Android: drop simple MainMenu (#10227)
The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks. Makes the interface consistent and eliminates player confusion.
This commit is contained in:
parent
bde2814bd2
commit
5d84294168
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@ -22,7 +22,6 @@ mt_color_dark_green = "#25C191"
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local menupath = core.get_mainmenu_path()
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local basepath = core.get_builtin_path()
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local menustyle = core.settings:get("main_menu_style")
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defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
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DIR_DELIM .. "pack" .. DIR_DELIM
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@ -39,24 +38,18 @@ dofile(menupath .. DIR_DELIM .. "textures.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_contentstore.lua")
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if menustyle ~= "simple" then
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dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
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end
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dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
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local tabs = {}
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tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
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tabs.content = dofile(menupath .. DIR_DELIM .. "tab_content.lua")
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tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
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if menustyle == "simple" then
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tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
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else
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tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
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tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
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end
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tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
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tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
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--------------------------------------------------------------------------------
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local function main_event_handler(tabview, event)
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@ -71,68 +64,35 @@ local function init_globals()
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-- Init gamedata
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gamedata.worldindex = 0
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if menustyle == "simple" then
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local world_list = core.get_worlds()
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local world_index
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local found_singleplayerworld = false
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for i, world in ipairs(world_list) do
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if world.name == "singleplayerworld" then
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found_singleplayerworld = true
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world_index = i
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break
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end
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menudata.worldlist = filterlist.create(
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core.get_worlds,
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compare_worlds,
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-- Unique id comparison function
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function(element, uid)
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return element.name == uid
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end,
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-- Filter function
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function(element, gameid)
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return element.gameid == gameid
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end
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)
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if not found_singleplayerworld then
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core.create_world("singleplayerworld", 1)
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menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
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menudata.worldlist:set_sortmode("alphabetic")
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world_list = core.get_worlds()
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for i, world in ipairs(world_list) do
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if world.name == "singleplayerworld" then
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world_index = i
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break
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end
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end
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end
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gamedata.worldindex = world_index
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else
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menudata.worldlist = filterlist.create(
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core.get_worlds,
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compare_worlds,
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-- Unique id comparison function
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function(element, uid)
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return element.name == uid
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end,
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-- Filter function
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function(element, gameid)
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return element.gameid == gameid
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end
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)
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menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
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menudata.worldlist:set_sortmode("alphabetic")
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if not core.settings:get("menu_last_game") then
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local default_game = core.settings:get("default_game") or "minetest"
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core.settings:set("menu_last_game", default_game)
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end
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mm_texture.init()
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if not core.settings:get("menu_last_game") then
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local default_game = core.settings:get("default_game") or "minetest"
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core.settings:set("menu_last_game", default_game)
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end
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mm_texture.init()
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-- Create main tabview
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local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
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if menustyle == "simple" then
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tv_main:add(tabs.simple_main)
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else
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tv_main:set_autosave_tab(true)
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tv_main:add(tabs.local_game)
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tv_main:add(tabs.play_online)
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end
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tv_main:set_autosave_tab(true)
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tv_main:add(tabs.local_game)
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tv_main:add(tabs.play_online)
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tv_main:add(tabs.content)
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tv_main:add(tabs.settings)
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@ -141,11 +101,9 @@ local function init_globals()
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tv_main:set_global_event_handler(main_event_handler)
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tv_main:set_fixed_size(false)
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if menustyle ~= "simple" then
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local last_tab = core.settings:get("maintab_LAST")
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if last_tab and tv_main.current_tab ~= last_tab then
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tv_main:set_tab(last_tab)
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end
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local last_tab = core.settings:get("maintab_LAST")
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if last_tab and tv_main.current_tab ~= last_tab then
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tv_main:set_tab(last_tab)
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end
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ui.set_default("maintab")
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tv_main:show()
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@ -122,56 +122,6 @@ local function antialiasing_fname_to_name(fname)
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return 0
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end
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local function dlg_confirm_reset_formspec(data)
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return "size[8,3]" ..
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"label[1,1;" .. fgettext("Are you sure to reset your singleplayer world?") .. "]" ..
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"button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" .. fgettext("Yes") .. "]" ..
