mainmenu_csm/builtin
Anthony a0f937099e
Fix server crash on /clearpassword
According to #253, using `/clearpassword` without an argument causes the server to crash from an assertion failure. I've resubmitted matttpt's patch as a pull request to aid in merging.
2022-05-21 16:10:19 +02:00
..
auth.lua Fix unable to join server first time with a password 2022-05-21 16:07:31 +02:00
builtin.lua Move falling to builtin 2022-05-21 16:07:52 +02:00
chatcommands.lua Fix server crash on /clearpassword 2022-05-21 16:10:19 +02:00
deprecated.lua Deprecate minetest.add_to_creative_inventory and use group not_in_creative_inventory instead 2022-05-21 16:07:48 +02:00
detached_inventory.lua Detached inventory callbacks and reworked node metadata callbacks 2022-05-21 16:07:47 +02:00
falling.lua Fix a bug in falling code where entities get stuck 2022-05-21 16:07:53 +02:00
item.lua Add overridable function for handling dropped items from nodes 2022-05-21 16:07:51 +02:00
item_entity.lua Statically store always_collect field of __builtin:item 2022-05-21 16:07:51 +02:00
misc.lua Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be players 2022-05-21 16:07:37 +02:00
misc_helpers.lua Split builtin.lua to multiple files 2022-05-21 16:07:28 +02:00
misc_register.lua Make air and ignore drop nothing 2022-05-21 16:07:53 +02:00
privileges.lua Experimental-ish rollback functionality 2022-05-21 16:07:48 +02:00
serialize.lua Add minetest.serialize() and minetest.deserialize() 2022-05-21 16:07:38 +02:00
static_spawn.lua Support static_spawnpoint setting 2022-05-21 16:07:32 +02:00