Check whether node is known before reading definition in __builtin:item:on_step()
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@ -72,7 +72,8 @@ minetest.register_entity("__builtin:item", {
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local p = self.object:getpos()
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local p = self.object:getpos()
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p.y = p.y - 0.3
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p.y = p.y - 0.3
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local nn = minetest.env:get_node(p).name
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local nn = minetest.env:get_node(p).name
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if minetest.registered_nodes[nn].walkable then
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-- If node is not registered or node is walkably solid
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if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
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if self.physical_state then
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if self.physical_state then
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self.object:setvelocity({x=0,y=0,z=0})
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self.object:setvelocity({x=0,y=0,z=0})
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self.object:setacceleration({x=0, y=0, z=0})
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self.object:setacceleration({x=0, y=0, z=0})
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