Generate TGA type 2 and type 10 test textures using loops
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@ -66,7 +66,7 @@ local pixels_grayscale_by_scanline_order = {
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}
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local colormap_32bpp = {
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{ 0, 0, 0, 128 },
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{ 0, 0, 0, 127 },
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{ 255, 0, 0, 255 },
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{ 0, 255, 0, 255 },
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{ 0, 0, 255, 255 },
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@ -131,7 +131,7 @@ for _, color_format in ipairs(
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end
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end
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local _ = { 0, 0, 0, 128 }
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local _ = { 0, 0, 0, 127 }
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local R = { 255, 0, 0, 255 }
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local G = { 0, 255, 0, 255 }
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local B = { 0, 0, 255, 255 }
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@ -158,25 +158,10 @@ local pixels_rgba_tb = {
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{ _, _, _, _, _, B, _, B, },
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}
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image_rgba_bt = tga_encoder.image(pixels_rgba_bt)
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image_rgba_tb = tga_encoder.image(pixels_rgba_tb)
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image_rgba_bt:save(
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"type2_32bpp_bt.tga",
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{ color_format="B8G8R8A8", compression="RAW", scanline_order = "bottom-top" }
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)
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image_rgba_tb:save(
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"type2_32bpp_tb.tga",
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{ color_format="B8G8R8A8", compression="RAW", scanline_order = "top-bottom" }
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)
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image_rgba_bt:save(
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"type10_32bpp_bt.tga",
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{ color_format="B8G8R8A8", compression="RLE", scanline_order = "bottom-top" }
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)
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image_rgba_tb:save(
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"type10_32bpp_tb.tga",
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{ color_format="B8G8R8A8", compression="RLE", scanline_order = "top-bottom" }
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)
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local pixels_rgba_by_scanline_order = {
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["bottom-top"] = pixels_rgba_bt,
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["top-bottom"] = pixels_rgba_tb,
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}
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local _ = { 0, 0, 0 }
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local R = { 255, 0, 0 }
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@ -205,38 +190,53 @@ local pixels_rgb_tb = {
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{ _, _, _, _, _, B, _, B, },
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}
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image_rgb_bt = tga_encoder.image(pixels_rgb_bt)
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image_rgb_tb = tga_encoder.image(pixels_rgb_tb)
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local pixels_rgb_by_scanline_order = {
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["bottom-top"] = pixels_rgb_bt,
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["top-bottom"] = pixels_rgb_tb,
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}
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image_rgb_bt:save(
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"type2_24bpp_bt.tga",
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{ color_format="B8G8R8", compression="RAW", scanline_order = "bottom-top" }
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)
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image_rgb_tb:save(
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"type2_24bpp_tb.tga",
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{ color_format="B8G8R8", compression="RAW", scanline_order = "top-bottom" }
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)
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image_rgb_bt:save(
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"type10_24bpp_bt.tga",
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{ color_format="B8G8R8", compression="RLE", scanline_order = "bottom-top" }
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)
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image_rgb_tb:save(
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"type10_24bpp_tb.tga",
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{ color_format="B8G8R8", compression="RLE", scanline_order = "top-bottom" }
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)
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image_rgb_bt:save(
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"type2_16bpp_bt.tga",
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{ color_format="A1R5G5B5", compression="RAW", scanline_order = "bottom-top" }
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)
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image_rgb_tb:save(
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"type2_16bpp_tb.tga",
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{ color_format="A1R5G5B5", compression="RAW", scanline_order = "top-bottom" }
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)
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image_rgb_bt:save(
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"type10_16bpp_bt.tga",
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{ color_format="A1R5G5B5", compression="RLE", scanline_order = "bottom-top" }
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)
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image_rgb_tb:save(
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"type10_16bpp_tb.tga",
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{ color_format="A1R5G5B5", compression="RLE", scanline_order = "top-bottom" }
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)
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local tga_type_by_compression = {
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["RAW"] = "2",
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["RLE"] = "10",
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}
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local pixels_by_scanline_order_by_color_format = {
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["A1R5G5B5"] = pixels_rgba_by_scanline_order,
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["B8G8R8"] = pixels_rgb_by_scanline_order,
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["B8G8R8A8"] = pixels_rgba_by_scanline_order,
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}
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for _, color_format in ipairs(
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tga_encoder.features.color_format
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) do
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for _, compression in ipairs(
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tga_encoder.features.compression
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) do
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for _, scanline_order in ipairs(
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tga_encoder.features.scanline_order
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) do
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if ("Y8" ~= color_format) then
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local tga_type = tga_type_by_compression[
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compression
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]
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local filename = "type" .. tga_type ..
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'_' .. color_format ..
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'_' .. scanline_order ..
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'.tga'
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local pixels = pixels_by_scanline_order_by_color_format[
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color_format
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][
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scanline_order
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]
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local properties = {
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color_format = color_format,
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compression = compression,
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scanline_order = scanline_order,
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}
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print(filename)
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local image = tga_encoder.image(pixels)
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image:save(filename, properties)
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end
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end
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end
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end
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