Change name from “maps” to “xmaps”

This commit is contained in:
Nils Dagsson Moskopp 2022-05-20 20:53:41 +02:00
parent 6a72901159
commit b7a5f69dc0
Signed by: erle
GPG Key ID: A3BC671C35191080
10 changed files with 97 additions and 97 deletions

View File

@ -1,4 +1,4 @@
# Maps
# X Maps
This mod adds map items that show terrain in HUD.
@ -14,17 +14,17 @@ If you target a node, its position shows as a red X on a map.
With the X players can share coordinates or have treasure hunts.
## Maps API
## X Maps API
You can use `maps.create_map_item()` to create a treasure map:
You can use `xmaps.create_map_item()` to create a treasure map:
```
local itemstack = maps.create_map_item(pos, { draw_x = true })
local itemstack = xmaps.create_map_item(pos, { draw_x = true })
```
## Notes
`maps` is similar to `mcl_maps`, which is part of MineClone2.
`xmaps` is similar to `mcl_maps`, which is part of MineClone2.
All map items have a colormapped TGA file in their item meta.

View File

@ -13,7 +13,7 @@ local pixels = {
{ _, _, K, W, K, _, _ },
{ _, _, _, K, _, _, _ },
}
tga_encoder.image(pixels):save("textures/maps_arrow.tga")
tga_encoder.image(pixels):save("textures/xmaps_arrow.tga")
local pixels = {
{ _, _, _, _, K, _, _ },
@ -24,7 +24,7 @@ local pixels = {
{ K, W, W, W, W, K, _ },
{ K, K, K, K, K, K, _ },
}
tga_encoder.image(pixels):save("textures/maps_arrow_diagonal.tga")
tga_encoder.image(pixels):save("textures/xmaps_arrow_diagonal.tga")
local pixels = {
{ _, _, K, K, K, _, _ },
@ -35,7 +35,7 @@ local pixels = {
{ _, K, W, W, W, K, _ },
{ _, _, K, K, K, _, _ },
}
tga_encoder.image(pixels):save("textures/maps_dot_large.tga")
tga_encoder.image(pixels):save("textures/xmaps_dot_large.tga")
local pixels = {
{ _, _, _, _, _, _, _ },
@ -46,4 +46,4 @@ local pixels = {
{ _, _, K, K, K, _, _ },
{ _, _, _, _, _, _, _ },
}
tga_encoder.image(pixels):save("textures/maps_dot_small.tga")
tga_encoder.image(pixels):save("textures/xmaps_dot_small.tga")

