Increase limit for simultaneous blocks sent per client and the meshgen cache.

This commit is contained in:
lhofhansl 2020-11-12 10:37:34 -08:00 committed by Nils Dagsson Moskopp
parent 36057e578a
commit eb3dea562b
Signed by: erle
GPG Key ID: A3BC671C35191080
1 changed files with 2 additions and 2 deletions

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@ -747,7 +747,7 @@ mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
# Size of the MapBlock cache of the mesh generator. Increasing this will # Size of the MapBlock cache of the mesh generator. Increasing this will
# increase the cache hit %, reducing the data being copied from the main # increase the cache hit %, reducing the data being copied from the main
# thread, thus reducing jitter. # thread, thus reducing jitter.
meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000 meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 40 0 1000
# Enables minimap. # Enables minimap.
enable_minimap (Minimap) bool true enable_minimap (Minimap) bool true
@ -1037,7 +1037,7 @@ ipv6_server (IPv6 server) bool false
# Maximum number of blocks that are simultaneously sent per client. # Maximum number of blocks that are simultaneously sent per client.
# The maximum total count is calculated dynamically: # The maximum total count is calculated dynamically:
# max_total = ceil((#clients + max_users) * per_client / 4) # max_total = ceil((#clients + max_users) * per_client / 4)
max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 128
# To reduce lag, block transfers are slowed down when a player is building something. # To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node. # This determines how long they are slowed down after placing or removing a node.