Real global textures (#6105)
* Real global textures * Add world-aligned textures * Update minimal to support world-aligned tiles * Update minimal
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@ -431,7 +431,9 @@ texture_clean_transparent (Clean transparent textures) bool false
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# memory. Powers of 2 are recommended. Setting this higher than 1 may not
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# have a visible effect unless bilinear/trilinear/anisotropic filtering is
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# enabled.
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texture_min_size (Minimum texture size for filters) int 64
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# This is also used as the base node texture size for world-aligned
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# texture autoscaling.
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texture_min_size (Minimum texture size) int 64
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# Experimental option, might cause visible spaces between blocks
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# when set to higher number than 0.
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@ -687,6 +689,22 @@ fog_start (Fog Start) float 0.4 0.0 0.99
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# Makes all liquids opaque
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opaque_water (Opaque liquids) bool false
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# Textures on a node may be aligned either to the node or to the world.
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# The former mode suits better things like machines, furniture, etc., while
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# the latter makes stairs and microblocks fit surroundings better.
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# However, as this possibility is new, thus may not be used by older servers,
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# this option allows enforcing it for certain node types. Note though that
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# that is considered EXPERIMENTAL and may not work properly.
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world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
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# World-aligned textures may be scaled to span several nodes. However,
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# the server may not send the scale you want, especially if you use
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# a specially-designed texture pack; with this option, the client tries
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# to determine the scale automatically basing on the texture size.
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# See also texture_min_size.
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# Warning: this option is EXPERIMENTAL!
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autoscale_mode (Autoscaling mode) enum disable disable,enable,force
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# Show entity selection boxes
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show_entity_selectionbox (Show entity selection boxes) bool true
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