register_entity("__builtin:falling_node", {
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-- Turn to actual sand when collides to ground or just move
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local pos = self.object:getpos()
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local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
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local bcn = minetest.env:get_node(bcp)
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local bcn = minetest.get_node(bcp)
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-- Note: walkable is in the node definition, not in item groups
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if minetest.registered_nodes[bcn.name] and
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minetest.registered_nodes[bcn.name].walkable then
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if minetest.registered_nodes[bcn.name].buildable_to then
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minetest.env:remove_node(bcp)
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minetest.remove_node(bcp)
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return
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end
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local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
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-- Check what's here
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local n2 = minetest.env:get_node(np)
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local n2 = minetest.get_node(np)
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-- If it's not air or liquid, remove node and replace it with
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-- it's drops
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if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
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minetest.registered_nodes[n2.name].liquidtype == "none") then
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local drops = minetest.get_node_drops(n2.name, "")
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minetest.env:remove_node(np)
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minetest.remove_node(np)
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-- Add dropped items
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local _, dropped_item
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for _, dropped_item in ipairs(drops) do
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minetest.env:add_item(np, dropped_item)
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minetest.add_item(np, dropped_item)
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end
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-- Run script hook
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local _, callback
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@ -82,7 +82,7 @@ minetest.register_entity("__builtin:falling_node", {
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end
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end
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-- Create node and remove entity
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minetest.env:add_node(np, {name=self.nodename})
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minetest.add_node(np, {name=self.nodename})
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self.object:remove()
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nodeupdate(np)
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else
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@ -92,20 +92,20 @@ minetest.register_entity("__builtin:falling_node", {
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})
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function spawn_falling_node(p, nodename)
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obj = minetest.env:add_entity(p, "__builtin:falling_node")
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obj = minetest.add_entity(p, "__builtin:falling_node")
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obj:get_luaentity():set_node(nodename)
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end
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function drop_attached_node(p)
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local nn = minetest.env:get_node(p).name
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minetest.env:remove_node(p)
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local nn = minetest.get_node(p).name
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minetest.remove_node(p)
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for _,item in ipairs(minetest.get_node_drops(nn, "")) do
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local pos = {
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x = p.x + math.random()/2 - 0.25,
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y = p.y + math.random()/2 - 0.25,
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z = p.z + math.random()/2 - 0.25,
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}
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minetest.env:add_item(pos, item)
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minetest.add_item(pos, item)
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end
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end
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@ -130,7 +130,7 @@ function check_attached_node(p, n)
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d.y = -1
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end
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local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
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local nn = minetest.env:get_node(p2).name
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local nn = minetest.get_node(p2).name
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local def2 = minetest.registered_nodes[nn]
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if def2 and not def2.walkable then
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return false
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@ -143,10 +143,10 @@ end
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--
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function nodeupdate_single(p, delay)
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n = minetest.env:get_node(p)
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n = minetest.get_node(p)
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if minetest.get_node_group(n.name, "falling_node") ~= 0 then
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p_bottom = {x=p.x, y=p.y-1, z=p.z}
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n_bottom = minetest.env:get_node(p_bottom)
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n_bottom = minetest.get_node(p_bottom)
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-- Note: walkable is in the node definition, not in item groups
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if minetest.registered_nodes[n_bottom.name] and
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(not minetest.registered_nodes[n_bottom.name].walkable or
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@ -154,7 +154,7 @@ function nodeupdate_single(p, delay)
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if delay then
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minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
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else
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minetest.env:remove_node(p)
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minetest.remove_node(p)
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spawn_falling_node(p, n.name)
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nodeupdate(p)
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end
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@ -129,9 +129,9 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
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end
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local under = pointed_thing.under
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local oldnode_under = minetest.env:get_node_or_nil(under)
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local oldnode_under = minetest.get_node_or_nil(under)
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local above = pointed_thing.above