174
init.lua
View File

@ -1,6 +1,6 @@
--[[
maps Minetest mod that adds map items that show terrain in HUD
xmaps Minetest mod that adds map items that show terrain in HUD
Copyright © 2022 Nils Dagsson Moskopp (erlehmann)
This program is free software: you can redistribute it and/or modify
@ -46,51 +46,51 @@ function tga_encoder.image:blit_icon(icon, pos, stop_colors)
end
end
maps = {}
xmaps = {}
maps.dark = {} -- key: player name; value: is it dark?
maps.huds = {} -- key: player name; value: player huds
maps.maps = {} -- key: player name; value: map texture
maps.mark = {} -- key: player name; value: marker texture
maps.marx = {} -- key: player name; value: marker x offset
maps.mary = {} -- key: player name; value: marker y offset
xmaps.dark = {} -- key: player name; value: is it dark?
xmaps.huds = {} -- key: player name; value: player huds
xmaps.maps = {} -- key: player name; value: map texture
xmaps.mark = {} -- key: player name; value: marker texture
xmaps.marx = {} -- key: player name; value: marker x offset
xmaps.mary = {} -- key: player name; value: marker y offset
maps.load = {} -- maps loaded by players
maps.sent = {} -- maps sent to players
maps.work = {} -- maps being created
xmaps.load = {} -- maps loaded by players
xmaps.sent = {} -- maps sent to players
xmaps.work = {} -- maps being created
local size = 80
local worldpath = minetest.get_worldpath()
local textures_dir = worldpath .. "/maps/"
local textures_dir = worldpath .. "/xmaps/"
minetest.mkdir(textures_dir)
maps.get_map_filename = function(map_id)
return "maps_map_texture_" .. map_id .. ".tga"
xmaps.get_map_filename = function(map_id)
return "xmaps_map_texture_" .. map_id .. ".tga"
end
maps.create_map_item = function(pos, properties)
xmaps.create_map_item = function(pos, properties)
properties = properties or {}
local itemstack = ItemStack("maps:map")
local itemstack = ItemStack("xmaps:map")
local meta = itemstack:get_meta()
local map_id = tostring(os.time() + math.random())
meta:set_string("maps:id", map_id)
meta:set_string("xmaps:id", map_id)
local minp = vector.multiply(vector.floor(vector.divide(pos, size)), size)
meta:set_string("maps:minp", minetest.pos_to_string(minp))
meta:set_string("xmaps:minp", minetest.pos_to_string(minp))
local maxp = vector.add(minp, vector.new(size - 1, size - 1, size - 1))
meta:set_string("maps:maxp", minetest.pos_to_string(maxp))
meta:set_string("xmaps:maxp", minetest.pos_to_string(maxp))
if properties.draw_x then
local xpos = vector.round(pos)
meta:set_string("maps:xpos", minetest.pos_to_string(xpos))
meta:set_string("xmaps:xpos", minetest.pos_to_string(xpos))
end
local filename = maps.get_map_filename(map_id)
maps.work[map_id] = true
local filename = xmaps.get_map_filename(map_id)
xmaps.work[map_id] = true
local emerge_callback = function(
blockpos,
@ -372,7 +372,7 @@ maps.create_map_item = function(pos, properties)
filepath,
{ colormap=colormap }
)
maps.work[map_id] = false
xmaps.work[map_id] = false
end
minetest.emerge_area(
@ -383,18 +383,18 @@ maps.create_map_item = function(pos, properties)
return itemstack
end
maps.load_map = function(map_id)
xmaps.load_map = function(map_id)
assert( nil ~= map_id )
if (
"" == map_id or
maps.work[map_id]
xmaps.work[map_id]
) then
return
end
local filename = maps.get_map_filename(map_id)
local filename = xmaps.get_map_filename(map_id)
if not maps.sent[map_id] then
if not xmaps.sent[map_id] then
if not minetest.features.dynamic_add_media_table then
-- minetest.dynamic_add_media() blocks in
-- Minetest 5.3 and 5.4 until media loads
@ -402,26 +402,26 @@ maps.load_map = function(map_id)
textures_dir .. filename,
function() end
)
maps.load[map_id] = true
xmaps.load[map_id] = true
else
-- minetest.dynamic_add_media() never blocks
-- in Minetest 5.5, callback runs after load
minetest.dynamic_add_media(
textures_dir .. filename,
function()
maps.load[map_id] = true
xmaps.load[map_id] = true
end
)
end
maps.sent[map_id] = true
xmaps.sent[map_id] = true
end
if maps.load[map_id] then
if xmaps.load[map_id] then
return filename
end
end
maps.encode_map_item_meta = function(input)
xmaps.encode_map_item_meta = function(input)
return minetest.encode_base64(
minetest.compress(
input,
@ -431,7 +431,7 @@ maps.encode_map_item_meta = function(input)
)
end
maps.decode_map_item_meta = function(input)
