Improve undersampling settings

The setting now accepts values between 1 and 8 in the
Advanced Settings menu.
Values 0 and 1 now behave the same way (setting it to 1 won't
disable MSAA anymore), so there's no need to expose 0 as a value.

This closes #8939.
This commit is contained in:
Hugo Locurcio 2019-09-17 06:13:17 +02:00 committed by Nils Dagsson Moskopp
parent 59a71a1c24
commit 72d4f571d7
Signed by: erle
GPG Key ID: A3BC671C35191080
1 changed files with 4 additions and 3 deletions

View File

@ -508,10 +508,11 @@ texture_min_size (Minimum texture size) int 64
# when set to higher number than 0.
fsaa (FSAA) enum 0 0,1,2,4,8,16
# Undersampling is similar to using lower screen resolution, but it applies
# Undersampling is similar to using a lower screen resolution, but it applies
# to the game world only, keeping the GUI intact.
# It should give significant performance boost at the cost of less detailed image.
undersampling (Undersampling) enum 0 0,2,3,4
# It should give a significant performance boost at the cost of less detailed image.
# Higher values result in a less detailed image.
undersampling (Undersampling) int 1 1 8
[**Shaders]