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local oldnode_above = minetest.env:get_node_or_nil(above)
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local oldnode_above = minetest.get_node_or_nil(above)
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if not oldnode_under or not oldnode_above then
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minetest.log("info", placer:get_player_name() .. " tried to place"
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@ -163,7 +163,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
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minetest.log("action", placer:get_player_name() .. " places node "
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.. def.name .. " at " .. minetest.pos_to_string(place_to))
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local oldnode = minetest.env:get_node(place_to)
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local oldnode = minetest.get_node(place_to)
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local newnode = {name = def.name, param1 = 0, param2 = 0}
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-- Calculate direction for wall mounted stuff like torches and signs
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@ -197,7 +197,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
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end
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-- Add node and update
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minetest.env:add_node(place_to, newnode)
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minetest.add_node(place_to, newnode)
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local take_item = true
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@ -232,7 +232,7 @@ function minetest.item_place_object(itemstack, placer, pointed_thing)
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local pos = minetest.get_pointed_thing_position(pointed_thing, true)
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if pos ~= nil then
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local item = itemstack:take_item()
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minetest.env:add_item(pos, item)
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minetest.add_item(pos, item)
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end
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return itemstack
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end
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@ -241,7 +241,7 @@ function minetest.item_place(itemstack, placer, pointed_thing)
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-- Call on_rightclick if the pointed node defines it
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if pointed_thing.type == "node" and placer and
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not placer:get_player_control().sneak then
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local n = minetest.env:get_node(pointed_thing.under)
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local n = minetest.get_node(pointed_thing.under)
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local nn = n.name
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if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
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return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, placer, itemstack) or itemstack
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@ -258,7 +258,7 @@ function minetest.item_drop(itemstack, dropper, pos)
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if dropper.get_player_name then
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local v = dropper:get_look_dir()
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local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z}
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local obj = minetest.env:add_item(p, itemstack)
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local obj = minetest.add_item(p, itemstack)
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if obj then
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v.x = v.x*2
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v.y = v.y*2 + 1
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@ -266,7 +266,7 @@ function minetest.item_drop(itemstack, dropper, pos)
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obj:setvelocity(v)
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end
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else
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minetest.env:add_item(pos, itemstack)
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minetest.add_item(pos, itemstack)
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end
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return ItemStack("")
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end
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@ -304,7 +304,7 @@ function minetest.handle_node_drops(pos, drops, digger)
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y = pos.y + math.random()/2-0.25,
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z = pos.z + math.random()/2-0.25,
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}
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minetest.env:add_item(p, left)
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minetest.add_item(p, left)
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end
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end
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end
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@ -340,11 +340,11 @@ function minetest.node_dig(pos, node, digger)
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local oldmetadata = nil
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if def.after_dig_node then
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oldmetadata = minetest.env:get_meta(pos):to_table()
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oldmetadata = minetest.get_meta(pos):to_table()
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end
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-- Remove node and update
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minetest.env:remove_node(pos)
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minetest.remove_node(pos)
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-- Run callback
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if def.after_dig_node then
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@ -3,7 +3,7 @@
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function minetest.spawn_item(pos, item)
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-- Take item in any format
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local stack = ItemStack(item)
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local obj = minetest.env:add_entity(pos, "__builtin:item")
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local obj = minetest.add_entity(pos, "__builtin:item")
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obj:get_luaentity():set_item(stack:to_string())
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return obj
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end
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@ -83,7 +83,7 @@ minetest.register_entity("__builtin:item", {
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on_step = function(self, dtime)
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local p = self.object:getpos()
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p.y = p.y - 0.3
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local nn = minetest.env:get_node(p).name
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local nn = minetest.get_node(p).name
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-- If node is not registered or node is walkably solid and resting on nodebox
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local v = self.object:getvelocity()
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if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
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@ -43,7 +43,7 @@ end
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|||
function minetest.get_connected_players()
|
||||
-- This could be optimized a bit, but leave that for later
|
||||
local list = {}
|
||||
for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
|
||||
if obj:is_player() then
|
||||
table.insert(list, obj)
|
||||
end
|
||||
|
|
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Reference in New Issue