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"button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" .. fgettext("No") .. "]"
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end
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local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
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if fields["dlg_reset_singleplayer_confirm"] ~= nil then
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local worldlist = core.get_worlds()
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local found_singleplayerworld = false
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for i = 1, #worldlist do
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if worldlist[i].name == "singleplayerworld" then
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found_singleplayerworld = true
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gamedata.worldindex = i
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end
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end
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if found_singleplayerworld then
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core.delete_world(gamedata.worldindex)
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end
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core.create_world("singleplayerworld", 1)
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worldlist = core.get_worlds()
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for i = 1, #worldlist do
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if worldlist[i].name == "singleplayerworld" then
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gamedata.worldindex = i
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end
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end
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end
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this.parent:show()
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this:hide()
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this:delete()
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return true
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end
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local function showconfirm_reset(tabview)
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local new_dlg = dialog_create("reset_spworld",
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dlg_confirm_reset_formspec,
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dlg_confirm_reset_btnhandler,
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nil)
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new_dlg:set_parent(tabview)
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tabview:hide()
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new_dlg:show()
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end
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local function formspec(tabview, name, tabdata)
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local tab_string =
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"box[0,0;3.75,4.5;#999999]" ..
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@ -218,16 +168,9 @@ local function formspec(tabview, name, tabdata)
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fgettext("Shaders (unavailable)")) .. "]"
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end
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if core.settings:get("main_menu_style") == "simple" then
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-- 'Reset singleplayer world' only functions with simple menu
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tab_string = tab_string ..
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"button[8,4.75;3.95,1;btn_reset_singleplayer;"
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.. fgettext("Reset singleplayer world") .. "]"
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else
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tab_string = tab_string ..
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"button[8,4.75;3.95,1;btn_change_keys;"
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.. fgettext("Change Keys") .. "]"
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end
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tab_string = tab_string ..
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"button[8,4.75;3.95,1;btn_change_keys;"
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.. fgettext("Change Keys") .. "]"
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tab_string = tab_string ..
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"button[0,4.75;3.95,1;btn_advanced_settings;"
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@ -359,10 +302,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
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core.settings:set("touchtarget", fields["cb_touchscreen_target"])
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return true
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end
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if fields["btn_reset_singleplayer"] then
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showconfirm_reset(this)
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return true
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end
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--Note dropdowns have to be handled LAST!
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local ddhandled = false
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@ -1,220 +0,0 @@
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--Minetest
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--Copyright (C) 2013 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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local function get_formspec(tabview, name, tabdata)
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-- Update the cached supported proto info,
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-- it may have changed after a change by the settings menu.
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common_update_cached_supp_proto()
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local fav_selected = menudata.favorites[tabdata.fav_selected]
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local retval =
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"label[9.5,0;".. fgettext("Name / Password") .. "]" ..
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"field[0.25,3.35;5.5,0.5;te_address;;" ..
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core.formspec_escape(core.settings:get("address")) .."]" ..
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"field[5.75,3.35;2.25,0.5;te_port;;" ..
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core.formspec_escape(core.settings:get("remote_port")) .."]" ..
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"button[10,2.6;2,1.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
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"field[9.8,1;2.6,0.5;te_name;;" ..
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core.formspec_escape(core.settings:get("name")) .."]" ..
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"pwdfield[9.8,2;2.6,0.5;te_pwd;]"
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if tabdata.fav_selected and fav_selected then
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if gamedata.fav then
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retval = retval .. "button[7.7,2.6;2.3,1.5;btn_delete_favorite;" ..
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fgettext("Del. Favorite") .. "]"
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end
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end
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retval = retval .. "tablecolumns[" ..
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image_column(fgettext("Favorite"), "favorite") .. ";" ..
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image_column(fgettext("Ping"), "") .. ",padding=0.25;" ..
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"color,span=3;" ..
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"text,align=right;" .. -- clients
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"text,align=center,padding=0.25;" .. -- "/"
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"text,align=right,padding=0.25;" .. -- clients_max
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image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
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image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
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image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
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"color,span=1;" ..
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"text,padding=1]" .. -- name
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"table[-0.05,0;9.2,2.75;favourites;"
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if #menudata.favorites > 0 then
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local favs = core.get_favorites("local")
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if #favs > 0 then
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for i = 1, #favs do
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for j = 1, #menudata.favorites do
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if menudata.favorites[j].address == favs[i].address and
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menudata.favorites[j].port == favs[i].port then
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table.insert(menudata.favorites, i,
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table.remove(menudata.favorites, j))
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end
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end
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if favs[i].address ~= menudata.favorites[i].address then
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table.insert(menudata.favorites, i, favs[i])
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end
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end
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end
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retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
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for i = 2, #menudata.favorites do
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retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
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end
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end
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if tabdata.fav_selected then
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retval = retval .. ";" .. tabdata.fav_selected .. "]"
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else
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retval = retval .. ";0]"
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end
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-- separator
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retval = retval .. "box[-0.28,3.75;12.4,0.1;#FFFFFF]"
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-- checkboxes
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retval = retval ..
