Add keyword based search to serverlist

This commit is contained in:
red-001 2017-01-06 20:29:29 +00:00 committed by Nils Dagsson Moskopp
parent 30398224b7
commit 1b7a21e322
Signed by: erle
GPG Key ID: A3BC671C35191080
8 changed files with 113 additions and 23 deletions

View File

@ -77,7 +77,7 @@ function order_favorite_list(list)
end end
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
function render_favorite(spec, is_favorite) function render_serverlist_row(spec, is_favorite)
local text = "" local text = ""
if spec.name then if spec.name then
text = text .. core.formspec_escape(spec.name:trim()) text = text .. core.formspec_escape(spec.name:trim())

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@ -128,7 +128,7 @@ local function init_globals()
end end
-- Create main tabview -- Create main tabview
local tv_main = tabview_create("maintab", {x = 12, y = 5.2}, {x = 0, y = 0}) local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
if PLATFORM == "Android" then if PLATFORM == "Android" then
tv_main:add(tabs.simple_main) tv_main:add(tabs.simple_main)

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@ -85,7 +85,7 @@ return {
"label[0.5,3.5;http://minetest.net]" .. "label[0.5,3.5;http://minetest.net]" ..
"tablecolumns[color;text]" .. "tablecolumns[color;text]" ..
"tableoptions[background=#00000000;highlight=#00000000;border=false]" .. "tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
"table[3.5,-0.25;8.5,5.8;list_credits;" .. "table[3.5,-0.25;8.5,6.05;list_credits;" ..
"#FFFF00," .. fgettext("Core Developers") .. ",," .. "#FFFF00," .. fgettext("Core Developers") .. ",," ..
table.concat(core_developers, ",,") .. ",,," .. table.concat(core_developers, ",,") .. ",,," ..
"#FFFF00," .. fgettext("Active Contributors") .. ",," .. "#FFFF00," .. fgettext("Active Contributors") .. ",," ..

