Vector functions: Fix vector.direction() function, improve documentation (#6801)
vector.direction() now returns a normalised vector with direction p1 to p2.
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@ -63,34 +63,13 @@ function vector.distance(a, b)
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end
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function vector.direction(pos1, pos2)
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local x_raw = pos2.x - pos1.x
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local y_raw = pos2.y - pos1.y
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local z_raw = pos2.z - pos1.z
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local x_abs = math.abs(x_raw)
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local y_abs = math.abs(y_raw)
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local z_abs = math.abs(z_raw)
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if x_abs >= y_abs and
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x_abs >= z_abs then
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y_raw = y_raw * (1 / x_abs)
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z_raw = z_raw * (1 / x_abs)
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x_raw = x_raw / x_abs
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end
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if y_abs >= x_abs and
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y_abs >= z_abs then
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x_raw = x_raw * (1 / y_abs)
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z_raw = z_raw * (1 / y_abs)
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y_raw = y_raw / y_abs
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end
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if z_abs >= y_abs and
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z_abs >= x_abs then
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x_raw = x_raw * (1 / z_abs)
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y_raw = y_raw * (1 / z_abs)
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z_raw = z_raw / z_abs
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end
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return {x=x_raw, y=y_raw, z=z_raw}
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return vector.normalize({
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x = pos2.x - pos1.x,
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y = pos2.y - pos1.y,
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z = pos2.z - pos1.z
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})
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end
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function vector.add(a, b)
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if type(b) == "table" then
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return {x = a.x + b.x,
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