Add a button for disabling all mods to world config. (#3900)
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@ -16,6 +16,9 @@
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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local enabled_all = false
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local function modname_valid(name)
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return not name:find("[^a-z0-9_]")
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end
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@ -80,11 +83,15 @@ local function get_formspec(data)
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end
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end
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end
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if enabled_all then
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retval = retval ..
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"button[8.75,0.125;2.5,0.5;btn_all_mods;" .. fgettext("Enable all") .. "]" ..
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"button[8.75,0.125;2.5,0.5;btn_disable_all_mods;" .. fgettext("Disable all") .. "]" ..
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"textlist[5.5,0.75;5.75,5.25;world_config_modlist;"
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else
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retval = retval ..
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"button[8.75,0.125;2.5,0.5;btn_enable_all_mods;" .. fgettext("Enable all") .. "]" ..
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"textlist[5.5,0.75;5.75,5.25;world_config_modlist;"
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end
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retval = retval .. modmgr.render_modlist(data.list)
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retval = retval .. ";" .. data.selected_mod .."]"
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@ -229,15 +236,27 @@ local function handle_buttons(this, fields)
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return true
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end
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if fields["btn_all_mods"] then
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if fields.btn_enable_all_mods then
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local list = this.data.list:get_raw_list()
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for i=1,#list,1 do
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if list[i].typ ~= "game_mod" and
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not list[i].is_modpack then
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for i = 1, #list do
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if list[i].typ ~= "game_mod" and not list[i].is_modpack then
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list[i].enabled = true
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end
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end
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enabled_all = true
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return true
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end
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if fields.btn_disable_all_mods then
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local list = this.data.list:get_raw_list()
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for i = 1, #list do
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if list[i].typ ~= "game_mod" and not list[i].is_modpack then
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list[i].enabled = false
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end
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end
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enabled_all = false
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return true
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end
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