MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock copying done in the main thread
Cache size is configurable by the meshgen_block_cache_size (default 20 MB). New profiler stats: - MeshUpdateQueue MapBlock cache hit % - MeshUpdateQueue MapBlock cache size kB Removes one type of stutter that was seen on the client when received MapBlocks were being handled. (the "MeshMakeData::fill" stutter) Kind of related to at least #5239 Originally preceded by these commits, now includes them: - Move the mesh generator thread into src/mesh_generator_thread.{cpp,h} - mesh_generator_thread.cpp: Update code style - MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits. - MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache)
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@ -551,6 +551,11 @@ enable_mesh_cache (Mesh cache) bool false
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# down the rate of mesh updates, thus reducing jitter on slower clients.
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mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
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# Size of the MapBlock cache of the mesh generator. Increasing this will
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# increase the cache hit %, reducing the data being copied from the main
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# thread, thus reducing jitter.
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meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
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# Enables minimap.
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enable_minimap (Minimap) bool true
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