xmaps.decode_map_item_meta = function(input)
return minetest.decompress(
minetest.decode_base64(input),
"deflate",
@ -440,27 +440,27 @@ maps.decode_map_item_meta = function(input)
end
result_original = "foo\0\01\02\x03\n\rbar"
result_roundtrip = maps.decode_map_item_meta(
maps.encode_map_item_meta(result_original)
result_roundtrip = xmaps.decode_map_item_meta(
xmaps.encode_map_item_meta(result_original)
)
assert(
result_original == result_roundtrip,
"maps: mismatch between maps.encode_map_item_meta() and maps.decode_map_item_meta()"
"xmaps: mismatch between xmaps.encode_map_item_meta() and xmaps.decode_map_item_meta()"
)
maps.load_map_item = function(itemstack)
xmaps.load_map_item = function(itemstack)
local meta = itemstack:get_meta()
local map_id = meta:get_string("maps:id")
local map_id = meta:get_string("xmaps:id")
if (
not map_id or
"" == map_id or
maps.work[map_id]
xmaps.work[map_id]
) then
return
end
local texture_file_name = maps.get_map_filename(map_id)
local texture_file_name = xmaps.get_map_filename(map_id)
local texture_file_path = textures_dir .. texture_file_name
-- does the texture file exist?
@ -478,7 +478,7 @@ maps.load_map_item = function(itemstack)
end
-- does the texture item meta exist?
local tga_deflate_base64 = meta:get_string("maps:tga_deflate_base64")
local tga_deflate_base64 = meta:get_string("xmaps:tga_deflate_base64")
local texture_item_meta_exists = true
if "" == tga_deflate_base64 then
texture_item_meta_exists = false
@ -488,14 +488,14 @@ maps.load_map_item = function(itemstack)
if texture_item_meta_exists then
-- sanity check: do we have the same textures?
-- if server-side texture has changed, take it
if maps.decode_map_item_meta(tga_deflate_base64) ~= texture_data_from_file then
if xmaps.decode_map_item_meta(tga_deflate_base64) ~= texture_data_from_file then
minetest.log(
"action",
"maps: update item meta from file content for map " .. map_id
"xmaps: update item meta from file content for map " .. map_id
)
meta:set_string(
"maps:tga_deflate_base64",
maps.encode_map_item_meta(texture_data_from_file)
"xmaps:tga_deflate_base64",
xmaps.encode_map_item_meta(texture_data_from_file)
)
end
else
@ -503,11 +503,11 @@ maps.load_map_item = function(itemstack)
-- we now write the file contents to item meta
minetest.log(
"action",
"maps: create item meta from file content for map " .. map_id
"xmaps: create item meta from file content for map " .. map_id
)
meta:set_string(
"maps:tga_deflate_base64",
maps.encode_map_item_meta(texture_data_from_file)
"xmaps:tga_deflate_base64",
xmaps.encode_map_item_meta(texture_data_from_file)
)
end
else
@ -517,12 +517,12 @@ maps.load_map_item = function(itemstack)
if texture_item_meta_exists then
minetest.log(
"action",
"maps: create file content from item meta for map " .. map_id
"xmaps: create file content from item meta for map " .. map_id
)
assert(
minetest.safe_file_write(
texture_file_path,
maps.decode_map_item_meta(tga_deflate_base64)
xmaps.decode_map_item_meta(tga_deflate_base64)
)
)
else
@ -534,7 +534,7 @@ maps.load_map_item = function(itemstack)
end
end
local texture = maps.load_map(map_id)
local texture = xmaps.load_map(map_id)
return texture, itemstack
end
@ -550,39 +550,39 @@ minetest.register_on_joinplayer(
scale = { x = 4, y = 4 }
}
local pos_def = table.copy(map_def)
maps.huds[player_name] = {
xmaps.huds[player_name] = {
map = player:hud_add(map_def),
pos = player:hud_add(pos_def),
}
end
)
maps.show_map_hud = function(player)
xmaps.show_map_hud = function(player)
local wield_item = player:get_wielded_item()
local texture, updated_wield_item = maps.load_map_item(wield_item)
local texture, updated_wield_item = xmaps.load_map_item(wield_item)
local player_pos = player:get_pos()
local player_name = player:get_player_name()
if not player_pos or not texture then
if maps.maps[player_name] then
if xmaps.maps[player_name] then
player:hud_change(
maps.huds[player_name].map,
xmaps.huds[player_name].map,
"text",
"blank.png"
)
player:hud_change(
maps.huds[player_name].pos,
xmaps.huds[player_name].pos,
"text",
"blank.png"
)
maps.maps[player_name] = nil
maps.mark[player_name] = nil
xmaps.maps[player_name] = nil
xmaps.mark[player_name] = nil
end
return
end
if (
texture ~= maps.maps[player_name] and
texture ~= xmaps.maps[player_name] and
updated_wield_item
) then
