Mgfractal: Make non-fractal terrain optional (#8702)
Enabled by default. Only allow spawn on fractal, not on seabed terrain. Various codestyle and comment improvements.
This commit is contained in:
parent
b7d341848b
commit
e053de8f15
|
@ -1732,6 +1732,11 @@ mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0,
|
||||||
|
|
||||||
[*Mapgen Fractal]
|
[*Mapgen Fractal]
|
||||||
|
|
||||||
|
# Map generation attributes specific to Mapgen flat.
|
||||||
|
# 'terrain' enables the generation of non-fractal terrain:
|
||||||
|
# ocean, islands and underground.
|
||||||
|
mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
|
||||||
|
|
||||||
# Controls width of tunnels, a smaller value creates wider tunnels.
|
# Controls width of tunnels, a smaller value creates wider tunnels.
|
||||||
mgfractal_cave_width (Cave width) float 0.09
|
mgfractal_cave_width (Cave width) float 0.09
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue