New 3D Mode: Pageflip

The pageflip mode requires a stereo quadbuffer, and a modern graphic
card. Patch tested with NVidia 3D Vision.

The mini-map is not drawn, but that's what is done for topbottom and
sidebyside modes as well.

Also most of the time the user would prefer the HUD to be off. That's
for the user to decide though, and toggle it manually.

Finally, the interocular distance (aka eye separation) is twice as much
as the "3d_paralax_strength" settings. I find this a strange design
decision. I didn't want to chance this though, since it's how the other
3d modes interpret this settings.
This commit is contained in:
Dalai Felinto 2015-12-14 19:01:32 -02:00 committed by Nils Dagsson Moskopp
parent b36217f608
commit 2461f6d985
Signed by: erlehmann
GPG Key ID: A3BC671C35191080
1 changed files with 2 additions and 1 deletions

View File

@ -454,7 +454,8 @@ fall_bobbing_amount (Fall bobbing) float 0.0
# - interlaced: odd/even line based polarisation screen support.
# - topbottom: split screen top/bottom.
# - sidebyside: split screen side by side.
3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside
# - pageflip: quadbuffer based 3d.
3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
# In-game chat console background color (R,G,B).
console_color (Console color) string (0,0,0)