From d5c162fb032e7d0fb4e8ed307bd1eec70756167f Mon Sep 17 00:00:00 2001 From: rubenwardy Date: Tue, 6 Aug 2019 19:30:18 +0100 Subject: [PATCH] Add luacheck to check builtin (#7895) --- builtin/client/chatcommands.lua | 8 +-- builtin/common/filterlist.lua | 1 - builtin/common/information_formspecs.lua | 7 ++- builtin/common/misc_helpers.lua | 17 ++++--- builtin/common/serialize.lua | 1 - builtin/game/chatcommands.lua | 57 ++++++++++++---------- builtin/game/forceloading.lua | 2 +- builtin/game/item.lua | 6 --- builtin/game/misc.lua | 2 +- builtin/game/privileges.lua | 2 +- builtin/game/register.lua | 11 ++--- builtin/game/statbars.lua | 22 ++++----- builtin/mainmenu/common.lua | 5 +- builtin/mainmenu/dlg_contentstore.lua | 1 - builtin/mainmenu/dlg_create_world.lua | 12 ++--- builtin/mainmenu/dlg_settings_advanced.lua | 44 +++++++++-------- builtin/mainmenu/pkgmgr.lua | 7 +-- builtin/mainmenu/tab_local.lua | 4 +- builtin/mainmenu/tab_online.lua | 6 +-- builtin/mainmenu/tab_settings.lua | 2 - builtin/mainmenu/tab_simple_main.lua | 8 +-- builtin/mainmenu/textures.lua | 40 +++++++-------- builtin/profiler/instrumentation.lua | 3 +- 23 files changed, 128 insertions(+), 140 deletions(-) diff --git a/builtin/client/chatcommands.lua b/builtin/client/chatcommands.lua index 201ca4a..5cb1b40 100644 --- a/builtin/client/chatcommands.lua +++ b/builtin/client/chatcommands.lua @@ -16,7 +16,7 @@ core.register_on_sending_chat_message(function(message) end local cmd, param = string.match(message, "^%.([^ ]+) *(.*)") - param = param or "" + param = param or "" if not cmd then core.display_chat_message(core.gettext("-!- Empty command")) @@ -26,9 +26,9 @@ core.register_on_sending_chat_message(function(message) local cmd_def = core.registered_chatcommands[cmd] if cmd_def then core.set_last_run_mod(cmd_def.mod_origin) - local _, message = cmd_def.func(param) - if message then - core.display_chat_message(message) + local _, result = cmd_def.func(param) + if result then + core.display_chat_message(result) end else core.display_chat_message(core.gettext("-!- Invalid command: ") .. cmd) diff --git a/builtin/common/filterlist.lua b/builtin/common/filterlist.lua index 1ba1d87..e30379f 100644 --- a/builtin/common/filterlist.lua +++ b/builtin/common/filterlist.lua @@ -250,7 +250,6 @@ end -------------------------------------------------------------------------------- function compare_worlds(world1,world2) - if world1.path ~= world2.path then return false end diff --git a/builtin/common/information_formspecs.lua b/builtin/common/information_formspecs.lua index 6a0b00b..10fe37b 100644 --- a/builtin/common/information_formspecs.lua +++ b/builtin/common/information_formspecs.lua @@ -31,7 +31,6 @@ local mod_cmds = {} local function load_mod_command_tree() mod_cmds = {} - local check_player_privs = core.check_player_privs for name, def in pairs(core.registered_chatcommands) do mod_cmds[def.mod_origin] = mod_cmds[def.mod_origin] or {} local cmds = mod_cmds[def.mod_origin] @@ -86,8 +85,8 @@ end local function build_privs_formspec(name) local privs = {} - for name, def in pairs(core.registered_privileges) do - privs[#privs + 1] = { name, def } + for priv_name, def in pairs(core.registered_privileges) do + privs[#privs + 1] = { priv_name, def } end table.sort(privs, function(a, b) return a[1] < b[1] end) @@ -137,7 +136,7 @@ help_command.func = function(name, param) if param == "" or param == "all" then core.show_formspec(name, "__builtin:help_cmds", build_chatcommands_formspec(name)) - return + return end return old_help_func(name, param) diff --git a/builtin/common/misc_helpers.lua b/builtin/common/misc_helpers.lua index 25632b4..d6673a6 100644 --- a/builtin/common/misc_helpers.lua +++ b/builtin/common/misc_helpers.lua @@ -128,6 +128,7 @@ function dump(o, indent, nested, level) if t ~= "table" then return basic_dump(o) end + -- Contains table -> true/nil of currently nested tables nested = nested or {} if nested[o] then @@ -136,10 +137,11 @@ function dump(o, indent, nested, level) nested[o] = true indent = indent