player:set_wielded_item(updated_wield_item)
@ -591,22 +591,22 @@ maps.show_map_hud = function(player)
local pos = vector.round(player_pos)
local meta = wield_item:get_meta()
local meta_minp = meta:get_string("maps:minp")
local meta_minp = meta:get_string("xmaps:minp")
assert( "" ~= meta_minp )
local minp = minetest.string_to_pos(meta_minp)
local meta_maxp = meta:get_string("maps:maxp")
local meta_maxp = meta:get_string("xmaps:maxp")
assert( "" ~= meta_maxp )
local maxp = minetest.string_to_pos(meta_maxp)
local meta_xpos = meta:get_string("maps:xpos")
local meta_xpos = meta:get_string("xmaps:xpos")
if "" ~= meta_xpos then
local xpos = minetest.string_to_pos(meta_xpos)
local x_x = xpos.x - minp.x - 4
local x_z = maxp.z - xpos.z - 4
local x_overlay = "^[combine:" ..
size .. "x" .. size .. ":" ..
x_x .. "," .. x_z .. "=maps_x.tga"
x_x .. "," .. x_z .. "=xmaps_x.tga"
texture = texture .. x_overlay
end
@ -614,20 +614,20 @@ maps.show_map_hud = function(player)
local darkness = 255 - (light_level * 17)
local light_level_overlay = "^[colorize:black:" .. darkness
if (
texture ~= maps.maps[player_name] or
darkness ~= maps.dark[player_name]
texture ~= xmaps.maps[player_name] or
darkness ~= xmaps.dark[player_name]
) then
player:hud_change(
maps.huds[player_name].map,
xmaps.huds[player_name].map,
"text",
texture .. light_level_overlay
)
maps.maps[player_name] = texture
xmaps.maps[player_name] = texture
end
local marker
local dot_large = "maps_dot_large.tga" .. "^[makealpha:1,1,1"
local dot_small = "maps_dot_small.tga" .. "^[makealpha:1,1,1"
local dot_large = "xmaps_dot_large.tga" .. "^[makealpha:1,1,1"
local dot_small = "xmaps_dot_small.tga" .. "^[makealpha:1,1,1"
if pos.x < minp.x then
if minp.x - pos.x < size then
@ -676,7 +676,7 @@ maps.show_map_hud = function(player)
yaw == 180 or
yaw == 270
) then
marker = "maps_arrow.tga" ..
marker = "xmaps_arrow.tga" ..
"^[makealpha:1,1,1" ..
"^[transformR" ..
yaw
@ -686,7 +686,7 @@ maps.show_map_hud = function(player)
yaw == 225 or
yaw == 315
) then
marker = "maps_arrow_diagonal.tga" ..
marker = "xmaps_arrow_diagonal.tga" ..
"^[makealpha:1,1,1" ..
"^[transformR" ..
(yaw - 45)
@ -694,36 +694,36 @@ maps.show_map_hud = function(player)
end
if marker and (
marker ~= maps.mark[player_name] or
darkness ~= maps.dark[player_name]
marker ~= xmaps.mark[player_name] or
darkness ~= xmaps.dark[player_name]
) then
player:hud_change(
maps.huds[player_name].pos,
xmaps.huds[player_name].pos,
"text",
marker .. light_level_overlay
)
maps.mark[player_name] = marker
xmaps.mark[player_name] = marker
end
local marker_x = (pos.x - minp.x - (size/2)) * 4
local marker_y = (maxp.z - pos.z - size + 3) * 4
if (
marker_x ~= maps.marx[player_name] or
marker_y ~= maps.mary[player_name]
marker_x ~= xmaps.marx[player_name] or
marker_y ~= xmaps.mary[player_name]
) then
player:hud_change(
maps.huds[player_name].pos,
xmaps.huds[player_name].pos,
"offset",
{
x = marker_x,
y = marker_y,
}
)
maps.marx[player_name] = marker_x
maps.mary[player_name] = marker_y
xmaps.marx[player_name] = marker_x
xmaps.mary[player_name] = marker_y
end
maps.dark[player_name] = darkness
xmaps.dark[player_name] = darkness
end
local time_elapsed = 0
@ -736,16 +736,16 @@ minetest.register_globalstep(
end
local players = minetest.get_connected_players()
for _, player in pairs(players) do
maps.show_map_hud(player)
xmaps.show_map_hud(player)
end
end
)
minetest.register_craftitem(
"maps:map",
"xmaps:map",
{
description = "Map",
inventory_image = "maps_map.tga",
inventory_image = "xmaps_map.tga",
groups = { not_in_creative_inventory = 1 },
}
)
@ -757,7 +757,7 @@ if minetest.registered_items["map:mapping_kit"] then
on_place = function(itemstack, player, pointed_thing)
local pos = pointed_thing.under
if pos then
local map = maps.create_map_item(
local map = xmaps.create_map_item(
pos,
{ draw_x = true }
)
@ -767,7 +767,7 @@ if minetest.registered_items["map:mapping_kit"] then
on_secondary_use = function(itemstack, player, pointed_thing)
local pos = player:get_pos()
if pos then
local map = maps.create_map_item(pos)
local map = xmaps.create_map_item(pos)
return map
end
end,

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@ -1,4 +1,4 @@
depends = tga_encoder
optional_depends = map
description = Adds map items that show terrain in HUD
name = maps
name = xmaps