mainmenu_csm/builtin/game
sfan5 e97eab644a
Enable collide_with_objects for falling entities
falling nodes intentionally still fall through players
fixes #5313
2022-05-21 16:17:41 +02:00
..
auth.lua Replace auth.txt with SQLite auth database (#7279) 2022-05-21 16:16:15 +02:00
chat.lua builtin: Correctly indicate failure in /spawnentity 2022-05-21 16:17:38 +02:00
constants.lua Fix breath_bar scaling; delay breath_bar hiding by one second (#8271) 2022-05-21 16:17:39 +02:00
deprecated.lua Change some usages of "deprecated" to "obsolete" (#9062) 2022-05-21 16:17:20 +02:00
detached_inventory.lua Add core.remove_detached_inventory (#7684) 2022-05-21 16:16:20 +02:00
falling.lua Enable collide_with_objects for falling entities 2022-05-21 16:17:41 +02:00
features.lua Expose collision information to LuaEntity on_step 2022-05-21 16:17:38 +02:00
forceloading.lua Add luacheck to check builtin (#7895) 2022-05-21 16:17:08 +02:00
init.lua Add player knockback on punch to builtin 2022-05-21 16:17:10 +02:00
item.lua Add default stack size setting (#8873) 2022-05-21 16:17:36 +02:00
item_entity.lua Rewrite builtin item entity to use collision info 2022-05-21 16:17:38 +02:00
knockback.lua Add player knockback on punch to builtin 2022-05-21 16:17:10 +02:00
misc.lua Move core.get_connected_players() implementation to C++ 2022-05-21 16:17:30 +02:00
privileges.lua Add luacheck to check builtin (#7895) 2022-05-21 16:17:08 +02:00
register.lua Change some usages of "deprecated" to "obsolete" (#9062) 2022-05-21 16:17:20 +02:00
statbars.lua Fix breath_bar scaling; delay breath_bar hiding by one second (#8271) 2022-05-21 16:17:39 +02:00
static_spawn.lua Builtin: Replace deprecated function calls (#7561) 2022-05-21 16:16:09 +02:00
voxelarea.lua VoxelArea: faster iter function (#4490) 2022-05-21 16:13:54 +02:00