Make the server status message customizable (#7357)

Remove now redundant setting show_statusline_on_connect
Improve documentation of `minetest.get_server_status`
This commit is contained in:
SmallJoker 2018-07-01 12:31:28 +02:00 committed by Nils Dagsson Moskopp
parent 8409b62388
commit cb6d408a48
Signed by: erle
GPG Key ID: A3BC671C35191080
3 changed files with 11 additions and 4 deletions

View File

@ -799,7 +799,11 @@ core.register_chatcommand("rollback", {
core.register_chatcommand("status", {
description = "Show server status",
func = function(name, param)
return true, core.get_server_status()
local status = core.get_server_status(name, false)
if status and status ~= "" then
return true, status
end
return false, "This command was disabled by a mod or game"
end,
})

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@ -62,6 +62,12 @@ end
core.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
player_list[player_name] = player
if not minetest.is_singleplayer() then
local status = core.get_server_status(player_name, true)
if status and status ~= "" then
core.chat_send_player(player_name, status)
end
end
core.send_join_message(player_name)
end)

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@ -950,9 +950,6 @@ map-dir (Map directory) path
# Setting it to -1 disables the feature.
item_entity_ttl (Item entity TTL) int 900
# If enabled, show the server status message on player connection.
show_statusline_on_connect (Status message on connection) bool true
# Enable players getting damage and dying.
enable_damage (Damage) bool false