or "\t" level = level or 1 - local t = {} + + local ret = {} local dumped_indexes = {} for i, v in ipairs(o) do - t[#t + 1] = dump(v, indent, nested, level + 1) + ret[#ret + 1] = dump(v, indent, nested, level + 1) dumped_indexes[i] = true end for k, v in pairs(o) do @@ -148,7 +150,7 @@ function dump(o, indent, nested, level) k = "["..dump(k, indent, nested, level + 1).."]" end v = dump(v, indent, nested, level + 1) - t[#t + 1] = k.." = "..v + ret[#ret + 1] = k.." = "..v end end nested[o] = nil @@ -157,10 +159,10 @@ function dump(o, indent, nested, level) local end_indent_str = "\n"..string.rep(indent, level - 1) return string.format("{%s%s%s}", indent_str, - table.concat(t, ","..indent_str), + table.concat(ret, ","..indent_str), end_indent_str) end - return "{"..table.concat(t, ", ").."}" + return "{"..table.concat(ret, ", ").."}" end -------------------------------------------------------------------------------- @@ -407,9 +409,8 @@ if INIT == "game" then end local old_itemstack = ItemStack(itemstack) - local new_itemstack, removed = core.item_place_node( - itemstack, placer, pointed_thing, param2, prevent_after_place - ) + local new_itemstack = core.item_place_node(itemstack, placer, + pointed_thing, param2, prevent_after_place) return infinitestacks and old_itemstack or new_itemstack end diff --git a/builtin/common/serialize.lua b/builtin/common/serialize.lua index 692ddd5..c91d2d5 100644 --- a/builtin/common/serialize.lua +++ b/builtin/common/serialize.lua @@ -218,4 +218,3 @@ test_in = {escape_chars="\n\r\t\v\\\"\'", non_european="θשׁ٩∂"} test_out = core.deserialize(core.serialize(test_in)) assert(test_in.escape_chars == test_out.escape_chars) assert(test_in.non_european == test_out.non_european) - diff --git a/builtin/game/chatcommands.lua b/builtin/game/chatcommands.lua index 60d5d47..f05ca0b 100644 --- a/builtin/game/chatcommands.lua +++ b/builtin/game/chatcommands.lua @@ -27,8 +27,8 @@ core.register_on_chat_message(function(name, message) local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs) if has_privs then core.set_last_run_mod(cmd_def.mod_origin) - local success, message = cmd_def.func(name, param) - if message then + local _, result = cmd_def.func(name, param) + if result then core.chat_send_player(name, message) end else @@ -125,10 +125,10 @@ core.register_chatcommand("haspriv", { if core.check_player_privs(player_name, privs) then table.insert(players_with_priv, player_name) end - end + end return true, "Players online with the \"" .. param .. "\" privilege: " .. table.concat(players_with_priv, ", ") - end + end }) local function handle_grant_command(caller, grantname, grantprivstr) @@ -261,11 +261,12 @@ core.register_chatcommand("setpassword", { toname = param:match("^([^ ]+) *$") raw_password = nil end + if not toname then return false, "Name field required" end - local act_str_past = "?" - local act_str_pres = "?" + + local act_str_past, act_str_pres if not raw_password then core.set_player_password(toname, "") act_str_past = "cleared" @@ -277,13 +278,14 @@ core.register_chatcommand("setpassword", { act_str_past = "set" act_str_pres = "sets" end + if toname ~= name then core.chat_send_player(toname, "Your password was " .. act_str_past .. " by " .. name) end - core.log("action", name .. " " .. act_str_pres - .. " password of " .. toname .. ".") + core.log("action", name .. " " .. act_str_pres .. + " password of " .. toname .. ".") return true, "Password of player \"" .. toname .. "\" " .. act_str_past end, @@ -367,35 +369,35 @@ core.register_chatcommand("teleport", { return pos, false end - local teleportee = nil local p = {} p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") p.x = tonumber(p.x) p.y = tonumber(p.y) p.z = tonumber(p.z) if p.x and p.y and p.z then + local lm = 31000 if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm or p.z < -lm or p.z > lm then return false, "Cannot teleport out of map bounds!" end - teleportee = core.get_player_by_name(name) + local teleportee = core.get_player_by_name(name) if teleportee then