Fix bug server name set to address field when using up/down keys Show server description above connect button instead of in favorites list

This commit is contained in:
sapier 2013-07-12 22:42:50 +02:00 committed by Nils Dagsson Moskopp
parent c7974fc6fd
commit 652fcba2a0
Signed by: erle
GPG Key ID: A3BC671C35191080
1 changed files with 15 additions and 12 deletions

View File

@ -18,10 +18,10 @@ function render_favourite(spec)
if spec.name ~= nil then
text = text .. fs_escape_string(spec.name:trim())
if spec.description ~= nil then
--TODO make sure there's no invalid chat in spec.description
text = text .. " (" .. fs_escape_string(spec.description) .. ")"
end
-- if spec.description ~= nil and
-- fs_escape_string(spec.description):trim() ~= "" then
-- text = text .. " (" .. fs_escape_string(spec.description) .. ")"
-- end
else
if spec.address ~= nil then
text = text .. spec.address:trim()
@ -627,10 +627,7 @@ function tabbuilder.handle_multiplayer_buttons(fields)
if fields["favourites"] ~= nil then
local event = explode_textlist_event(fields["favourites"])
if event.typ == "DCL" then
--gamedata.address = menu.favorites[event.index].name
if gamedata.address == nil then
gamedata.address = menu.favorites[event.index].address
end
gamedata.address = menu.favorites[event.index].address
gamedata.port = menu.favorites[event.index].port
gamedata.playername = fields["te_name"]
if fields["te_pwd"] ~= nil then
@ -681,10 +678,7 @@ function tabbuilder.handle_multiplayer_buttons(fields)
fav_idx = fav_idx +1
end end
local address = menu.favorites[fav_idx].name
if address == nil then
address = menu.favorites[fav_idx].address
end
local address = menu.favorites[fav_idx].address
local port = menu.favorites[fav_idx].port
if address ~= nil and
@ -1076,6 +1070,15 @@ function tabbuilder.tab_multiplayer()
"button[9,4.95;2.5,0.5;btn_mp_connect;Connect]" ..
"field[9.25,1;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
"pwdfield[9.25,1.75;2.5,0.5;te_pwd;]" ..
"textarea[9.25,2.25;2.5,2.75;;"
if menu.fav_selected ~= nil and
menu.favorites[menu.fav_selected].description ~= nil then
retval = retval ..
fs_escape_string(menu.favorites[menu.fav_selected].description,true)
end
retval = retval ..
";]" ..
"textlist[1,0.35;7.5,3.35;favourites;"
if #menu.favorites > 0 then