Statbars: Reduce initial update interval
Centralize HUD updating in update_builtin_statbars. Fixes race condition in 'on joinplayer' that causes stat bar bugs. Correctly scales stat bars to custom max values set by mods.
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@ -34,57 +34,54 @@ local function scaleToDefault(player, field)
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return current / max_display * nominal
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return current / max_display * nominal
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end
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end
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local function initialize_builtin_statbars(player)
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local function update_builtin_statbars(player)
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if not player:is_player() then
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return
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end
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local name = player:get_player_name()
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local name = player:get_player_name()
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if name == "" then
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if name == "" then
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return
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return
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end
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end
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local flags = player:hud_get_flags()
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if not hud_ids[name] then
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if not hud_ids[name] then
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hud_ids[name] = {}
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hud_ids[name] = {}
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-- flags are not transmitted to client on connect, we need to make sure
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-- flags are not transmitted to client on connect, we need to make sure
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-- our current flags are transmitted by sending them actively
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-- our current flags are transmitted by sending them actively
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player:hud_set_flags(player:hud_get_flags())
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player:hud_set_flags(flags)
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end
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end
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local hud = hud_ids[name]
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local hud = hud_ids[name]
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if player:hud_get_flags().healthbar and enable_damage then
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if flags.healthbar and enable_damage then
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local number = scaleToDefault(player, "hp")
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if hud.id_healthbar == nil then
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if hud.id_healthbar == nil then
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local hud_def = table.copy(health_bar_definition)
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local hud_def = table.copy(health_bar_definition)
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hud_def.number = scaleToDefault(player, "hp")
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hud_def.number = number
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hud.id_healthbar = player:hud_add(hud_def)
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hud.id_healthbar = player:hud_add(hud_def)
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else
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player:hud_change(hud.id_healthbar, "number", number)
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end
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end
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elseif hud.id_healthbar ~= nil then
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elseif hud.id_healthbar then
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player:hud_remove(hud.id_healthbar)
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player:hud_remove(hud.id_healthbar)
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hud.id_healthbar = nil
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hud.id_healthbar = nil
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end
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end
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local breath_max = player:get_properties().breath_max
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local breath_max = player:get_properties().breath_max
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if player:hud_get_flags().breathbar and enable_damage and
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if flags.breathbar and enable_damage and
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player:get_breath() < breath_max then
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player:get_breath() < breath_max then
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local number = 2 * scaleToDefault(player, "breath")
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if hud.id_breathbar == nil then
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if hud.id_breathbar == nil then
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local hud_def = table.copy(breath_bar_definition)
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local hud_def = table.copy(breath_bar_definition)
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hud_def.number = 2 * scaleToDefault(player, "breath")
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hud_def.number = number
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hud.id_breathbar = player:hud_add(hud_def)
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hud.id_breathbar = player:hud_add(hud_def)
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else
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player:hud_change(hud.id_breathbar, "number", number)
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end
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end
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elseif hud.id_breathbar ~= nil then
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elseif hud.id_breathbar then
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player:hud_remove(hud.id_breathbar)
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player:hud_remove(hud.id_breathbar)
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hud.id_breathbar = nil
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hud.id_breathbar = nil
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end
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end
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end
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end
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local function cleanup_builtin_statbars(player)
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local function cleanup_builtin_statbars(player)
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if not player:is_player() then
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return
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end
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local name = player:get_player_name()
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local name = player:get_player_name()
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if name == "" then
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if name == "" then
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@ -99,32 +96,28 @@ local function player_event_handler(player,eventname)
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local name = player:get_player_name()
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local name = player:get_player_name()
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if name == "" then
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if name == "" or not hud_ids[name] then
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return
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return
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end
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end
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if eventname == "health_changed" then
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if eventname == "health_changed" then
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initialize_builtin_statbars(player)
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update_builtin_statbars(player)
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if hud_ids[name].id_healthbar ~= nil then
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if hud_ids[name].id_healthbar then
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player:hud_change(hud_ids[name].id_healthbar,
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"number", scaleToDefault(player, "hp"))
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return true
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return true
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end
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end
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end
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end
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if eventname == "breath_changed" then
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if eventname == "breath_changed" then
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initialize_builtin_statbars(player)
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update_builtin_statbars(player)
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if hud_ids[name].id_breathbar ~= nil then
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if hud_ids[name].id_breathbar then
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player:hud_change(hud_ids[name].id_breathbar,
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"number", 2 * scaleToDefault(player, "breath"))
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return true
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return true
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end
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end
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end
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end
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if eventname == "hud_changed" then
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if eventname == "hud_changed" then
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initialize_builtin_statbars(player)
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update_builtin_statbars(player)
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return true
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return true
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end
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end
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@ -133,20 +126,20 @@ end
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function core.hud_replace_builtin(name, definition)
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function core.hud_replace_builtin(name, definition)
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if definition == nil or
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if type(definition) ~= "table" or
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type(definition) ~= "table" or
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definition.hud_elem_type ~= "statbar" then
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definition.hud_elem_type ~= "statbar" then
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return false
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return false
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end
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end
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if name == "health" then
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if name == "health" then
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health_bar_definition = definition
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health_bar_definition = definition
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for name,ids in pairs(hud_ids) do
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for name, ids in pairs(hud_ids) do
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local player = core.get_player_by_name(name)
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local player = core.get_player_by_name(name)
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if player and hud_ids[name].id_healthbar then
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if player and ids.id_healthbar then
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player:hud_remove(hud_ids[name].id_healthbar)
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player:hud_remove(ids.id_healthbar)
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initialize_builtin_statbars(player)
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ids.id_healthbar = nil
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update_builtin_statbars(player)
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end
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end
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end
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end
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return true
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return true
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@ -155,11 +148,12 @@ function core.hud_replace_builtin(name, definition)
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if name == "breath" then
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if name == "breath" then
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breath_bar_definition = definition
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breath_bar_definition = definition
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for name,ids in pairs(hud_ids) do
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for name, ids in pairs(hud_ids) do
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local player = core.get_player_by_name(name)
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local player = core.get_player_by_name(name)
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if player and hud_ids[name].id_breathbar then
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if player and ids.id_breathbar then
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player:hud_remove(hud_ids[name].id_breathbar)
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player:hud_remove(ids.id_breathbar)
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initialize_builtin_statbars(player)
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ids.id_breathbar = nil
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update_builtin_statbars(player)
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end
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end
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end
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end
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return true
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return true
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@ -168,6 +162,10 @@ function core.hud_replace_builtin(name, definition)
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return false
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return false
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end
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end
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core.register_on_joinplayer(initialize_builtin_statbars)
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-- Append "update_builtin_statbars" as late as possible
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-- This ensures that the HUD is hidden when the flags are updated in this callback
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core.register_on_mods_loaded(function()
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core.register_on_joinplayer(update_builtin_statbars)
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end)
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core.register_on_leaveplayer(cleanup_builtin_statbars)
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core.register_on_leaveplayer(cleanup_builtin_statbars)
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core.register_playerevent(player_event_handler)
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core.register_playerevent(player_event_handler)
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