Minor tweaks handle_settings_buttons

This commit is contained in:
Rui914 2015-08-15 04:22:43 +09:00 committed by Nils Dagsson Moskopp
parent ffffe22f15
commit 39001fe1f5
Signed by: erle
GPG Key ID: A3BC671C35191080
1 changed files with 31 additions and 39 deletions

View File

@ -287,14 +287,14 @@ end
--------------------------------------------------------------------------------
local function handle_settings_buttons(this, fields, tabname, tabdata)
if fields["cb_fancy_trees"] then
core.setting_set("new_style_leaves", fields["cb_fancy_trees"])
return true
end
if fields["cb_smooth_lighting"] then
core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
return true
end
if fields["cb_particles"] then
core.setting_set("enable_particles", fields["cb_particles"])
return true
end
if fields["cb_3d_clouds"] then
core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
return true
@ -303,15 +303,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
core.setting_set("opaque_water", fields["cb_opaque_water"])
return true
end
if fields["cb_shaders"] then
if (core.setting_get("video_driver") == "direct3d8" or core.setting_get("video_driver") == "direct3d9") then
core.setting_set("enable_shaders", "false")
gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
else
core.setting_set("enable_shaders", fields["cb_shaders"])
end
return true
end
if fields["cb_connected_glass"] then
core.setting_set("connected_glass", fields["cb_connected_glass"])
return true
@ -320,8 +311,15 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
core.setting_set("enable_node_highlighting", fields["cb_node_highlighting"])
return true
end
if fields["cb_particles"] then
core.setting_set("enable_particles", fields["cb_particles"])
if fields["cb_shaders"] then
if (core.setting_get("video_driver") == "direct3d8"
or core.setting_get("video_driver") == "direct3d9") then
core.setting_set("enable_shaders", "false")
gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
else
core.setting_set("enable_shaders", fields["cb_shaders"])
end
return true
end
if fields["cb_bumpmapping"] then
@ -345,10 +343,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
core.setting_set("enable_waving_plants", fields["cb_waving_plants"])
return true
end
if fields["btn_change_keys"] ~= nil then
core.show_keys_menu()
return true
end
if fields["sb_gui_scaling"] then
local event = core.explode_scrollbar_event(fields["sb_gui_scaling"])
@ -359,6 +353,10 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
return true
end
end
if fields["btn_change_keys"] then
core.show_keys_menu()
return true
end
if fields["cb_touchscreen_target"] then
core.setting_set("touchtarget", fields["cb_touchscreen_target"])
return true
@ -371,33 +369,25 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
--Note dropdowns have to be handled LAST!
local ddhandled = false
if fields["dd_touchthreshold"] then
core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
ddhandled = true
end
if fields["dd_leaves_style"] == leaves_style_labels[3] then
core.setting_set("leaves_style", leaves_style[2][3])
ddhandled = true
end
if fields["dd_leaves_style"] == leaves_style_labels[2] then
core.setting_set("leaves_style", leaves_style[2][2])
ddhandled = true
end
if fields["dd_leaves_style"] == leaves_style_labels[1] then
core.setting_set("leaves_style", leaves_style[2][1])
ddhandled = true
elseif fields["dd_leaves_style"] == leaves_style_labels[2] then
core.setting_set("leaves_style", leaves_style[2][2])
ddhandled = true
elseif fields["dd_leaves_style"] == leaves_style_labels[3] then
core.setting_set("leaves_style", leaves_style[2][3])
ddhandled = true
end
if fields["dd_filters"] == dd_filter_labels[1] then
core.setting_set("bilinear_filter", "false")
core.setting_set("trilinear_filter", "false")
ddhandled = true
end
if fields["dd_filters"] == dd_filter_labels[2] then
elseif fields["dd_filters"] == dd_filter_labels[2] then
core.setting_set("bilinear_filter", "true")
core.setting_set("trilinear_filter", "false")
ddhandled = true
end
if fields["dd_filters"] == dd_filter_labels[3] then
elseif fields["dd_filters"] == dd_filter_labels[3] then
core.setting_set("bilinear_filter", "false")
core.setting_set("trilinear_filter", "true")
ddhandled = true
@ -406,13 +396,11 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
core.setting_set("mip_map", "false")
core.setting_set("anisotropic_filter", "false")
ddhandled = true
end
if fields["dd_mipmap"] == dd_mipmap_labels[2] then
elseif fields["dd_mipmap"] == dd_mipmap_labels[2] then
core.setting_set("mip_map", "true")
core.setting_set("anisotropic_filter", "false")
ddhandled = true
end
if fields["dd_mipmap"] == dd_mipmap_labels[3] then
elseif fields["dd_mipmap"] == dd_mipmap_labels[3] then
core.setting_set("mip_map", "true")
core.setting_set("anisotropic_filter", "true")
ddhandled = true
@ -422,6 +410,10 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
antialiasing_fname_to_name(fields["dd_antialiasing"]))
ddhandled = true
end
if fields["dd_touchthreshold"] then
core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
ddhandled = true
end
return ddhandled
end