teleportee:set_pos(p) return true, "Teleporting to "..core.pos_to_string(p) end end - local teleportee = nil - local p = nil - local target_name = nil - target_name = param:match("^([^ ]+)$") - teleportee = core.get_player_by_name(name) + local target_name = param:match("^([^ ]+)$") + local teleportee = core.get_player_by_name(name) + + p = nil if target_name then local target = core.get_player_by_name(target_name) if target then p = target:get_pos() end end + if teleportee and p then p = find_free_position_near(p) teleportee:set_pos(p) @@ -407,9 +409,9 @@ core.register_chatcommand("teleport", { return false, "You don't have permission to teleport other players (missing bring privilege)" end - local teleportee = nil - local p = {} - local teleportee_name = nil + teleportee = nil + p = {} + local teleportee_name teleportee_name, p.x, p.y, p.z = param:match( "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z) @@ -422,10 +424,8 @@ core.register_chatcommand("teleport", { .. " to " .. core.pos_to_string(p) end - local teleportee = nil - local p = nil - local teleportee_name = nil - local target_name = nil + teleportee = nil + p = nil teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$") if teleportee_name then teleportee = core.get_player_by_name(teleportee_name) @@ -459,7 +459,8 @@ core.register_chatcommand("set", { core.settings:set(setname, setvalue) return true, setname .. " = " .. setvalue end - local setname, setvalue = string.match(param, "([^ ]+) (.+)") + + setname, setvalue = string.match(param, "([^ ]+) (.+)") if setname and setvalue then if not core.settings:get(setname) then return false, "Failed. Use '/set -n ' to create a new setting." @@ -467,14 +468,16 @@ core.register_chatcommand("set", { core.settings:set(setname, setvalue) return true, setname .. " = " .. setvalue end - local setname = string.match(param, "([^ ]+)") + + setname = string.match(param, "([^ ]+)") if setname then - local setvalue = core.settings:get(setname) + setvalue = core.settings:get(setname) if not setvalue then setvalue = "" end return true, setname .. " = " .. setvalue end + return false, "Invalid parameters (see /help set)." end, }) @@ -692,7 +695,7 @@ core.register_chatcommand("pulverize", { end core.log("action", name .. " pulverized \"" .. wielded_item:get_name() .. " " .. wielded_item:get_count() .. "\"") - player:set_wielded_item(nil) + player:set_wielded_item(nil) return true, "An item was pulverized." end, }) @@ -771,7 +774,7 @@ core.register_chatcommand("rollback", { end local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)") if not target_name then - local player_name = nil + local player_name player_name, seconds = string.match(param, "([^ ]+) *(%d*)") if not player_name then return false, "Invalid parameters. See /help rollback" diff --git a/builtin/game/forceloading.lua b/builtin/game/forceloading.lua index 5de4c3a..e1e0092 100644 --- a/builtin/game/forceloading.lua +++ b/builtin/game/forceloading.lua @@ -111,7 +111,7 @@ end -- periodical forceload persistence local function periodically_persist_forceloaded_blocks() - + -- only persist if the blocks actually changed if forceload_blocks_changed then persist_forceloaded_blocks() diff --git a/builtin/game/item.lua b/builtin/game/item.lua index 7855880..8041d55 100644 --- a/builtin/game/item.lua +++ b/builtin/game/item.lua @@ -206,7 +206,6 @@ function core.get_node_drops(node, toolname) -- Extended drop table local got_items = {} local got_count = 0 - local _, item, tool for _, item in ipairs(drop.items) do local good_rarity = true local good_tool = true @@ -614,15 +613,10 @@ function core.node_dig(pos, node, digger) end -- Run script hook - local _, callback for _, callback in ipairs(core.registered_on_dignodes) do local origin = core.callback_origins[callback] if origin then core.set_last_run_mod(origin.mod) - --print("Running " .. tostring(callback) .. - -- " (a " .. origin.name .. " callback in " .. origin.mod .. ")") - else - --print("No data associated with callback") end -- Copy pos and node because callback