Remove unnecessary debug output in node_dig()

This commit is contained in:
PilzAdam 2013-07-02 00:34:51 +00:00 committed by Nils Dagsson Moskopp
parent e4f0c69a53
commit 3cb4de50b5
Signed by: erle
GPG Key ID: A3BC671C35191080
1 changed files with 0 additions and 3 deletions

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@ -311,12 +311,9 @@ function minetest.handle_node_drops(pos, drops, digger)
end
function minetest.node_dig(pos, node, digger)
minetest.debug("node_dig")
local def = ItemStack({name=node.name}):get_definition()
-- Check if def ~= 0 because we always want to be able to remove unknown nodes
if #def ~= 0 and not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
minetest.debug("not diggable")
minetest.log("info", digger:get_player_name() .. " tried to dig "
.. node.name .. " which is not diggable "
.. minetest.pos_to_string(pos))