Use engine.is_yes() in mainmenu
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af38ec53d8
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@ -499,8 +499,7 @@ function tabbuilder.handle_multiplayer_buttons(fields)
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end
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if fields["cb_public_serverlist"] ~= nil then
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engine.setting_setbool("public_serverlist",
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tabbuilder.tobool(fields["cb_public_serverlist"]))
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engine.setting_set("public_serverlist", fields["cb_public_serverlist"])
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if engine.setting_getbool("public_serverlist") then
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menu.favorites = engine.get_favorites("online")
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@ -571,15 +570,15 @@ function tabbuilder.handle_server_buttons(fields)
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menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world")
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if fields["cb_creative_mode"] then
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engine.setting_setbool("creative_mode",tabbuilder.tobool(fields["cb_creative_mode"]))
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engine.setting_set("creative_mode", fields["cb_creative_mode"])
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end
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if fields["cb_enable_damage"] then
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engine.setting_setbool("enable_damage",tabbuilder.tobool(fields["cb_enable_damage"]))
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engine.setting_set("enable_damage", fields["cb_enable_damage"])
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end
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if fields["cb_server_announce"] then
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engine.setting_setbool("server_announce",tabbuilder.tobool(fields["cb_server_announce"]))
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engine.setting_set("server_announce", fields["cb_server_announce"])
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end
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if fields["start_server"] ~= nil or
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@ -635,54 +634,45 @@ function tabbuilder.handle_server_buttons(fields)
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end
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end
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--------------------------------------------------------------------------------
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function tabbuilder.tobool(text)
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if text == "true" then
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return true
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else
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return false
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end
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end
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--------------------------------------------------------------------------------
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function tabbuilder.handle_settings_buttons(fields)
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if fields["cb_fancy_trees"] then
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engine.setting_setbool("new_style_leaves",tabbuilder.tobool(fields["cb_fancy_trees"]))
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engine.setting_set("new_style_leaves", fields["cb_fancy_trees"])
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end
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if fields["cb_smooth_lighting"] then
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engine.setting_setbool("smooth_lighting",tabbuilder.tobool(fields["cb_smooth_lighting"]))
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engine.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
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end
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if fields["cb_3d_clouds"] then
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engine.setting_setbool("enable_3d_clouds",tabbuilder.tobool(fields["cb_3d_clouds"]))
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engine.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
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end
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if fields["cb_opaque_water"] then
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engine.setting_setbool("opaque_water",tabbuilder.tobool(fields["cb_opaque_water"]))
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engine.setting_set("opaque_water", fields["cb_opaque_water"])
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end
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if fields["cb_mipmapping"] then
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engine.setting_setbool("mip_map",tabbuilder.tobool(fields["cb_mipmapping"]))
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engine.setting_set("mip_map", fields["cb_mipmapping"])
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end
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if fields["cb_anisotrophic"] then
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engine.setting_setbool("anisotropic_filter",tabbuilder.tobool(fields["cb_anisotrophic"]))
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engine.setting_set("anisotropic_filter", fields["cb_anisotrophic"])
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end
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if fields["cb_bilinear"] then
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engine.setting_setbool("bilinear_filter",tabbuilder.tobool(fields["cb_bilinear"]))
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engine.setting_set("bilinear_filter", fields["cb_bilinear"])
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end
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if fields["cb_trilinear"] then
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engine.setting_setbool("trilinear_filter",tabbuilder.tobool(fields["cb_trilinear"]))
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engine.setting_set("trilinear_filter", fields["cb_trilinear"])
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end
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if fields["cb_shaders"] then
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engine.setting_setbool("enable_shaders",tabbuilder.tobool(fields["cb_shaders"]))
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engine.setting_set("enable_shaders", fields["cb_shaders"])
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end
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if fields["cb_pre_ivis"] then
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engine.setting_setbool("preload_item_visuals",tabbuilder.tobool(fields["cb_pre_ivis"]))
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engine.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
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end
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if fields["cb_particles"] then
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engine.setting_setbool("enable_particles",tabbuilder.tobool(fields["cb_particles"]))
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engine.setting_set("enable_particles", fields["cb_particles"])
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end
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if fields["cb_finite_liquid"] then
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engine.setting_setbool("liquid_finite",tabbuilder.tobool(fields["cb_finite_liquid"]))
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engine.setting_set("liquid_finite", fields["cb_finite_liquid"])
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end
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if fields["btn_change_keys"] ~= nil then
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@ -711,11 +701,11 @@ function tabbuilder.handle_singleplayer_buttons(fields)
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menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world")
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if fields["cb_creative_mode"] then
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engine.setting_setbool("creative_mode",tabbuilder.tobool(fields["cb_creative_mode"]))
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engine.setting_set("creative_mode", fields["cb_creative_mode"])
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end
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if fields["cb_enable_damage"] then
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engine.setting_setbool("enable_damage",tabbuilder.tobool(fields["cb_enable_damage"]))
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engine.setting_set("enable_damage", fields["cb_enable_damage"])
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end
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if fields["play"] ~= nil or
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@ -658,7 +658,7 @@ function modmgr.handle_configure_world_buttons(fields)
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end
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if fields["cb_mod_enable"] ~= nil then
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local toset = (fields["cb_mod_enable"] == "true")
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local toset = engine.is_yes(fields["cb_mod_enable"])
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modmgr.world_config_enable_mod(toset)
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end
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@ -675,7 +675,7 @@ function modmgr.handle_configure_world_buttons(fields)
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current = {}
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end
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if fields["cb_hide_gamemods"] == "true" then
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if engine.is_yes(fields["cb_hide_gamemods"]) then
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current.hide_game = true
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modmgr.hide_gamemods = true
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else
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@ -693,7 +693,7 @@ function modmgr.handle_configure_world_buttons(fields)
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current = {}
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end
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if fields["cb_hide_mpcontent"] == "true" then
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if engine.is_yes(fields["cb_hide_mpcontent"]) then
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current.hide_modpackcontents = true
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modmgr.hide_modpackcontents = true
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else
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