CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
* CSM fixes: load mods after flavours & add flavour to block mod loading * Don't permit to load mods twice * Prepare builtin integrity global algorithm * Add missing doc & use a nicer byteflag for LOAD_CLIENT_MODS flavour * flag typo fix * Invert CSM_FL_LOOKUP_NODES & CSM_FL_LOAD_CLIENT_MODS ids
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@ -1121,12 +1121,13 @@ server_side_occlusion_culling (Server side occlusion culling) bool true
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# Restricts the access of certain client-side functions on servers
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# Combine these byteflags below to restrict more client-side features:
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# LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit)
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# LOAD_CLIENT_MODS: 1 (disable client mods loading)
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# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
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# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
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# READ_NODEDEFS: 8 (disable get_node_def call client-side)
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# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_flavour_noderange_limit)
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# type: int
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csm_flavour_limits (Client side modding flavour limits) int 3
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csm_flavour_limits (Client side modding flavour limits) int 18
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# If the CSM flavour for node range is enabled, get_node is limited to
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# this many nodes from the player.
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