Add default stack size setting (#8873)
New setting "default_stack_max" to alter the default stack sizes of all items when desired. Co-authored-by: Pascal Abresch <nep@packageloss.eu>
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@ -675,6 +675,8 @@ end
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-- Item definition defaults
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--
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local default_stack_max = tonumber(minetest.settings:get("default_stack_max")) or 99
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core.nodedef_default = {
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-- Item properties
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type="node",
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@ -684,7 +686,7 @@ core.nodedef_default = {
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inventory_image = "",
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wield_image = "",
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wield_scale = {x=1,y=1,z=1},
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stack_max = 99,
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stack_max = default_stack_max,
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usable = false,
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liquids_pointable = false,
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tool_capabilities = nil,
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@ -748,7 +750,7 @@ core.craftitemdef_default = {
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inventory_image = "",
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wield_image = "",
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wield_scale = {x=1,y=1,z=1},
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stack_max = 99,
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stack_max = default_stack_max,
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liquids_pointable = false,
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tool_capabilities = nil,
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@ -786,7 +788,7 @@ core.noneitemdef_default = { -- This is used for the hand and unknown items
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inventory_image = "",
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wield_image = "",
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wield_scale = {x=1,y=1,z=1},
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stack_max = 99,
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stack_max = default_stack_max,
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liquids_pointable = false,
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tool_capabilities = nil,
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@ -1079,6 +1079,10 @@ map-dir (Map directory) path
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# Setting it to -1 disables the feature.
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item_entity_ttl (Item entity TTL) int 900
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# Specifies the default stack size of nodes, items and tools.
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# Note that mods or games may explicitly set a stack for certain (or all) items.
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default_stack_max (Default stack size) int 99
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# Enable players getting damage and dying.
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enable_damage (Damage) bool false
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