Make map size configurable
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parent
d70a251c3b
commit
f47d59fc4a
16
init.lua
16
init.lua
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@ -25,13 +25,15 @@ maps.sent = {}
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maps.posx = {}
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maps.posx = {}
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maps.posz = {}
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maps.posz = {}
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local size = 80
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local worldpath = minetest.get_worldpath()
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local worldpath = minetest.get_worldpath()
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local textures_dir = worldpath .. "/maps/"
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local textures_dir = worldpath .. "/maps/"
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minetest.mkdir(textures_dir)
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minetest.mkdir(textures_dir)
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maps.create_map = function(pos, player_name)
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maps.create_map = function(pos, player_name)
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local minp = vector.multiply(vector.floor(vector.divide(pos, 64)), 64)
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local minp = vector.multiply(vector.floor(vector.divide(pos, size)), size)
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local maxp = vector.add(minp, vector.new(63, 63, 63))
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local maxp = vector.add(minp, vector.new(size - 1, size - 1, size - 1))
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local prefix, _ = minetest.pos_to_string(maxp)
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local prefix, _ = minetest.pos_to_string(maxp)
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prefix, _ = prefix:gsub("%(", "")
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prefix, _ = prefix:gsub("%(", "")
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@ -88,8 +90,8 @@ maps.create_map = function(pos, player_name)
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{ 0, 47, 0 }, -- leaves
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{ 0, 47, 0 }, -- leaves
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{ 255, 0, 0 }, -- fire
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{ 255, 0, 0 }, -- fire
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}
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}
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for x = 1,66,1 do
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for x = 1,size,1 do
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for z = 1,66,1 do
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for z = 1,size,1 do
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local color = { 0 }
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local color = { 0 }
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pixels[z] = pixels[z] or {}
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pixels[z] = pixels[z] or {}
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pixels[z][x] = color
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pixels[z][x] = color
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@ -99,8 +101,8 @@ maps.create_map = function(pos, player_name)
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local color_map = function(color, query)
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local color_map = function(color, query)
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local positions = minetest.find_nodes_in_area_under_air(minp, maxp, query)
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local positions = minetest.find_nodes_in_area_under_air(minp, maxp, query)
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for _, p in ipairs(positions) do
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for _, p in ipairs(positions) do
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local z = p.z - minp.z + 2
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local z = p.z - minp.z + 1
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local x = p.x - minp.x + 2
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local x = p.x - minp.x + 1
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pixels[z][x] = { color }
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pixels[z][x] = { color }
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end
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end
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end
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end
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@ -200,7 +202,7 @@ minetest.register_globalstep(
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maps.create_map(pos, player_name)
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maps.create_map(pos, player_name)
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end
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end
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local x = (pos.x - minp.x - 32) * 4
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local x = (pos.x - minp.x - (size/2)) * 4
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local y = (minp.z - pos.z) * 4 - 2
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local y = (minp.z - pos.z) * 4 - 2
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player:hud_change(
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player:hud_change(
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maps.dots[player_name],
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maps.dots[player_name],
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