Settings: Fix indents, chat_message_*. Update translations (#7580)
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@ -895,8 +895,8 @@ server_announce (Announce server) bool false
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# Announce to this serverlist.
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serverlist_url (Serverlist URL) string servers.minetest.net
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# Remove color codes from incoming chat messages
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# Use this to stop players from being able to use color in their messages
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# Remove color codes from incoming chat messages
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# Use this to stop players from being able to use color in their messages
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strip_color_codes (Strip color codes) bool false
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[*Network]
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@ -1049,13 +1049,13 @@ world_start_time (World start time) int 5250 0 23999
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server_map_save_interval (Map save interval) float 5.3
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# Set the maximum character length of a chat message sent by clients.
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# chat_message_max_size int 500
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chat_message_max_size (Chat message max length) int 500
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# Limit a single player to send X messages per 10 seconds.
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# chat_message_limit_per_10sec float 10.0
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# Amount of messages a player may send per 10 seconds.
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chat_message_limit_per_10sec (Chat message count limit) float 10.0
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# Kick player if send more than X messages per 10 seconds.
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# chat_message_limit_trigger_kick int 50
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# Kick players who sent more than X messages per 10 seconds.
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chat_message_limit_trigger_kick (Chat message kick threshold) int 50
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[**Physics]
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@ -1157,8 +1157,8 @@ secure.enable_security (Enable mod security) bool true
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# functions even when mod security is on (via request_insecure_environment()).
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secure.trusted_mods (Trusted mods) string
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# Comma-separated list of mods that are allowed to access HTTP APIs, which
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# allow them to upload and download data to/from the internet.
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# Comma-separated list of mods that are allowed to access HTTP APIs, which
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# allow them to upload and download data to/from the internet.
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secure.http_mods (HTTP mods) string
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[*Advanced]
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@ -1773,30 +1773,30 @@ mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3,
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# 'altitude_dry': Reduces humidity with altitude.
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mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers,vary_river_depth,novary_river_depth,altitude_dry,noaltitude_dry
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# The vertical distance over which heat drops by 20 if 'altitude_chill' is
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# enabled. Also the vertical distance over which humidity drops by 10 if
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# 'altitude_dry' is enabled.
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# The vertical distance over which heat drops by 20 if 'altitude_chill' is
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# enabled. Also the vertical distance over which humidity drops by 10 if
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# 'altitude_dry' is enabled.
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mgvalleys_altitude_chill (Altitude chill) int 90
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# Depth below which you'll find large caves.
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# Depth below which you'll find large caves.
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mgvalleys_large_cave_depth (Large cave depth) int -33
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# Y of upper limit of lava in large caves.
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# Y of upper limit of lava in large caves.
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mgvalleys_lava_depth (Lava depth) int 1
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# Depth below which you'll find giant caverns.
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# Depth below which you'll find giant caverns.
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mgvalleys_cavern_limit (Cavern upper limit) int -256
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# Y-distance over which caverns expand to full size.
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# Y-distance over which caverns expand to full size.
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mgvalleys_cavern_taper (Cavern taper) int 192
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# Defines full size of caverns, smaller values create larger caverns.
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# Defines full size of caverns, smaller values create larger caverns.
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mgvalleys_cavern_threshold (Cavern threshold) float 0.6
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# How deep to make rivers.
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# How deep to make rivers.
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mgvalleys_river_depth (River depth) int 4
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# How wide to make rivers.
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# How wide to make rivers.
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mgvalleys_river_size (River size) int 5
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# Controls width of tunnels, a smaller value creates wider tunnels.
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@ -1810,34 +1810,34 @@ mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63
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[**Noises]
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# Caves and tunnels form at the intersection of the two noises.
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# Caves and tunnels form at the intersection of the two noises.
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mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
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# Caves and tunnels form at the intersection of the two noises.
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# Caves and tunnels form at the intersection of the two noises.
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mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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# The depth of dirt or other biome filler node.
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# The depth of dirt or other biome filler node.
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mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
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# 3D noise defining giant caverns.
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# 3D noise defining giant caverns.
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mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
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# River noise. Rivers occur close to noise value zero.
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# River noise. Rivers occur close to noise value zero.
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mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
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# Base terrain height.
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# Base terrain height.
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mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
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# Raises terrain to make valleys around the rivers.
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# Raises terrain to make valleys around the rivers.
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mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
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# Slope and fill work together to modify the heights.
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# Slope and fill work together to modify the heights.
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mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
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# Amplifies the valleys.
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# Amplifies the valleys.
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mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
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# Slope and fill work together to modify the heights.
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# Slope and fill work together to modify the heights.
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mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
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[*Advanced]
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