Allow encoding with B8G8R8A8 colormap
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@ -59,6 +59,7 @@ These images contain a palette, followed by pixel data.
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* `A1R5G5B5` (8bpp RGB)
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* `B8G8R8` (8bpp RGB)
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* `B8G8R8A8` (8bpp RGBA)
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### True-Color Images (Type 2)
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@ -82,6 +83,5 @@ These images contain compressed RGB(A) pixel data.
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## TODO
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* Support Type 1 `B8G8R8A8` output (color-mapped 8bpp RGBA)
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* Actually support `R8G8B8A8` input for `A1R5G5B5` output
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* Add both zoomable and explorable maps to `mcl_maps`.
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20
examples.lua
20
examples.lua
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@ -128,3 +128,23 @@ local pixels = {
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tga_encoder.image(pixels):save("colormapped_B8G8R8.tga", {colormap=colormap})
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-- encoding as A1R5G5B5 saves 1 byte per palette entry → 103 bytes
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tga_encoder.image(pixels):save("colormapped_A1R5G5B5.tga", {colormap=colormap, color_format="A1R5G5B5"})
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-- encode a colormapped bitmap with transparency
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local _ = { 0 }
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local K = { 1 }
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local W = { 2 }
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local colormap = {
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 255 },
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{ 255, 255, 255, 255 },
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}
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local pixels = {
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{ _, K, K, K, K, K, _ },
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{ _, K, W, W, W, K, _ },
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{ K, K, W, W, W, K, K },
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{ K, W, W, W, W, W, K },
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{ _, K, W, W, W, K, _ },
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{ _, _, K, W, K, _, _ },
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{ _, _, _, K, _, _, _ },
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}
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tga_encoder.image(pixels):save("colormapped_B8G8R8A8.tga", {colormap=colormap})
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30
init.lua
30
init.lua
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@ -68,7 +68,8 @@ function image:encode_colormap(properties)
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local color_format = properties.color_format
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assert (
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"A1R5G5B5" == color_format or
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"B8G8R8" == color_format
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"B8G8R8" == color_format or
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"B8G8R8A8" == color_format
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)
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local colors = {}
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if "A1R5G5B5" == color_format then
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@ -98,6 +99,17 @@ function image:encode_colormap(properties)
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)
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colors[#colors + 1] = color_bytes
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end
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elseif "B8G8R8A8" == color_format then
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for i = 1,#colormap,1 do
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local color = colormap[i]
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local color_bytes = string.char(
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color[3], -- B
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color[2], -- G
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color[1], -- R
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color[4] -- A
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)
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colors[#colors + 1] = color_bytes
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end
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end
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assert( 0 ~= #colors )
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self.data = self.data .. table.concat(colors)
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@ -182,10 +194,18 @@ function image:encode_data(properties)
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end
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end
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elseif "B8G8R8A8" == color_format then
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if "RAW" == compression then
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self:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
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elseif "RLE" == compression then
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self:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
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if 0 ~= #colormap then
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if "RAW" == compression then
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if 8 == self.pixel_depth then
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self:encode_data_Y8_as_Y8_raw()
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end
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end
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else
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if "RAW" == compression then
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self:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
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elseif "RLE" == compression then
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self:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
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end
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end
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end
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local data_length_after = #self.data
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