can modify them diff --git a/builtin/game/misc.lua b/builtin/game/misc.lua index e6d16dd..02c36cc 100644 --- a/builtin/game/misc.lua +++ b/builtin/game/misc.lua @@ -62,7 +62,7 @@ end core.register_on_joinplayer(function(player) local player_name = player:get_player_name() player_list[player_name] = player - if not minetest.is_singleplayer() then + if not core.is_singleplayer() then local status = core.get_server_status(player_name, true) if status and status ~= "" then core.chat_send_player(player_name, status) diff --git a/builtin/game/privileges.lua b/builtin/game/privileges.lua index d77a481..c7417d2 100644 --- a/builtin/game/privileges.lua +++ b/builtin/game/privileges.lua @@ -18,7 +18,7 @@ function core.register_privilege(name, param) def.description = "(no description)" end end - local def = {} + local def if type(param) == "table" then def = param else diff --git a/builtin/game/register.lua b/builtin/game/register.lua index 51492e9..478139b 100644 --- a/builtin/game/register.lua +++ b/builtin/game/register.lua @@ -303,7 +303,6 @@ end -- Alias the forbidden item names to "" so they can't be -- created via itemstrings (e.g. /give) -local name for name in pairs(forbidden_item_names) do core.registered_aliases[name] = "" register_alias_raw(name, "") @@ -363,9 +362,9 @@ core.register_node(":ignore", { drop = "", groups = {not_in_creative_inventory=1}, on_place = function(itemstack, placer, pointed_thing) - minetest.chat_send_player( + core.chat_send_player( placer:get_player_name(), - minetest.colorize("#FF0000", + core.colorize("#FF0000", "You can't place 'ignore' nodes!")) return "" end, @@ -413,10 +412,6 @@ function core.run_callbacks(callbacks, mode, ...) local origin = core.callback_origins[callbacks[i]] if origin then core.set_last_run_mod(origin.mod) - --print("Running " .. tostring(callbacks[i]) .. - -- " (a " .. origin.name .. " callback in " .. origin.mod .. ")") - else - --print("No data associated with callback") end local cb_ret = callbacks[i](...) @@ -537,7 +532,7 @@ end core.registered_on_player_hpchanges = { modifiers = { }, loggers = { } } function core.registered_on_player_hpchange(player, hp_change, reason) - local last = false + local last for i = #core.registered_on_player_hpchanges.modifiers, 1, -1 do local func = core.registered_on_player_hpchanges.modifiers[i] hp_change, last = func(player, hp_change, reason) diff --git a/builtin/game/statbars.lua b/builtin/game/statbars.lua index bb88356..46c947b 100644 --- a/builtin/game/statbars.lua +++ b/builtin/game/statbars.lua @@ -1,8 +1,7 @@ -- cache setting local enable_damage = core.settings:get_bool("enable_damage") -local health_bar_definition = -{ +local health_bar_definition = { hud_elem_type = "statbar", position = { x=0.5, y=1 }, text = "heart.png", @@ -12,8 +11,7 @@ local health_bar_definition = offset = { x=(-10*24)-25, y=-(48+24+16)}, } -local breath_bar_definition = -{ +local breath_bar_definition = { hud_elem_type = "statbar", position = { x=0.5, y=1 }, text = "bubble.png", @@ -30,8 +28,8 @@ local function scaleToDefault(player, field) local current = player["get_" .. field](player) local nominal = core["PLAYER_MAX_".. field:upper() .. "_DEFAULT"] local max_display = math.max(nominal, - math.max(player:get_properties()[field .. "_max"], current)) - return current / max_display * nominal + math.max(player:get_properties()[field .. "_max"], current)) + return current / max_display * nominal end local function update_builtin_statbars(player) @@ -53,8 +51,8 @@ local function update_builtin_statbars(player) local immortal = player:get_armor_groups().immortal == 1 if flags.healthbar and enable_damage and not immortal then local number = scaleToDefault(player, "hp") - if hud.id_healthbar == nil then - local hud_def = table.copy(health_bar_definition) + if hud.id_healthbar == nil then + local hud_def = table.copy(health_bar_definition) hud_def.number = number hud.id_healthbar = player:hud_add(hud_def) else @@ -70,7 +68,7 @@ local function update_builtin_statbars(player) player:get_breath() < breath_max