* Fix examples in README
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README.rst
12
README.rst
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@ -20,9 +20,9 @@ If you are impatient, just copy and paste the following example code:
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.. code::
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local font = unicode_text.hexfont()
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font.load_glyphs(io.lines("unifont.hex"))
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font.load_glyphs(io.lines("unifont_upper.hex"))
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local pixels = font.render_text("wð♥𐍈😀!🂐겫")
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font:load_glyphs(io.lines("unifont.hex"))
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font:load_glyphs(io.lines("unifont_upper.hex"))
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local pixels = font:render_text("wð♥𐍈😀!🂐겫")
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tga_encoder.image(pixels):save("unicode.tga")
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The above code creates an 80×16 TGA file with white-on-black text.
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@ -62,8 +62,8 @@ To render text, it is suggested to load glyphs, e.g. from GNU Unifont:
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.. code::
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font.load_glyphs(io.lines("unifont.hex"))
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font.load_glyphs(io.lines("unifont_upper.hex"))
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font:load_glyphs(io.lines("unifont.hex"))
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font:load_glyphs(io.lines("unifont_upper.hex"))
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Font Properties
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+++++++++++++++
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@ -104,7 +104,7 @@ A pixels table can be encoded into a file using `tga_encoder`:
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.. code::
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local pixels = font.render_text("wð♥𐍈😀!🂐겫")
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local pixels = font:render_text("wð♥𐍈😀!🂐겫")
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tga_encoder.image(pixels):save("image.tga")
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The above code writes an uncompressed 80×16 grayscale bitmap.
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