Rename 'subgame' to 'game'
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@ -85,12 +85,12 @@ local function create_world_formspec(dialogdata)
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if #gamemgr.games == 0 then
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retval = retval .. "box[2,4;8,1;#ff8800]label[2.25,4;" ..
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fgettext("You have no subgames installed.") .. "]label[2.25,4.4;" ..
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fgettext("You have no games installed.") .. "]label[2.25,4.4;" ..
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fgettext("Download one from minetest.net") .. "]"
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elseif #gamemgr.games == 1 and gamemgr.games[1].id == "minimal" then
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retval = retval .. "box[1.75,4;8.7,1;#ff8800]label[2,4;" ..
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fgettext("Warning: The minimal development test is meant for developers.") .. "]label[2,4.4;" ..
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fgettext("Download a subgame, such as minetest_game, from minetest.net") .. "]"
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fgettext("Download a game, such as minetest_game, from minetest.net") .. "]"
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end
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return retval
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@ -143,7 +143,7 @@ function mm_texture.set_game(identifier, gamedetails)
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end
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end
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-- Find out how many randomized textures the subgame provides
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-- Find out how many randomized textures the game provides
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local n = 0
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local filename
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local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false)
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@ -1235,8 +1235,8 @@ curl_file_download_timeout (cURL file download timeout) int 300000
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high_precision_fpu (High-precision FPU) bool true
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# Changes the main menu UI:
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# - Full: Multple singleplayer worlds, subgame choice, texture pack chooser, etc.
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# - Simple: One singleplayer world, no subgame or texture pack choosers. May be necessary for smaller screens.
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# - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
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# - Simple: One singleplayer world, no game or texture pack choosers. May be necessary for smaller screens.
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# - Auto: Simple on Android, full on everything else.
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main_menu_style (Main menu style) enum auto auto,full,simple
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