Decrease minetest.after globalstep lag
* abort if theres no active timer * only reduce the timer.time of all timers when its necessary * move updating timers_to_add into a seperate function
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@ -4,40 +4,72 @@
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-- Misc. API functions
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--
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core.timers_to_add = {}
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core.timers = {}
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core.register_globalstep(function(dtime)
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for _, timer in ipairs(core.timers_to_add) do
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table.insert(core.timers, timer)
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end
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core.timers_to_add = {}
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local index = 1
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while index <= #core.timers do
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local timer = core.timers[index]
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timer.time = timer.time - dtime
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local timers = {}
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local mintime
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local function update_timers(delay)
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mintime = false
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local sub = 0
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for index = 1, #timers do
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index = index - sub
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local timer = timers[index]
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timer.time = timer.time - delay
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if timer.time <= 0 then
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timer.func(unpack(timer.args or {}))
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table.remove(core.timers,index)
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table.remove(timers, index)
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sub = sub + 1
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elseif mintime then
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mintime = math.min(mintime, timer.time)
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else
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index = index + 1
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mintime = timer.time
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end
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end
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end
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local timers_to_add
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local function add_timers()
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for _, timer in ipairs(timers_to_add) do
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table.insert(timers, timer)
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end
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timers_to_add = false
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end
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local delay = 0
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core.register_globalstep(function(dtime)
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if not mintime then
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-- abort if no timers are running
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return
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end
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if timers_to_add then
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add_timers()
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end
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delay = delay + dtime
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if delay < mintime then
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return
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end
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update_timers(delay)
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delay = 0
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end)
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function core.after(time, func, ...)
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assert(tonumber(time) and type(func) == "function",
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"Invalid core.after invocation")
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table.insert(core.timers_to_add, {time=time, func=func, args={...}})
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if not mintime then
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mintime = time
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timers_to_add = {{time=time+delay, func=func, args={...}}}
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return
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end
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mintime = math.min(mintime, time)
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timers_to_add = timers_to_add or {}
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timers_to_add[#timers_to_add+1] = {time=time+delay, func=func, args={...}}
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end
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function core.check_player_privs(name, privs)
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local player_privs = core.get_player_privs(name)
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local missing_privileges = {}
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for priv, val in pairs(privs) do
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if val then
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if not player_privs[priv] then
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table.insert(missing_privileges, priv)
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end
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if val
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and not player_privs[priv] then
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table.insert(missing_privileges, priv)
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end
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end
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if #missing_privileges > 0 then
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