then local number = 2 * scaleToDefault(player, "breath") if hud.id_breathbar == nil then - local hud_def = table.copy(breath_bar_definition) + local hud_def = table.copy(breath_bar_definition) hud_def.number = number hud.id_breathbar = player:hud_add(hud_def) else @@ -125,14 +123,14 @@ local function player_event_handler(player,eventname) return false end -function core.hud_replace_builtin(name, definition) +function core.hud_replace_builtin(hud_name, definition) if type(definition) ~= "table" or definition.hud_elem_type ~= "statbar" then return false end - if name == "health" then + if hud_name == "health" then health_bar_definition = definition for name, ids in pairs(hud_ids) do @@ -146,7 +144,7 @@ function core.hud_replace_builtin(name, definition) return true end - if name == "breath" then + if hud_name == "breath" then breath_bar_definition = definition for name, ids in pairs(hud_ids) do diff --git a/builtin/mainmenu/common.lua b/builtin/mainmenu/common.lua index cc61fe0..782d697 100644 --- a/builtin/mainmenu/common.lua +++ b/builtin/mainmenu/common.lua @@ -93,9 +93,9 @@ function render_serverlist_row(spec, is_favorite) end end - local details = "" local grey_out = not is_server_protocol_compat(spec.proto_min, spec.proto_max) + local details if is_favorite then details = "1," else @@ -118,11 +118,11 @@ function render_serverlist_row(spec, is_favorite) end if spec.clients and spec.clients_max then - local clients_color = '' local clients_percent = 100 * spec.clients / spec.clients_max -- Choose a color depending on how many clients are connected -- (relatively to clients_max) + local clients_color if grey_out then clients_color = '#aaaaaa' elseif spec.clients == 0 then clients_color = '' -- 0 players: default/white elseif clients_percent <= 60 then clients_color = '#a1e587' -- 0-60%: green @@ -171,6 +171,7 @@ os.tempfolder = function() local filetocheck = os.tmpname() os.remove(filetocheck) + -- luacheck: ignore -- https://blogs.msdn.microsoft.com/vcblog/2014/06/18/c-runtime-crt-features-fixes-and-breaking-changes-in-visual-studio-14-ctp1/ -- The C runtime (CRT) function called by os.tmpname is tmpnam. -- Microsofts tmpnam implementation in older CRT / MSVC releases is defective. diff --git a/builtin/mainmenu/dlg_contentstore.lua b/builtin/mainmenu/dlg_contentstore.lua index 568d37e..3bc5f60 100644 --- a/builtin/mainmenu/dlg_contentstore.lua +++ b/builtin/mainmenu/dlg_contentstore.lua @@ -270,7 +270,6 @@ function store.load() assert(core.create_dir(tmpdir)) local base_url = core.settings:get("contentdb_url") - local show_nonfree = core.settings:get_bool("show_nonfree_packages") local url = base_url .. "/api/packages/?type=mod&type=game&type=txp&protocol_version=" .. core.get_max_supp_proto() diff --git a/builtin/mainmenu/dlg_create_world.lua b/builtin/mainmenu/dlg_create_world.lua index c701f09..f0ade00 100644 --- a/builtin/mainmenu/dlg_create_world.lua +++ b/builtin/mainmenu/dlg_create_world.lua @@ -24,10 +24,10 @@ local function create_world_formspec(dialogdata) local current_mg = core.settings:get("mg_name") local gameid = core.settings:get("menu_last_game") - local game, gameidx = nil , 0 + local gameidx = 0 if gameid ~= nil then - game, gameidx = pkgmgr.find_by_gameid(gameid) - + _, gameidx = pkgmgr.find_by_gameid(gameid) + if gameidx == nil then gameidx = 0 end @@ -82,7 +82,7 @@ local function create_world_formspec(dialogdata) "button[3.25,6;2.5,0.5;world_create_confirm;" .. fgettext("Create") .. "]" .. "button[5.75,6;2.5,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]" - + if #pkgmgr.games == 0 then retval = retval .. "box[2,4;8,1;#ff8800]label[2.25,4;" .. fgettext("You have no games installed.") .. "]label[2.25,4.4;" .. @@ -111,10 +111,10 @@ local function create_world_buttonhandler(this, fields) local random_world_name = "Unnamed" .. random_number worldname = random_world_name end - local message = nil core.settings:set("fixed_map_seed", fields["te_seed"]) + local message if not menudata.worldlist:uid_exists_raw(worldname) then