CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)
* CSM: add requested CSM_RF_READ_PLAYERINFO This new CSM limit permit to limit PLAYERINFO read from server. It affects get_player_names call
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@ -40,8 +40,13 @@ end)
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core.register_chatcommand("list_players", {
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description = core.gettext("List online players"),
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func = function(param)
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local players = table.concat(core.get_player_names(), ", ")
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core.display_chat_message(core.gettext("Online players: ") .. players)
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local player_names = core.get_player_names()
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if not player_names then
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return false, core.gettext("This command is disabled by server.")
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end
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local players = table.concat(player_names, ", ")
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return true, core.gettext("Online players: ") .. players
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end
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})
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@ -1198,7 +1198,7 @@ server_side_occlusion_culling (Server side occlusion culling) bool true
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# READ_NODEDEFS: 8 (disable get_node_def call client-side)
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# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
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# csm_restriction_noderange)
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csm_restriction_flags (Client side modding restrictions) int 30
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csm_restriction_flags (Client side modding restrictions) int 62
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# If the CSM restriction for node range is enabled, get_node calls are limited
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# to this distance from the player to the node.
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