All Settings: Set min limit for crtitical settings (#9000)
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@ -112,7 +112,7 @@ always_fly_fast (Always fly and fast) bool true
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# The time in seconds it takes between repeated right clicks when holding the right
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# mouse button.
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repeat_rightclick_time (Rightclick repetition interval) float 0.25
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repeat_rightclick_time (Rightclick repetition interval) float 0.25 0.001
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# Automatically jump up single-node obstacles.
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autojump (Automatic jumping) bool false
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@ -150,7 +150,7 @@ joystick_type (Joystick type) enum auto auto,generic,xbox
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# The time in seconds it takes between repeated events
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# when holding down a joystick button combination.
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repeat_joystick_button_time (Joystick button repetition interval) float 0.17
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repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
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# The sensitivity of the joystick axes for moving the
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# ingame view frustum around.
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@ -597,10 +597,10 @@ arm_inertia (Arm inertia) bool true
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# If FPS would go higher than this, limit it by sleeping
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# to not waste CPU power for no benefit.
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fps_max (Maximum FPS) int 60
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fps_max (Maximum FPS) int 60 1
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# Maximum FPS when game is paused.
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pause_fps_max (FPS in pause menu) int 20
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pause_fps_max (FPS in pause menu) int 20 1
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# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
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# open.
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@ -616,10 +616,10 @@ viewing_range (Viewing range) int 100 20 4000
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near_plane (Near clipping plane) float 0.1 0 0.5
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# Width component of the initial window size.
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screen_w (Screen width) int 1024
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screen_w (Screen width) int 1024 1
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# Height component of the initial window size.
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screen_h (Screen height) int 600
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screen_h (Screen height) int 600 1
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# Save window size automatically when modified.
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autosave_screensize (Autosave screen size) bool true
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@ -806,7 +806,7 @@ menu_clouds (Clouds in menu) bool true
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# This will smooth over some of the rough edges, and blend
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# pixels when scaling down, at the cost of blurring some
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# edge pixels when images are scaled by non-integer sizes.
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gui_scaling (GUI scaling) float 1.0
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gui_scaling (GUI scaling) float 1.0 0.001
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# When gui_scaling_filter is true, all GUI images need to be
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# filtered in software, but some images are generated directly
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@ -831,7 +831,7 @@ freetype (FreeType fonts) bool true
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# Path to TrueTypeFont or bitmap.
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font_path (Font path) filepath fonts/liberationsans.ttf
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font_size (Font size) int 16
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font_size (Font size) int 16 1
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# Font shadow offset, if 0 then shadow will not be drawn.
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font_shadow (Font shadow) int 1
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@ -841,11 +841,11 @@ font_shadow_alpha (Font shadow alpha) int 127 0 255
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mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
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mono_font_size (Monospace font size) int 15
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mono_font_size (Monospace font size) int 15 1
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# This font will be used for certain languages.
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fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
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fallback_font_size (Fallback font size) int 15
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fallback_font_size (Fallback font size) int 15 1
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fallback_font_shadow (Fallback font shadow) int 1
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fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
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@ -863,7 +863,7 @@ screenshot_quality (Screenshot quality) int 0 0 100
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[*Advanced]
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# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
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screen_dpi (DPI) int 72
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screen_dpi (DPI) int 72 1
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# Windows systems only: Start Minetest with the command line window in the background.
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# Contains the same information as the file debug.txt (default name).
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