Allow random menu images for subgames
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4e8e0fdff1
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@ -159,6 +159,7 @@ function dump(o, indent, nested, level)
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return "{"..table.concat(t, ", ").."}"
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return "{"..table.concat(t, ", ").."}"
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end
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end
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--------------------------------------------------------------------------------
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function string.split(str, delim, include_empty, max_splits, sep_is_pattern)
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function string.split(str, delim, include_empty, max_splits, sep_is_pattern)
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delim = delim or ","
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delim = delim or ","
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max_splits = max_splits or -1
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max_splits = max_splits or -1
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@ -183,10 +184,23 @@ function string.split(str, delim, include_empty, max_splits, sep_is_pattern)
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return items
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return items
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end
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end
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--------------------------------------------------------------------------------
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function table.indexof(list, val)
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for i = 1, #list do
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if list[i] == val then
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return i
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end
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end
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return -1
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end
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assert(table.indexof({"foo", "bar"}, "foo") == 1)
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assert(table.indexof({"foo", "bar"}, "baz") == -1)
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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function file_exists(filename)
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function file_exists(filename)
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local f = io.open(filename, "r")
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local f = io.open(filename, "r")
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if f==nil then
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if f == nil then
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return false
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return false
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else
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else
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f:close()
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f:close()
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@ -129,7 +129,7 @@ function mm_texture.set_generic(identifier)
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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function mm_texture.set_game(identifier,gamedetails)
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function mm_texture.set_game(identifier, gamedetails)
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if gamedetails == nil then
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if gamedetails == nil then
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return false
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return false
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@ -137,15 +137,33 @@ function mm_texture.set_game(identifier,gamedetails)
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if mm_texture.texturepack ~= nil then
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if mm_texture.texturepack ~= nil then
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local path = mm_texture.texturepack .. DIR_DELIM ..
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local path = mm_texture.texturepack .. DIR_DELIM ..
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gamedetails.id .. "_menu_" .. identifier .. ".png"
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gamedetails.id .. "_menu_" .. identifier .. ".png"
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if core.set_background(identifier,path) then
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if core.set_background(identifier, path) then
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return true
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return true
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end
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end
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end
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end
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local path = gamedetails.path .. DIR_DELIM .."menu" ..
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-- Find out how many randomized textures the subgame provides
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DIR_DELIM .. identifier .. ".png"
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local n, filename
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if core.set_background(identifier,path) then
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local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false)
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for i = 1, #menu_files do
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local filename = identifier .. "." .. i .. ".png"
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if table.indexof(menu_files, filename) == -1 then
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n = i - 1
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break
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end
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end
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-- Select random texture, 0 means standard texture
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n = math.random(0, n)
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if n == 0 then
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filename = identifier .. ".png"
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else
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filename = identifier .. "." .. n .. ".png"
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end
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local path = gamedetails.path .. DIR_DELIM .. "menu" ..
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DIR_DELIM .. filename
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if core.set_background(identifier, path) then
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return true
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return true
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end
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end
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