Fix a bug in falling code where entities get stuck
This commit is contained in:
parent
4742943383
commit
ff098bc4bb
|
@ -111,6 +111,11 @@ function nodeupdate_single(p)
|
||||||
end
|
end
|
||||||
|
|
||||||
function nodeupdate(p)
|
function nodeupdate(p)
|
||||||
|
-- Round p to prevent falling entities to get stuck
|
||||||
|
p.x = math.floor(p.x+0.5)
|
||||||
|
p.y = math.floor(p.y+0.5)
|
||||||
|
p.z = math.floor(p.z+0.5)
|
||||||
|
|
||||||
for x = -1,1 do
|
for x = -1,1 do
|
||||||
for y = -1,1 do
|
for y = -1,1 do
|
||||||
for z = -1,1 do
|
for z = -1,1 do
|
||||||
|
|
Loading…
Reference in New Issue