Add default stack size setting (#8873)

New setting "default_stack_max" to alter the default stack sizes of all items when desired.

Co-authored-by: Pascal Abresch <nep@packageloss.eu>
This commit is contained in:
SmallJoker 2020-04-13 10:53:10 +02:00 committed by Nils Dagsson Moskopp
parent 3f7595d6ec
commit 3532df05f3
Signed by: erle
GPG Key ID: A3BC671C35191080
2 changed files with 9 additions and 3 deletions

View File

@ -675,6 +675,8 @@ end
-- Item definition defaults
--
local default_stack_max = tonumber(minetest.settings:get("default_stack_max")) or 99
core.nodedef_default = {
-- Item properties
type="node",
@ -684,7 +686,7 @@ core.nodedef_default = {
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
stack_max = default_stack_max,
usable = false,
liquids_pointable = false,
tool_capabilities = nil,
@ -748,7 +750,7 @@ core.craftitemdef_default = {
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
stack_max = default_stack_max,
liquids_pointable = false,
tool_capabilities = nil,
@ -786,7 +788,7 @@ core.noneitemdef_default = { -- This is used for the hand and unknown items
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
stack_max = default_stack_max,
liquids_pointable = false,
tool_capabilities = nil,

View File

@ -1079,6 +1079,10 @@ map-dir (Map directory) path
# Setting it to -1 disables the feature.
item_entity_ttl (Item entity TTL) int 900
# Specifies the default stack size of nodes, items and tools.
# Note that mods or games may explicitly set a stack for certain (or all) items.
default_stack_max (Default stack size) int 99
# Enable players getting damage and dying.
enable_damage (Damage) bool false