354 lines
10 KiB
Lua
Executable File
354 lines
10 KiB
Lua
Executable File
#!/usr/bin/env lua5.1
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--[[
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Copyright © 2023 Nils Dagsson Moskopp (erle)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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Dieses Programm hat das Ziel, die Medienkompetenz der Leser zu
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steigern. Gelegentlich packe ich sogar einen handfesten Buffer
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Overflow oder eine Format String Vulnerability zwischen die anderen
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Codezeilen und schreibe das auch nicht dran.
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]]--
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dofile("bidi.lua")
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dofile("pixelops.lua")
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dofile("unicodedata.lua")
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dofile("utf8.lua")
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hexfont = setmetatable(
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{},
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{
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__call = function(self, ...)
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local new_hexfont = setmetatable(
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{},
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{
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__index = self
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}
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)
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new_hexfont:constructor(...)
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return new_hexfont
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end
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}
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)
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local iter = function(table_)
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local index = 0
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local total = #table_
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return function()
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index = index + 1
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if index <= total
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then
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return table_[index]
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end
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end
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end
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hexfont.constructor = function(self, properties)
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properties = properties or {}
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assert(
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"table" == type(properties)
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)
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-- Defaults
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self.background_color = properties.background_color or { 0x00 }
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self.foreground_color = properties.foreground_color or { 0xFF }
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-- scanline order “bottom-top” was chosen as the default to match
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-- the default scanline order of tga_encoder and to require users
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-- using another file format encoder to care about scanline order
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-- (users who “do not care about scanline order” might find their
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-- glyphs upside down … the fault, naturally, lies with the user)
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self.scanline_order = properties.scanline_order or "bottom-top"
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-- tab size = 8 half-width spaces when using GNU Unifont
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self.tabulator_size = properties.tabulator_size or 8 * 8
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self.kerning = properties.kerning or false
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local minimal_hexfont = {
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-- U+FFFD REPLACEMENT CHARACTER
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"FFFD:0000018003C006600C301998399C7F3E7E7E3E7C1FF80E70066003C001800000"
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}
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self:load_glyphs(
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iter(minimal_hexfont)
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)
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end
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-- Usage:
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-- hexfont.load_glyphs(io.lines("unifont.hex"))
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-- hexfont.load_glyphs(io.lines("unifont_upper.hex"))
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hexfont.load_glyphs = function(self, iterator)
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assert( "function" == type(iterator) )
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for line in iterator do
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assert("string" == type(line))
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local codepoint_hex, bitmap_hex = line:match(
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"([0123456789ABCDEF]+):([01234567890ABCDEF]+)"
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)
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codepoint = tonumber(codepoint_hex, 16)
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self[codepoint] = bitmap_hex
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end
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end
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-- Test: Glyphs are correctly loaded
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local font = hexfont({})
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assert(
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font[0xFFFD] == "0000018003C006600C301998399C7F3E7E7E3E7C1FF80E70066003C001800000"
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)
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font = nil
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-- a lookup table was chosen for readability
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-- DO NOT EVER REFUCKTOR IT INTO A FUNCTION!
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local hex_to_bin = {
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["0"] = "0000",
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["1"] = "0001",
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["2"] = "0010",
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["3"] = "0011",
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["4"] = "0100",
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["5"] = "0101",
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["6"] = "0110",
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["7"] = "0111",
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["8"] = "1000",
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["9"] = "1001",
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["A"] = "1010",
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["B"] = "1011",
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["C"] = "1100",
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["D"] = "1101",
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["E"] = "1110",
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["F"] = "1111",
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}
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hexfont.bitmap_to_pixels = function(self, bitmap_hex)
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-- bitmap_hex must be a string of uppercase hexadecimal digits
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assert(
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"string" == type(bitmap_hex) and
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bitmap_hex:match("[0123456789ABCDEF]+") == bitmap_hex
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)
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-- background and foreground color must have equal color depth
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assert(
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"table" == type(self.background_color) and
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"table" == type(self.foreground_color) and
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#self.background_color == #self.foreground_color
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)
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local colormap = {
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self.background_color,
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self.foreground_color,
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}
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assert(
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"boolean" == type(self.kerning)
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)
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local height = 16
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local width = bitmap_hex:len() * 4 / height
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assert(
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16 == width or -- full-width character
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8 == width -- half-width character
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)
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-- convert hexadecimal bitmap to binary bitmap
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local bitmap_bin_table = {}
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for i = 1, #bitmap_hex do
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local character = bitmap_hex:sub(i,i)
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bitmap_bin_table[i] = hex_to_bin[character]
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end
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bitmap_bin = table.concat(bitmap_bin_table)
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-- decode binary bitmap with “top-bottom” scanline order
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-- (i.e. the first encoded pixel is the top left pixel)
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local pixels = {}
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for scanline = 1, height do
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pixels[scanline] = {}
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for w = 1, width do
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local i = ( ( scanline - 1 ) * width ) + w
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local pixel
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pixel = colormap[tonumber(bitmap_bin:sub(i,i)) + 1]
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pixels[scanline][w] = pixel
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end
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end
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if self.kerning then
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-- remove rightmost column if it is empty
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local remove_rightmost_column = true
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for h = 1, height do
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if self.foreground_color == pixels[h][width] then
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remove_rightmost_column = false
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end
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end
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if remove_rightmost_column then
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for h = 1, height do
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pixels[h][width] = nil
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end