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@ -20,7 +20,16 @@ local function get_formspec(tabview, name, tabdata)
-- Update the cached supported proto info, -- Update the cached supported proto info,
-- it may have changed after a change by the settings menu. -- it may have changed after a change by the settings menu.
common_update_cached_supp_proto() common_update_cached_supp_proto()
local fav_selected = menudata.favorites[tabdata.fav_selected] local fav_selected = nil
if menudata.search_result then
fav_selected = menudata.search_result[tabdata.fav_selected]
else
fav_selected = menudata.favorites[tabdata.fav_selected]
end
if not tabdata.search_for then
tabdata.search_for = ""
end
local retval = local retval =
"label[7.75,-0.15;" .. fgettext("Address / Port") .. "]" .. "label[7.75,-0.15;" .. fgettext("Address / Port") .. "]" ..
@ -33,7 +42,9 @@ local function get_formspec(tabview, name, tabdata)
"field[8,1.95;2.95,0.5;te_name;;" .. "field[8,1.95;2.95,0.5;te_name;;" ..
core.formspec_escape(core.setting_get("name")) .. "]" .. core.formspec_escape(core.setting_get("name")) .. "]" ..
"pwdfield[10.78,1.95;1.77,0.5;te_pwd;]" .. "pwdfield[10.78,1.95;1.77,0.5;te_pwd;]" ..
"box[7.73,2.35;4.3,2.28;#999999]" "box[7.73,2.35;4.3,2.28;#999999]"..
"field[0.15,0.25;4.5,0.27;te_search;;"..core.formspec_escape(tabdata.search_for).."]"..
"button[4.8,0;2.7,0.1;btn_mp_search;" .. fgettext("Search") .. "]"
if tabdata.fav_selected and fav_selected then if tabdata.fav_selected and fav_selected then
if gamedata.fav then if gamedata.fav then
@ -58,9 +69,27 @@ local function get_formspec(tabview, name, tabdata)
image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" .. image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
"color,span=1;" .. "color,span=1;" ..
"text,padding=1]" .. "text,padding=1]" ..
"table[-0.15,-0.1;7.75,5.5;favourites;" "table[-0.15,0.4;7.75,5.35;favourites;"
if #menudata.favorites > 0 then if menudata.search_result then
for i = 1, #menudata.search_result do
local favs = core.get_favorites("local")
local server = menudata.search_result[i]
for fav_id = 1, #favs do
if server.address == favs[fav_id].address and
server.port == favs[fav_id].port then
server.is_favorite = true
end
end
if i ~= 1 then
retval = retval .. ","
end
retval = retval .. render_serverlist_row(server, server.is_favorite)
end
elseif #menudata.favorites > 0 then
local favs = core.get_favorites("local") local favs = core.get_favorites("local")
if #favs > 0 then if #favs > 0 then
for i = 1, #favs do for i = 1, #favs do
@ -75,9 +104,9 @@ local function get_formspec(tabview, name, tabdata)
end end
end end
end end
retval = retval .. render_favorite(menudata.favorites[1], (#favs > 0)) retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
for i = 2, #menudata.favorites do for i = 2, #menudata.favorites do
retval = retval .. "," .. render_favorite(menudata.favorites[i], (i <= #favs)) retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
end end
end end
@ -92,6 +121,8 @@ end
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
local function main_button_handler(tabview, fields, name, tabdata) local function main_button_handler(tabview, fields, name, tabdata)
local serverlist = menudata.search_result or menudata.favorites
if fields.te_name then if fields.te_name then
gamedata.playername = fields.te_name gamedata.playername = fields.te_name
core.setting_set("name", fields.te_name) core.setting_set("name", fields.te_name)
@ -99,10 +130,10 @@ local function main_button_handler(tabview, fields, name, tabdata)
if fields.favourites then if fields.favourites then
local event = core.explode_table_event(fields.favourites) local event = core.explode_table_event(fields.favourites)
local fav = menudata.favorites[event.row] local fav = serverlist[event.row]
if event.type == "DCL" then if event.type == "DCL" then
if event.row <= #menudata.favorites then if event.row <= #serverlist then
if menudata.favorites_is_public and if menudata.favorites_is_public and
not is_server_protocol_compat_or_error( not is_server_protocol_compat_or_error(
fav.proto_min, fav.proto_max) then fav.proto_min, fav.proto_max) then
@ -131,7 +162,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
end end
if event.type == "CHG" then if event.type == "CHG" then
if event.row <= #menudata.favorites then if event.row <= #serverlist then
gamedata.fav = false gamedata.fav = false
local favs = core.get_favorites("local") local favs = core.get_favorites("local")
local address = fav.address local address = fav.address
@ -157,7 +188,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
if fields.key_up or fields.key_down then if fields.key_up or fields.key_down then
local fav_idx = core.get_table_index("favourites") local fav_idx = core.get_table_index("favourites")
local fav = menudata.favorites[fav_idx] local fav = serverlist[fav_idx]
if fav_idx then if fav_idx then
if fields.key_up and fav_idx > 1 then if fields.key_up and fav_idx > 1 then
@ -176,7 +207,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
local address = fav.address local address = fav.address
local port = fav.port local port = fav.port
gamedata.serverdescription = fav.description
if address and port then if address and port then
core.setting_set("address", address) core.setting_set("address", address)
core.setting_set("remote_port", port) core.setting_set("remote_port", port)
@ -199,6 +230,65 @@ local function main_button_handler(tabview, fields, name, tabdata)
return true return true
end end
if fields.btn_mp_search or fields.key_enter_field == "te_search" then
tabdata.fav_selected = 1
local input = fields.te_search:lower()
tabdata.search_for = fields.te_search
if #menudata.favorites < 2 then
return true
end
menudata.search_result = {}
-- setup the keyword list
local keywords = {}
for word in input:gmatch("%S+") do
table.insert(keywords, word)
end
if #keywords == 0 then
menudata.search_result = nil
return true
end
-- Search the serverlist
local search_result = {}
for i = 1, #menudata.favorites do
local server = menudata.favorites[i]
local found = 0
for k = 1, #keywords do
local keyword = keywords[k]
if server.name then
local name = server.name:lower()
local _, count = name:gsub(keyword, keyword)
found = found + count * 4
end
if server.description then
local desc = server.description:lower()
local _, count = desc:gsub(keyword, keyword)
found = found + count * 2
end
end
if found > 0 then
local points = (#menudata.favorites - i) / 5 + found
server.points = points
table.insert(search_result, server)
end
end
if #search_result > 0 then
table.sort(search_result, function(a, b)
return a.points > b.points
end)
menudata.search_result = search_result
local first_server = search_result[1]
core.setting_set("address", first_server.address)
core.setting_set("remote_port", first_server.port)
end
return true
end
if (fields.btn_mp_connect or fields.key_enter) and fields.te_address and fields.te_port then if (fields.btn_mp_connect or fields.key_enter) and fields.te_address and fields.te_port then
gamedata.playername = fields.te_name gamedata.playername = fields.te_name
gamedata.password = fields.te_pwd gamedata.password = fields.te_pwd
@ -206,9 +296,9 @@ local function main_button_handler(tabview, fields, name, tabdata)
gamedata.port = fields.te_port gamedata.port = fields.te_port
gamedata.selected_world = 0 gamedata.selected_world = 0
local fav_idx = core.get_table_index("favourites") local fav_idx = core.get_table_index("favourites")
local fav = menudata.favorites[fav_idx] local fav = serverlist[fav_idx]
if fav_idx and fav_idx <= #menudata.favorites and if fav_idx and fav_idx <= #serverlist and
fav.address == fields.te_address and fav.address == fields.te_address and
fav.port == fields.te_port then fav.port == fields.te_port then

