From 36057e578a78ef5e79cfd22df921dd6a8beb3565 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Sun, 15 Nov 2020 17:37:09 +0100 Subject: [PATCH] Fix falling image of torchlike if paramtype2="none" (#10612) --- builtin/game/falling.lua | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index 4bfcca9..8d044be 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -84,6 +84,9 @@ core.register_entity(":__builtin:falling_node", { local textures if def.tiles and def.tiles[1] then local tile = def.tiles[1] + if def.drawtype == "torchlike" and def.paramtype2 ~= "wallmounted" then + tile = def.tiles[2] or def.tiles[1] + end if type(tile) == "table" then tile = tile.name end @@ -144,7 +147,11 @@ core.register_entity(":__builtin:falling_node", { -- Rotate entity if def.drawtype == "torchlike" then - self.object:set_yaw(math.pi*0.25) + if def.paramtype2 == "wallmounted" then + self.object:set_yaw(math.pi*0.25) + else + self.object:set_yaw(-math.pi*0.25) + end elseif (node.param2 ~= 0 and (def.wield_image == "" or def.wield_image == nil)) or def.drawtype == "signlike"