Falling.lua: Delete falling node entities on contact with 'ignore'
Prevents falling node entities entering the ignore at a world edge and resting on unloaded nodes 16 nodes below, unreachable, undiggable and still being processed by 'on step' because they don't revert to nodes.
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@ -60,8 +60,13 @@ core.register_entity(":__builtin:falling_node", {
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local pos = self.object:getpos()
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local pos = self.object:getpos()
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-- Position of bottom center point
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-- Position of bottom center point
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local bcp = {x = pos.x, y = pos.y - 0.7, z = pos.z}
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local bcp = {x = pos.x, y = pos.y - 0.7, z = pos.z}
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-- Avoid bugs caused by an unloaded node below
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-- 'bcn' is nil for unloaded nodes
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local bcn = core.get_node_or_nil(bcp)
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local bcn = core.get_node_or_nil(bcp)
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-- Delete on contact with ignore at world edges
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if bcn and bcn.name == "ignore" then
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self.object:remove()
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return
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end
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local bcd = bcn and core.registered_nodes[bcn.name]
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local bcd = bcn and core.registered_nodes[bcn.name]
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if bcn and
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if bcn and
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(not bcd or bcd.walkable or
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(not bcd or bcd.walkable or
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