core.settings:set("mg_name",fields["dd_mapgen"]) message = core.create_world(worldname,gameindex) @@ -165,6 +165,6 @@ function create_create_world_dlg(update_worldlistfilter) create_world_buttonhandler, nil) retval.update_worldlist_filter = update_worldlistfilter - + return retval end diff --git a/builtin/mainmenu/dlg_settings_advanced.lua b/builtin/mainmenu/dlg_settings_advanced.lua index bff36d8..67e8c9e 100644 --- a/builtin/mainmenu/dlg_settings_advanced.lua +++ b/builtin/mainmenu/dlg_settings_advanced.lua @@ -148,9 +148,9 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se local values = {} local ti = 1 local index = 1 - for line in default:gmatch("[+-]?[%d.-e]+") do -- All numeric characters - index = default:find("[+-]?[%d.-e]+", index) + line:len() - table.insert(values, line) + for match in default:gmatch("[+-]?[%d.-e]+") do -- All numeric characters + index = default:find("[+-]?[%d.-e]+", index) + match:len() + table.insert(values, match) ti = ti + 1 if ti > 9 then break @@ -322,18 +322,21 @@ end -- read_all: whether to ignore certain setting types for GUI or not -- parse_mods: whether to parse settingtypes.txt in mods and games local function parse_config_file(read_all, parse_mods) - local builtin_path = core.get_builtin_path() .. FILENAME - local file = io.open(builtin_path, "r") local settings = {} - if not file then - core.log("error", "Can't load " .. FILENAME) - return settings + + do + local builtin_path = core.get_builtin_path() .. FILENAME + local file = io.open(builtin_path, "r") + if not file then + core.log("error", "Can't load " .. FILENAME) + return settings + end + + parse_single_file(file, builtin_path, read_all, settings, 0, true) + + file:close() end - parse_single_file(file, builtin_path, read_all, settings, 0, true) - - file:close() - if parse_mods then -- Parse games local games_category_initialized = false @@ -344,7 +347,7 @@ local function parse_config_file(read_all, parse_mods) local file = io.open(path, "r") if file then if not games_category_initialized then - local translation = fgettext_ne("Games"), -- not used, but needed for xgettext + fgettext_ne("Games") -- not used, but needed for xgettext table.insert(settings, { name = "Games", level = 0, @@ -377,7 +380,7 @@ local function parse_config_file(read_all, parse_mods) local file = io.open(path, "r") if file then if not mods_category_initialized then - local translation = fgettext_ne("Mods"), -- not used, but needed for xgettext + fgettext_ne("Mods") -- not used, but needed for xgettext table.insert(settings, { name = "Mods", level = 0, @@ -753,7 +756,7 @@ local function create_change_setting_formspec(dialogdata) " (" .. setting.name .. ")" end - local comment_text = "" + local comment_text if setting.comment == "" then comment_text = fgettext_ne("(No description of setting given)") else @@ -918,7 +921,7 @@ local function handle_change_setting_buttons(this, fields) return false end -local function create_settings_formspec(tabview, name, tabdata) +local function create_settings_formspec(tabview, _, tabdata) local formspec = "size[12,5.4;true]" .. "tablecolumns[color;tree;text,width=28;text]" .. "tableoptions[background=#00000000;border=false]" .. @@ -950,7 +953,7 @@ local function create_settings_formspec(tabview, name, tabdata) formspec = formspec .. "," .. (current_level + 1) .. "," .. core.formspec_escape(name) .. "," .. value .. "," - elseif entry.type == "key" then + elseif entry.type == "key" then --luacheck: ignore -- ignore key settings, since we have a special dialog for them elseif entry.type == "noise_params_2d" or entry.type == "noise_params_3d" then @@ -1029,8 +1032,8 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) if fields["btn_edit"] or list_enter then local setting = settings[selected_setting] if setting and setting.type ~= "category" then - local edit_dialog = dialog_create("change_setting", create_change_setting_formspec, - handle_change_setting_buttons) + local edit_dialog = dialog_create("change_setting", + create_change_setting_formspec, handle_change_setting_buttons) edit_dialog:set_parent(this) this:hide() edit_dialog:show() @@ -1076,4 +1079,5 @@ end -- For RUN_IN_PLACE the generated files may appear in the 'bin' folder. -- See comment and alternative line at the end of 'generate_from_settingtypes.lua'. ---assert(loadfile(core.get_builtin_path().."mainmenu"..DIR_DELIM.."generate_from_settingtypes.lua"))(parse_config_file(true, false)) +--assert(loadfile(core.get_builtin_path().."mainmenu"..DIR_DELIM.. +-- "generate_from_settingtypes.lua"))(parse_config_file(true, false)) diff --git a/builtin/mainmenu/pkgmgr.lua b/builtin/mainmenu/pkgmgr.lua index dee4dab..b9b6129 100644 --- a/builtin/mainmenu/pkgmgr.lua +++ b/builtin/mainmenu/pkgmgr.lua @@ -285,8 +285,6 @@ function pkgmgr.identify_modname(modpath,filename) end -------------------------------------------------------------------------------- function pkgmgr.render_packagelist(render_list) - local retval = "" - if render_list == nil then if pkgmgr.global_mods == nil then pkgmgr.refresh_globals() @@ -295,7 +293,6 @@ function pkgmgr.render_packagelist(render_list) end local list = render_list:get_list() - local last_modpack = nil local retval = {} for i, v in ipairs(list) do local color = "" @@ -465,7 +462,7 @@ function pkgmgr.install_dir(type, path, basename, targetpath) else return nil, fgettext("Install Mod: Unable to find suitable folder name for modpack $1", - modfilename) + path) end end elseif basefolder.type == "mod" then @@ -490,7 +487,7 @@ function pkgmgr.install_dir(type, path, basename, targetpath) if targetfolder ~= nil and pkgmgr.isValidModname(targetfolder) then targetpath = core.get_modpath() .. DIR_DELIM .. targetfolder else - return nil, fgettext("Install Mod: Unable to find real mod name for: $1", modfilename) + return nil, fgettext("Install Mod: Unable to find real mod name for: $1", path) end end diff --git a/builtin/mainmenu/tab_local.lua b/builtin/mainmenu/tab_local.lua index 15ef96d..0969bcc 100644 --- a/builtin/mainmenu/tab_local.lua +++ b/builtin/mainmenu/tab_local.lua @@ -21,7 +21,7 @@ local current_game, singleplayer_refresh_gamebar if enable_gamebar then function current_game() local last_game_id = core.settings:get("menu_last_game") - local game, index = pkgmgr.find_by_gameid(last_game_id) + local game = pkgmgr.find_by_gameid(last_game_id) return game end @@ -222,7 +222,7 @@ local function main_button_handler(this, fields, name, tabdata) --update last game local world = menudata.worldlist:get_raw_element(gamedata.selected_world) if world then - local game, index = pkgmgr.find_by_gameid(world.gameid) + local game = pkgmgr.find_by_gameid(world.gameid) core.settings:set("menu_last_game", game.id) end diff --git a/builtin/mainmenu/tab_online.lua b/builtin/mainmenu/tab_online.lua index c632039..8733f76 100644 --- a/builtin/mainmenu/tab_online.lua +++ b/builtin/mainmenu/tab_online.lua @@ -20,7 +20,7 @@ local function get_formspec(tabview, name, tabdata) -- Update the cached supported proto info, -- it may have changed after a change by the settings menu. common_update_cached_supp_proto() - local fav_selected = nil + local fav_selected if menudata.search_result then fav_selected = menudata.search_result[tabdata.fav_selected] else @@ -273,8 +273,8 @@ local function main_button_handler(tabview, fields, name, tabdata) for k = 1, #keywords do local keyword = keywords[k] if server.name then - local name = server.name:lower() - local _, count = name:gsub(keyword, keyword) + local sername = server.name:lower() + local _, count = sername:gsub(keyword, keyword) found = found + count * 4 end diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua index 75d7cee..1e52649 100644 --- a/builtin/mainmenu/tab_settings.lua +++ b/builtin/mainmenu/tab_settings.lua @@ -148,11 +148,9 @@ local function dlg_confirm_reset_btnhandler(this, fields, dialogdata) core.create_world("singleplayerworld", 1) worldlist = core.get_worlds() - found_singleplayerworld = false for i = 1, #worldlist do if worldlist[i].name == "singleplayerworld" then - found_singleplayerworld = true gamedata.worldindex = i end end diff --git a/builtin/mainmenu/tab_simple_main.lua b/builtin/mainmenu/tab_simple_main.lua index de4ae17..7ec9515 100644 --- a/builtin/mainmenu/tab_simple_main.lua +++ b/builtin/mainmenu/tab_simple_main.lua @@ -188,10 +188,10 @@ local function main_button_handler(tabview, fields, name, tabdata) core.settings:set("address", fields.te_address) core.settings:set("remote_port", fields.te_port) - - core.start() - return true - end + + core.start() + return true + end if fields.btn_config_sp_world then local configdialog = create_configure_world_dlg(1) diff --git a/builtin/mainmenu/textures.lua b/builtin/mainmenu/textures.lua index 68b05dc..a3acbbd 100644 --- a/builtin/mainmenu/textures.lua +++ b/builtin/mainmenu/textures.lua @@ -23,9 +23,9 @@ function mm_texture.init() mm_texture.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" .. DIR_DELIM .. "pack" .. DIR_DELIM mm_texture.basetexturedir = mm_texture.defaulttexturedir - + mm_texture.texturepack = core.settings:get("texture_path") - + mm_texture.gameid = nil end @@ -39,7 +39,7 @@ function mm_texture.update(tab,gamedetails) if gamedetails == nil then return end - + mm_texture.update_game(gamedetails) end @@ -48,18 +48,18 @@ function mm_texture.reset() mm_texture.gameid = nil local have_bg = false local have_overlay = mm_texture.set_generic("overlay") - + if not have_overlay then have_bg = mm_texture.set_generic("background") end - + mm_texture.clear("header") mm_texture.clear("footer") core.set_clouds(false) - + mm_texture.set_generic("footer") mm_texture.set_generic("header") - + if not have_bg then if core.settings:get_bool("menu_clouds") then core.set_clouds(true) @@ -74,30 +74,30 @@ function mm_texture.update_game(gamedetails) if mm_texture.gameid == gamedetails.id then return end - + local have_bg = false local have_overlay = mm_texture.set_game("overlay",gamedetails) - + if not have_overlay then have_bg = mm_texture.set_game("background",gamedetails) end - + mm_texture.clear("header") mm_texture.clear("footer") core.set_clouds(false) - + if not have_bg then - + if core.settings:get_bool("menu_clouds") then core.set_clouds(true) else mm_texture.set_dirt_bg() end end - + mm_texture.set_game("footer",gamedetails) mm_texture.set_game("header",gamedetails) - + mm_texture.gameid = gamedetails.id end @@ -116,7 +116,7 @@ function mm_texture.set_generic(identifier) return true end end - + if mm_texture.defaulttexturedir ~= nil then local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" .. identifier .. ".png" @@ -124,13 +124,13 @@ function mm_texture.set_generic(identifier) return true end end - + return false end -------------------------------------------------------------------------------- function mm_texture.set_game(identifier, gamedetails) - + if gamedetails == nil then return false end @@ -142,7 +142,7 @@ function mm_texture.set_game(identifier, gamedetails) return true end end - + -- Find out how many randomized textures the game provides local n = 0 local filename @@ -167,7 +167,7 @@ function mm_texture.set_game(identifier, gamedetails) if core.set_background(identifier, path) then return true end - + return false end @@ -178,7 +178,7 @@ function mm_texture.set_dirt_bg() return true end end - + -- Use universal fallback texture in textures/base/pack local minimalpath = defaulttexturedir .. "menu_bg.png" core.set_background("background", minimalpath, true, 128) diff --git a/builtin/profiler/instrumentation.lua b/builtin/profiler/instrumentation.lua index 2ab658b..80eed05 100644 --- a/builtin/profiler/instrumentation.lua +++ b/builtin/profiler/instrumentation.lua @@ -117,7 +117,8 @@ end local function assert_can_be_called(func, func_name, level) if not can_be_called(func) then -- Then throw an *helpful* error, by pointing on our caller instead of us. - error(format("Invalid argument to %s. Expected function-like type instead of '%s'.", func_name, type(func)), level + 1) + error(format("Invalid argument to %s. Expected function-like type instead of '%s'.", + func_name, type(func)), level + 1) end end