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end
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-- remove leftmost column if it and the column to its right are
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-- both empty, glyphs touch too often without the extra check
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local remove_leftmost_column = true
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for h = 1, height do
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if (
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self.foreground_color == pixels[h][1] or
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self.foreground_color == pixels[h][2]
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) then
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remove_leftmost_column = false
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end
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end
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if remove_leftmost_column then
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for h = 1, height do
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for w = 1, width do
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pixels[h][w] = pixels[h][w+1]
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end
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end
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end
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end
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return pixels
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end
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hexfont.render_line = function(self, text)
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assert(
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"string" == type(text)
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)
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-- background and foreground color must have equal color depth
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assert(
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"table" == type(self.background_color) and
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"table" == type(self.foreground_color) and
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#self.background_color == #self.foreground_color
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)
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assert(
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"number" == type(self.tabulator_size)
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)
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local result = {}
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for i = 1, 16 do
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result[i] = {}
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end
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local codepoints = bidi.get_visual_reordering(
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utf8.text_to_codepoints(text)
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)
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for i = 1, #codepoints do
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local codepoint = codepoints[i]
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local bitmap_hex = self[codepoint]
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-- use U+FFFD as fallback character
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if nil == bitmap_hex then
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bitmap_hex = self[0xFFFD]
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end
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local bitmap = self:bitmap_to_pixels(bitmap_hex)
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if 0x0009 == codepoint then -- HT (horizontal tab)
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local result_width = #result[1]
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local tab_stop = math.floor(
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result_width / self.tabulator_size + 1
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) * self.tabulator_size
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result = pixelops.pad_right(
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result,
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tab_stop - result_width,
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self.background_color
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)
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else
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local result_width = #result[1]
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local bitmap_width = #bitmap[1]
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-- Hack: Overlay combining marks onto previous output.
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-- <https://www.unicode.org/reports/tr44/#Canonical_Combining_Class_Values>
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if (
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unicodedata[codepoint] and -- ignore unknown codepoints
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(
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-- a nonspacing combining mark (zero advance width)
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"Mn" == unicodedata[codepoint].general_category or
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-- an enclosing combining mark
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"Me" == unicodedata[codepoint].general_category
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)
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) then
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for j = 1, 16 do
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for k = 1, bitmap_width do
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if self.foreground_color == bitmap[j][k] then
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result[j][result_width - bitmap_width + k] = bitmap[j][k]
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end
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end
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end
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else
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-- append current glyph at right edge of result
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for j = 1, 16 do
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for k = 1, bitmap_width do
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result[j][result_width + k] = bitmap[j][k]
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end
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end
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end
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end
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end
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return result
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end
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hexfont.render_text = function(self, text)
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-- background and foreground color must have equal color depth
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assert(
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"table" == type(self.background_color) and
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"table" == type(self.foreground_color) and
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#self.background_color == #self.foreground_color
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)
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assert(
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"bottom-top" == self.scanline_order or
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"top-bottom" == self.scanline_order
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)
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local result
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local max_width = 0
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-- According to UAX #14, line breaks happen on:
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-- • U+000A LINE FEED
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-- • U+000D CARRIAGE RETURN (except as part of CRLF)
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-- • U+0085 NEXT LINE
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-- • U+2029 PARAGRAPH SEPARATOR
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--
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-- Hack: Replace all of those with LINE FEED.
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-- FIXME: This makes CRLF into two newlines …
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local codepoints = utf8.text_to_codepoints(text)
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for i, codepoint in ipairs(codepoints) do
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if (
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0x000D == codepoints[i] or
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0x0085 == codepoints[i] or
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0x2029 == codepoints[i]
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) then
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codepoints[i] = 0x000A
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end
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end
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-- FIXME: Code below should only operate on codepoints! Converting
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-- back and forth makes it needlessly slow – but I do not know how
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-- to split a table properly to get a single table for each line …
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text = utf8.codepoints_to_text(codepoints)
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for utf8_line in string.gmatch(text .. "\n", "([^\n]*)\n") do
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local pixels = self:render_line(utf8_line)
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assert( nil ~= pixels )
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if nil == result then
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result = pixels
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else
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for i = 1, #pixels do
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result[#result+1] = pixels[i]
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end
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end
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local pixels_width = #pixels[1]
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if pixels_width > max_width then
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max_width = pixels_width
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end
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end
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for _, scanline in ipairs(result) do
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local scanline_width = #scanline
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if scanline_width < max_width then
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for i = 1, max_width - scanline_width do
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scanline[scanline_width + i] = self.background_color
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end
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assert(
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max_width == #scanline
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)
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end
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end
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-- flip image upside down for ”bottom-top” scanline order
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-- (i.e. the first encoded pixel is the bottom left pixel)
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if "bottom-top" == self.scanline_order then
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result = pixelops.flip_vertically(result)
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end
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return result
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end
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