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"checkbox[8.0,3.9;cb_creative;".. fgettext("Creative Mode") .. ";" ..
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dump(core.settings:get_bool("creative_mode")) .. "]"..
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"checkbox[8.0,4.4;cb_damage;".. fgettext("Enable Damage") .. ";" ..
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dump(core.settings:get_bool("enable_damage")) .. "]"
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-- buttons
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retval = retval ..
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"button[0,3.7;8,1.5;btn_start_singleplayer;" .. fgettext("Start Singleplayer") .. "]" ..
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"button[0,4.5;8,1.5;btn_config_sp_world;" .. fgettext("Config mods") .. "]"
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return retval
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end
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--------------------------------------------------------------------------------
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local function main_button_handler(tabview, fields, name, tabdata)
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if fields.btn_start_singleplayer then
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gamedata.selected_world = gamedata.worldindex
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gamedata.singleplayer = true
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core.start()
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return true
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end
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if fields.favourites then
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local event = core.explode_table_event(fields.favourites)
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if event.type == "CHG" then
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if event.row <= #menudata.favorites then
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gamedata.fav = false
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local favs = core.get_favorites("local")
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local fav = menudata.favorites[event.row]
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local address = fav.address
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local port = fav.port
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gamedata.serverdescription = fav.description
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for i = 1, #favs do
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if fav.address == favs[i].address and
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fav.port == favs[i].port then
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gamedata.fav = true
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end
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end
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if address and port then
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core.settings:set("address", address)
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core.settings:set("remote_port", port)
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end
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tabdata.fav_selected = event.row
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end
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return true
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end
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end
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if fields.btn_delete_favorite then
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local current_favourite = core.get_table_index("favourites")
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if not current_favourite then return end
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core.delete_favorite(current_favourite)
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asyncOnlineFavourites()
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tabdata.fav_selected = nil
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core.settings:set("address", "")
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core.settings:set("remote_port", "30000")
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return true
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end
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if fields.cb_creative then
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core.settings:set("creative_mode", fields.cb_creative)
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return true
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end
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if fields.cb_damage then
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core.settings:set("enable_damage", fields.cb_damage)
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return true
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end
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if fields.btn_mp_connect or fields.key_enter then
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gamedata.playername = fields.te_name
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gamedata.password = fields.te_pwd
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gamedata.address = fields.te_address
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gamedata.port = fields.te_port
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local fav_idx = core.get_textlist_index("favourites")
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if fav_idx and fav_idx <= #menudata.favorites and
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menudata.favorites[fav_idx].address == fields.te_address and
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menudata.favorites[fav_idx].port == fields.te_port then
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local fav = menudata.favorites[fav_idx]
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gamedata.servername = fav.name
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gamedata.serverdescription = fav.description
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if menudata.favorites_is_public and
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not is_server_protocol_compat_or_error(
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fav.proto_min, fav.proto_max) then
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return true
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end
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else
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gamedata.servername = ""
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gamedata.serverdescription = ""
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end
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gamedata.selected_world = 0
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core.settings:set("address", fields.te_address)
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core.settings:set("remote_port", fields.te_port)
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core.start()
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return true
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end
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if fields.btn_config_sp_world then
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local configdialog = create_configure_world_dlg(1)
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if configdialog then
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configdialog:set_parent(tabview)
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tabview:hide()
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configdialog:show()
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end
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return true
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end
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end
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--------------------------------------------------------------------------------
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local function on_activate(type,old_tab,new_tab)
|
||||
if type == "LEAVE" then return end
|
||||
asyncOnlineFavourites()
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
return {
|
||||
name = "main",
|
||||
caption = fgettext("Main"),
|
||||
cbf_formspec = get_formspec,
|
||||
cbf_button_handler = main_button_handler,
|
||||
on_change = on_activate
|
||||
}
|
|
@ -1446,12 +1446,6 @@ curl_file_download_timeout (cURL file download timeout) int 300000
|
|||
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
|
||||
high_precision_fpu (High-precision FPU) bool true
|
||||
|
||||
# Changes the main menu UI:
|
||||
# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
|
||||
# - Simple: One singleplayer world, no game or texture pack choosers. May be
|
||||
# necessary for smaller screens.
|
||||
main_menu_style (Main menu style) enum full full,simple
|
||||
|
||||
# Replaces the default main menu with a custom one.
|
||||
main_menu_script (Main menu script) string
|
||||
|
||||
|
|
Loading…
Reference in New Issue