Increase limit for simultaneous blocks sent per client and the meshgen cache.
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@ -747,7 +747,7 @@ mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
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# Size of the MapBlock cache of the mesh generator. Increasing this will
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# Size of the MapBlock cache of the mesh generator. Increasing this will
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# increase the cache hit %, reducing the data being copied from the main
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# increase the cache hit %, reducing the data being copied from the main
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# thread, thus reducing jitter.
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# thread, thus reducing jitter.
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meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
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meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 40 0 1000
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# Enables minimap.
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# Enables minimap.
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enable_minimap (Minimap) bool true
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enable_minimap (Minimap) bool true
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@ -1037,7 +1037,7 @@ ipv6_server (IPv6 server) bool false
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# Maximum number of blocks that are simultaneously sent per client.
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# Maximum number of blocks that are simultaneously sent per client.
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# The maximum total count is calculated dynamically:
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# The maximum total count is calculated dynamically:
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# max_total = ceil((#clients + max_users) * per_client / 4)
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# max_total = ceil((#clients + max_users) * per_client / 4)
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max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
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max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 128
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# To reduce lag, block transfers are slowed down when a player is building something.
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# To reduce lag, block transfers are slowed down when a player is building something.
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# This determines how long they are slowed down after placing or removing a node.
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# This determines how long they are slowed down after placing or removing a node.
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