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@ -26,7 +26,7 @@ local function get_formspec(tabview, name, tabdata)
"button[4,4.15;2.6,0.5;world_delete;" .. fgettext("Delete") .. "]" .. "button[4,4.15;2.6,0.5;world_delete;" .. fgettext("Delete") .. "]" ..
"button[6.5,4.15;2.8,0.5;world_create;" .. fgettext("New") .. "]" .. "button[6.5,4.15;2.8,0.5;world_create;" .. fgettext("New") .. "]" ..
"button[9.2,4.15;2.55,0.5;world_configure;" .. fgettext("Configure") .. "]" .. "button[9.2,4.15;2.55,0.5;world_configure;" .. fgettext("Configure") .. "]" ..
"button[8.5,4.95;3.25,0.5;start_server;" .. fgettext("Start Game") .. "]" .. "button[8.5,5;3.25,0.5;start_server;" .. fgettext("Start Game") .. "]" ..
"label[4,-0.25;" .. fgettext("Select World:") .. "]" .. "label[4,-0.25;" .. fgettext("Select World:") .. "]" ..
"checkbox[0.25,0.25;cb_creative_mode;" .. fgettext("Creative Mode") .. ";" .. "checkbox[0.25,0.25;cb_creative_mode;" .. fgettext("Creative Mode") .. ";" ..
dump(core.setting_getbool("creative_mode")) .. "]" .. dump(core.setting_getbool("creative_mode")) .. "]" ..

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@ -209,12 +209,12 @@ local function formspec(tabview, name, tabdata)
.. fgettext("Reset singleplayer world") .. "]" .. fgettext("Reset singleplayer world") .. "]"
else else
tab_string = tab_string .. tab_string = tab_string ..
"button[8,4.75;3.75,0.5;btn_change_keys;" "button[8,4.85;3.75,0.5;btn_change_keys;"
.. fgettext("Change keys") .. "]" .. fgettext("Change keys") .. "]"
end end
tab_string = tab_string .. tab_string = tab_string ..
"button[0,4.75;3.75,0.5;btn_advanced_settings;" "button[0,4.85;3.75,0.5;btn_advanced_settings;"
.. fgettext("Advanced Settings") .. "]" .. fgettext("Advanced Settings") .. "]"

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@ -70,9 +70,9 @@ local function get_formspec(tabview, name, tabdata)
end end
end end
end end
retval = retval .. render_favorite(menudata.favorites[1], (#favs > 0)) retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
for i = 2, #menudata.favorites do for i = 2, #menudata.favorites do
retval = retval .. "," .. render_favorite(menudata.favorites[i], (i <= #favs)) retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
end end
end end

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@ -57,7 +57,7 @@ local function singleplayer_refresh_gamebar()
local btnbar = buttonbar_create("game_button_bar", local btnbar = buttonbar_create("game_button_bar",
game_buttonbar_button_handler, game_buttonbar_button_handler,
{x=-0.3,y=5.65}, "horizontal", {x=12.4,y=1.15}) {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
for i=1,#gamemgr.games,1 do for i=1,#gamemgr.games,1 do
local btn_name = "game_btnbar_" .. gamemgr.games[i].id local btn_name = "game_btnbar_" .. gamemgr.games[i].id
@ -96,7 +96,7 @@ local function get_formspec(tabview, name, tabdata)
"button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" .. "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
"button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" .. "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
"button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" .. "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
"button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" .. "button[8.5,5;3.25,0.5;play;".. fgettext("Play") .. "]" ..
"label[4,-0.25;".. fgettext("Select World:") .. "]".. "label[4,-0.25;".. fgettext("Select World:") .. "]"..
"checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" .. "checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
dump(core.setting_getbool("creative_mode")) .. "]".. dump(core.setting_getbool("creative_mode")) .. "]"..